Models 44

Gemini 3.1 Flash Lite

by GoogleReasoningClean
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Running live in a sandboxed frame. Click inside it before using the keyboard.

How it went

Total time
4.2 s
Cost
$0.0025
Output tokens
1,595
Spent thinking
0 tokens
Speed
419.9 tok/s
Console errors
0
First token after
446 ms
First visible text after
446 ms
Prompt tokens
363
Code size
4.4 KB
Finish reason
stop
Served by
Google
Model id
google/gemini-3.1-flash-lite
Reasoning sent
model default
Max output
65,536 tokens
Generated
Nov 12, 2026

What it was asked

The prompt
“i want a breakout game where the paddle is a hamburger and every brick you break explodes into tons of little hearts”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task.

Output rules:
- Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block.
- Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task.
- Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw.
- The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar.
- Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction.
- Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session.
- Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing.
- The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message.
- The code must run with zero errors in the console of the latest Chrome.

Code run-1.html · 140 lines

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Burger Breakout</title>
    <style>
        body { margin: 0; background: #1a1a2e; color: white; font-family: sans-serif; display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; overflow: hidden; }
        canvas { border: 4px solid #e94560; background: #16213e; box-shadow: 0 0 20px rgba(233, 69, 96, 0.5); touch-action: none; cursor: none; }
        #overlay { position: absolute; text-align: center; pointer-events: none; }
        .hidden { display: none; }
    </style>
</head>
<body>

<div id="overlay">
    <h1>BURGER BREAKOUT</h1>
    <p>Click to start!</p>
</div>
<canvas id="gameCanvas" width="800" height="600"></canvas>

<script>
    const canvas = document.getElementById('gameCanvas');
    const ctx = canvas.getContext('2d');
    const overlay = document.getElementById('overlay');

    let gameStarted = false;
    let particles = [];
    let bricks = [];
    const paddle = { x: 350, y: 550, w: 100, h: 30 };
    const ball = { x: 400, y: 500, dx: 5, dy: -5, r: 10 };

    function initBricks() {
        for(let r=0; r<5; r++) {
            for(let c=0; c<10; c++) {
                bricks.push({ x: 30 + c * 75, y: 30 + r * 40, w: 60, h: 20, color: `hsl(${r*40}, 70%, 60%)` });
            }
        }
    }

    function drawBurger() {
        ctx.fillStyle = '#8B4513';
        ctx.fillRect(paddle.x, paddle.y + 10, paddle.w, 15); // Bun bottom
        ctx.fillStyle = '#FFD700';
        ctx.fillRect(paddle.x + 5, paddle.y + 5, paddle.w - 10, 5); // Cheese
        ctx.fillStyle = '#FF4500';
        ctx.fillRect(paddle.x + 5, paddle.y, paddle.w - 10, 5); // Meat
        ctx.fillStyle = '#8B4513';
        ctx.beginPath();
        ctx.arc(paddle.x + paddle.w/2, paddle.y, paddle.w/2, Math.PI, 0);
        ctx.fill(); // Bun top
    }

    function createExplosion(x, y, color) {
        for(let i=0; i<20; i++) {
            particles.push({
                x, y, 
                vx: (Math.random()-0.5)*10, 
                vy: (Math.random()-0.5)*10, 
                life: 1.0, color
            });
        }
    }

    function update() {
        if (!gameStarted) {
            ball.x = paddle.x + paddle.w / 2;
            ball.y = paddle.y - 15;
        } else {
            ball.x += ball.dx;
            ball.y += ball.dy;

            if (ball.x < 0 || ball.x > 800) ball.dx *= -1;
            if (ball.y < 0) ball.dy *= -1;
            if (ball.y > 600) { gameStarted = false; ball.y = 500; }

            // Paddle collision
            if (ball.y + ball.r > paddle.y && ball.x > paddle.x && ball.x < paddle.x + paddle.w) {
                ball.dy = -Math.abs(ball.dy);
            }

            // Brick collision
            bricks.forEach((b, i) => {
                if (ball.x > b.x && ball.x < b.x + b.w && ball.y > b.y && ball.y < b.y + b.h) {
                    ball.dy *= -1;
                    createExplosion(b.x + b.w/2, b.y + b.h/2, b.color);
                    bricks.splice(i, 1);
                }
            });
        }

        particles.forEach((p, i) => {
            p.x += p.vx; p.y += p.vy; p.life -= 0.02;
            if (p.life <= 0) particles.splice(i, 1);
        });
    }

    function draw() {
        ctx.clearRect(0, 0, 800, 600);
        drawBurger();
        ctx.fillStyle = 'white';
        ctx.beginPath();
        ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI*2);
        ctx.fill();

        bricks.forEach(b => { ctx.fillStyle = b.color; ctx.fillRect(b.x, b.y, b.w, b.h); });

        particles.forEach(p => {
            ctx.fillStyle = `rgba(255, 0, 100, ${p.life})`;
            ctx.font = "15px serif";
            ctx.fillText("♥", p.x, p.y);
        });

        requestAnimationFrame(() => { update(); draw(); });
    }

    window.addEventListener('mousemove', e => {
        const rect = canvas.getBoundingClientRect();
        paddle.x = Math.max(0, Math.min(800 - paddle.w, e.clientX - rect.left - paddle.w/2));
    });

    window.addEventListener('mousedown', () => {
        if (!gameStarted) {
            gameStarted = true;
            overlay.classList.add('hidden');
        }
    });

    // Auto-player AI
    setInterval(() => {
        if (gameStarted) {
            let target = ball.x - paddle.w / 2;
            paddle.x += (target - paddle.x) * 0.15;
        }
    }, 16);

    initBricks();
    draw();
</script>
</body>
</html>