Hamburger breakoutOne-line
Gemini 3.1 Flash Lite
by GoogleReasoningClean
Running live in a sandboxed frame. Click inside it before using the keyboard.
How it went
- Total time
- 4.3 s
- Cost
- $0.0022
- Output tokens
- 1,430
- Spent thinking
- 0 tokens
- Speed
- 377.8 tok/s
- Console errors
- 0
- First token after
- 522 ms
- First visible text after
- 522 ms
- Prompt tokens
- 363
- Code size
- 4.1 KB
- Finish reason
- stop
- Served by
- Model id
google/gemini-3.1-flash-lite- Reasoning sent
{"effort":"none"}- Max output
- 65,536 tokens
- Generated
- Nov 12, 2026
What it was asked
The prompt
“i want a breakout game where the paddle is a hamburger and every brick you break explodes into tons of little hearts”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task. Output rules: - Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block. - Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task. - Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw. - The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar. - Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction. - Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session. - Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing. - The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message. - The code must run with zero errors in the console of the latest Chrome.
Code run-1.html · 122 lines
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Burger Breakout</title>
<style>
body { margin: 0; background: #222; display: flex; justify-content: center; align-items: center; height: 100vh; overflow: hidden; font-family: sans-serif; color: white; }
canvas { border: 4px solid #f39c12; background: #1a1a1a; max-width: 95vw; max-height: 90vh; }
#overlay { position: absolute; text-align: center; pointer-events: none; }
</style>
</head>
<body>
<div id="overlay">
<h1>BURGER BREAKOUT</h1>
<p>Click to Start / Use Mouse to move</p>
</div>
<canvas id="game"></canvas>
<script>
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
canvas.width = 800;
canvas.height = 600;
let gameStarted = false;
const ball = { x: 400, y: 550, dx: 5, dy: -5, radius: 10 };
const paddle = { w: 100, h: 40, x: 350, y: 560 };
const bricks = [];
const particles = [];
for(let r=0; r<5; r++) {
for(let c=0; c<8; c++) {
bricks.push({ x: c * 95 + 25, y: r * 40 + 50, w: 80, h: 20, active: true });
}
}
function drawBurger(x, y, w, h) {
ctx.fillStyle = '#8B4513';
ctx.fillRect(x, y + h/2, w, h/2); // Bottom bun
ctx.fillStyle = '#FFD700';
ctx.fillRect(x + 5, y + h/2 - 5, w - 10, 5); // Cheese
ctx.fillStyle = '#FF4500';
ctx.fillRect(x, y + 10, w, 10); // Patty
ctx.fillStyle = '#DEB887';
ctx.beginPath();
ctx.ellipse(x + w/2, y + 10, w/2, 10, 0, 0, Math.PI * 2);
ctx.fill(); // Top bun
}
function createHearts(x, y) {
for(let i=0; i<15; i++) {
particles.push({ x, y, vx: (Math.random()-0.5)*10, vy: (Math.random()-0.5)*10, life: 60 });
}
}
function update() {
if(!gameStarted) {
ball.x = paddle.x + paddle.w/2;
} else {
ball.x += ball.dx;
ball.y += ball.dy;
if(ball.x < 0 || ball.x > canvas.width) ball.dx *= -1;
if(ball.y < 0) ball.dy *= -1;
if(ball.y > paddle.y && ball.x > paddle.x && ball.x < paddle.x + paddle.w) {
ball.dy = -Math.abs(ball.dy);
}
bricks.forEach(b => {
if(b.active && ball.x > b.x && ball.x < b.x + b.w && ball.y > b.y && ball.y < b.y + b.h) {
b.active = false;
ball.dy *= -1;
createHearts(b.x + b.w/2, b.y + b.h/2);
}
});
if(ball.y > canvas.height) { ball.x = 400; ball.y = 550; gameStarted = false; }
}
particles.forEach((p, i) => {
p.x += p.vx; p.y += p.vy; p.life--;
if(p.life <= 0) particles.splice(i, 1);
});
}
function draw() {
ctx.clearRect(0,0,800,600);
drawBurger(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = 'white';
ctx.beginPath(); ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI*2); ctx.fill();
bricks.forEach(b => { if(b.active) { ctx.fillStyle = '#e74c3c'; ctx.fillRect(b.x, b.y, b.w, b.h); } });
ctx.fillStyle = '#ff69b4';
particles.forEach(p => {
ctx.fillText('❤', p.x, p.y);
});
requestAnimationFrame(() => { update(); draw(); });
}
window.addEventListener('mousemove', e => {
const rect = canvas.getBoundingClientRect();
paddle.x = (e.clientX - rect.left) / (rect.width / 800) - paddle.w/2;
});
window.addEventListener('mousedown', () => gameStarted = true);
window.addEventListener('keydown', () => gameStarted = true);
// Simple AI demo mode
setInterval(() => {
if(!gameStarted) {
paddle.x = ball.x - paddle.w/2;
}
}, 16);
draw();
</script>
</body>
</html>