Models 44

gpt-oss-120b

by OpenAIReasoningClean
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Running live in a sandboxed frame. Click inside it before using the keyboard.

How it went

Total time
15.3 s
Cost
$0.0002
Output tokens
1,403
Spent thinking
47 tokens
Speed
96.7 tok/s
Console errors
0
First token after
755 ms
First visible text after
1.2 s
Prompt tokens
487
Code size
4.6 KB
Finish reason
stop
Served by
PrimeIntellect
Model id
openai/gpt-oss-120b
Reasoning sent
{"effort":"low"}
Max output
64,000 tokens
Generated
Nov 11, 2026

What it was asked

The prompt
“a 3D aquarium with Three.js where the fish swim away when I move the mouse near them (Load Three.js only through this import map: <script type="importmap">{"imports":{"three":"https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js","three/addons/":"https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/"}}</script>)”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task.

Output rules:
- Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block.
- Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task.
- Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw.
- The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar.
- Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction.
- Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session.
- Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing.
- The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message.
- The code must run with zero errors in the console of the latest Chrome.

Code run-1.html · 158 lines

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>3D Aquarium Demo</title>
<style>
  body,html{margin:0;height:100%;overflow:hidden;background:#001e3c;font-family:sans-serif}
  #overlay{
    position:absolute;top:0;left:0;width:100%;height:100%;
    display:flex;align-items:center;justify-content:center;
    background:rgba(0,0,0,0.6);color:#fff;font-size:1.5rem;
    cursor:pointer;z-index:2;
  }
</style>
<script type="importmap">
{
  "imports": {
    "three":"https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js",
    "three/addons/":"https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/"
  }
}
</script>
</head>
<body>
<div id="overlay">Click or press any key to start</div>
<script type="module">
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";

let scene, camera, renderer, controls;
let fishes = [];
const fishCount = 30;
let mouse = new THREE.Vector2(-1000, -1000);
let started = false;

init();
function init() {
  scene = new THREE.Scene();
  scene.fog = new THREE.FogExp2(0x001e3c, 0.02);

  camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 200);
  camera.position.set(0, 5, 20);

  renderer = new THREE.WebGLRenderer({ antialias: true });
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setPixelRatio(window.devicePixelRatio);
  document.body.appendChild(renderer.domElement);

  controls = new OrbitControls(camera, renderer.domElement);
  controls.enableDamping = true;

  // Light
  const ambient = new THREE.AmbientLight(0x404080, 2);
  scene.add(ambient);
  const dirLight = new THREE.DirectionalLight(0xffffff, 1);
  dirLight.position.set(5,10,7);
  scene.add(dirLight);

  // Aquarium walls (simple box)
  const geo = new THREE.BoxGeometry(40, 20, 30);
  const mat = new THREE.MeshPhysicalMaterial({
    side: THREE.BackSide,
    color: 0x003366,
    transmission: 0.9,
    thickness: 1,
    clearcoat: 1,
    clearcoatRoughness: 0.2,
    reflectivity: 0.9
  });
  const tank = new THREE.Mesh(geo, mat);
  scene.add(tank);

  // Fish prototype
  const fishGeo = new THREE.ConeGeometry(0.3, 1, 8);
  const fishMat = new THREE.MeshStandardMaterial({ color: 0xff6600, flatShading:true });

  for (let i = 0; i < fishCount; i++) {
    const fish = new THREE.Mesh(fishGeo, fishMat);
    fish.position.set(
      (Math.random() - 0.5) * 30,
      (Math.random() - 0.5) * 12 + 2,
      (Math.random() - 0.5) * 20
    );
    fish.rotation.y = Math.random() * Math.PI * 2;
    fish.userData = {
      velocity: new THREE.Vector3(
        (Math.random() - 0.5) * 0.05,
        (Math.random() - 0.5) * 0.02,
        (Math.random() - 0.5) * 0.05
      )
    };
    scene.add(fish);
    fishes.push(fish);
  }

  window.addEventListener('resize', onWindowResize);
  renderer.domElement.addEventListener('mousemove', onMouseMove);
  document.getElementById('overlay').addEventListener('click', start);
  document.addEventListener('keydown', start);
}

function start(){
  if(started) return;
  started = true;
  document.getElementById('overlay').remove();
  animate();
}

function onWindowResize(){
  camera.aspect = window.innerWidth/window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function onMouseMove(event){
  const rect = renderer.domElement.getBoundingClientRect();
  mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
  mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
  // Convert to world coordinates near camera plane
  const vec = new THREE.Vector3(mouse.x, mouse.y, 0.5).unproject(camera);
  mouseWorld = vec;
}

function animate(){
  requestAnimationFrame(animate);
  controls.update();

  fishes.forEach(fish=>{
    // simple wandering
    fish.position.add(fish.userData.velocity);
    // keep inside tank
    const limit = {x:19, y:9, z:14};
    ['x','y','z'].forEach(ax=>{
      if(Math.abs(fish.position[ax])>limit[ax]){
        fish.position[ax] = THREE.MathUtils.clamp(fish.position[ax], -limit[ax], limit[ax]);
        fish.userData.velocity[ax] = -fish.userData.velocity[ax];
      }
    });
    // mouse avoidance
    if(mouseWorld){
      const dist = fish.position.distanceTo(mouseWorld);
      if(dist < 3){
        const away = new THREE.Vector3().subVectors(fish.position, mouseWorld).normalize().multiplyScalar(0.02);
        fish.userData.velocity.add(away);
      }
    }
    // limit speed
    fish.userData.velocity.clampLength(0.01, 0.07);
    // orient to velocity
    const dir = fish.userData.velocity.clone().normalize();
    fish.rotation.y = Math.atan2(dir.x, dir.z);
  });

  renderer.render(scene, camera);
}
</script>
</body>
</html>
Reasoning trace (47 tokens)
We need to output HTML with importmap and three.js demo. Implement simple fish as spheres moving randomly, and on mouse move, fish steer away if mouse is close. Provide start overlay. Use script type="module". All inline.