Models 44

Gemini 3.1 Flash Lite

by GoogleReasoningClean
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Running live in a sandboxed frame. Click inside it before using the keyboard.

How it went

Total time
3.1 s
Cost
$0.0019
Output tokens
1,195
Spent thinking
0 tokens
Speed
453.2 tok/s
Console errors
0
First token after
457 ms
First visible text after
457 ms
Prompt tokens
448
Code size
4.0 KB
Finish reason
stop
Served by
Google
Model id
google/gemini-3.1-flash-lite
Reasoning sent
model default
Max output
65,536 tokens
Generated
Nov 12, 2026

What it was asked

The prompt
“a 3D aquarium with Three.js where the fish swim away when I move the mouse near them (Load Three.js only through this import map: <script type="importmap">{"imports":{"three":"https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js","three/addons/":"https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/"}}</script>)”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task.

Output rules:
- Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block.
- Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task.
- Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw.
- The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar.
- Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction.
- Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session.
- Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing.
- The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message.
- The code must run with zero errors in the console of the latest Chrome.

Code run-1.html · 105 lines

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Aquarium</title>
    <style>
        body { margin: 0; overflow: hidden; background: #001f3f; font-family: sans-serif; }
        #overlay {
            position: absolute; top: 0; width: 100%; height: 100%;
            display: flex; justify-content: center; align-items: center;
            color: white; background: rgba(0,0,0,0.4); cursor: pointer;
            z-index: 10; transition: opacity 0.5s;
        }
        canvas { display: block; }
    </style>
</head>
<body>
    <div id="overlay"><h1>Click to Enter Aquarium</h1></div>
    <script type="importmap">{"imports":{"three":"https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js"}}</script>
    <script type="module">
        import * as THREE from 'three';

        let scene, camera, renderer, fish = [], mouse = new THREE.Vector2(100, 100);
        let started = false;

        function init() {
            scene = new THREE.Scene();
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.z = 10;

            renderer = new THREE.WebGLRenderer({ antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setClearColor(0x002b36);
            document.body.appendChild(renderer.domElement);

            const light = new THREE.DirectionalLight(0xffffff, 1);
            light.position.set(5, 5, 5);
            scene.add(light);
            scene.add(new THREE.AmbientLight(0x404040, 2));

            // Create simple "fish"
            for(let i=0; i<15; i++) {
                const group = new THREE.Group();
                const body = new THREE.Mesh(
                    new THREE.ConeGeometry(0.2, 0.5, 8),
                    new THREE.MeshStandardMaterial({color: Math.random() * 0xffffff})
                );
                body.rotation.x = Math.PI/2;
                group.add(body);
                group.position.set((Math.random()-0.5)*15, (Math.random()-0.5)*10, (Math.random()-0.5)*5);
                group.userData = { velocity: new THREE.Vector3((Math.random()-0.5)*0.05, (Math.random()-0.5)*0.05, 0) };
                scene.add(group);
                fish.push(group);
            }

            window.addEventListener('mousemove', (e) => {
                mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
                mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
            });

            document.getElementById('overlay').addEventListener('click', () => {
                document.getElementById('overlay').style.opacity = '0';
                setTimeout(() => document.getElementById('overlay').style.display = 'none', 500);
                started = true;
            });

            animate();
        }

        function animate() {
            requestAnimationFrame(animate);
            const vector = new THREE.Vector3(mouse.x, mouse.y, 0).unproject(camera);
            
            fish.forEach(f => {
                f.position.add(f.userData.velocity);
                
                // Repel from mouse
                const dist = f.position.distanceTo(vector);
                if(dist < 3) {
                    const dir = f.position.clone().sub(vector).normalize();
                    f.userData.velocity.add(dir.multiplyScalar(0.01));
                }
                
                // Keep inside bounds
                if(Math.abs(f.position.x) > 8) f.userData.velocity.x *= -1;
                if(Math.abs(f.position.y) > 6) f.userData.velocity.y *= -1;
                
                // Face direction
                f.lookAt(f.position.clone().add(f.userData.velocity));
            });

            // Demo movement
            if(!started) {
                mouse.x = Math.sin(Date.now() * 0.001) * 0.5;
                mouse.y = Math.cos(Date.now() * 0.001) * 0.5;
            }

            renderer.render(scene, camera);
        }

        init();
    </script>
</body>
</html>