Gemini 3.1 Flash Lite
by GoogleReasoningClean
Running live in a sandboxed frame. Click inside it before using the keyboard.
How it went
- Total time
- 3.9 s
- Cost
- $0.0022
- Output tokens
- 1,374
- Spent thinking
- 0 tokens
- Speed
- 410.6 tok/s
- Console errors
- 0
- First token after
- 556 ms
- First visible text after
- 556 ms
- Prompt tokens
- 533
- Code size
- 3.0 KB
- Finish reason
- stop
- Served by
- Model id
google/gemini-3.1-flash-lite- Reasoning sent
{"effort":"minimal"}- Max output
- 65,536 tokens
- Generated
- Nov 12, 2026
What it was asked
The prompt
Create a standalone SVG illustration of a fox sitting on a hill, looking at the moon on a starry night, with a few subtle animations. Requirements: - Output a single valid .svg file (```svg code block) with a viewBox of 0 0 800 600. - Hand-written shapes and paths only: no embedded raster images, no external references, no JavaScript. - The fox must be clearly recognizable (pointy ears, snout, bushy tail with a white tip). - Include the moon with a soft glow, many stars, the hill and some background elements (trees, distant hills). - Use a coherent color palette and at least one gradient. - Animations (SMIL or CSS inside the SVG), all looping seamlessly: stars twinkling, the fox's tail swaying gently, and a shooting star crossing the sky every 4 seconds (the first one within 2 seconds).
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task. Output rules: - Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block. - Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task. - Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw. - The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar. - Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction. - Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session. - Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing. - The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message. - The code must run with zero errors in the console of the latest Chrome.
Code run-1.svg · 63 lines
<svg viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0a0a20" />
<stop offset="100%" stop-color="#1a1a40" />
</linearGradient>
<radialGradient id="moonGlow">
<stop offset="0%" stop-color="#fff9d6" />
<stop offset="50%" stop-color="#fff9d688" />
<stop offset="100%" stop-color="#fff9d600" />
</radialGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="3" />
</filter>
</defs>
<!-- Background -->
<rect width="800" height="600" fill="url(#skyGrad)" />
<!-- Stars -->
<g class="stars">
<circle cx="100" cy="50" r="1.5" fill="white"><animate attributeName="opacity" values="0.2;1;0.2" dur="3s" repeatCount="indefinite"/></circle>
<circle cx="300" cy="120" r="1" fill="white"><animate attributeName="opacity" values="0.5;0.1;0.5" dur="4s" repeatCount="indefinite"/></circle>
<circle cx="500" cy="80" r="1.5" fill="white"><animate attributeName="opacity" values="0.3;1;0.3" dur="2s" repeatCount="indefinite"/></circle>
<circle cx="700" cy="200" r="1" fill="white"><animate attributeName="opacity" values="0.8;0.2;0.8" dur="5s" repeatCount="indefinite"/></circle>
<circle cx="50" cy="400" r="1.5" fill="white"><animate attributeName="opacity" values="0.4;1;0.4" dur="2.5s" repeatCount="indefinite"/></circle>
</g>
<!-- Moon -->
<circle cx="650" cy="120" r="50" fill="url(#moonGlow)" />
<circle cx="650" cy="120" r="40" fill="#fff9d6" />
<!-- Distant Hills -->
<path d="M0 600 L0 400 Q200 300 400 400 L800 600 Z" fill="#0f0f2a" />
<path d="M0 600 L150 450 Q350 350 550 450 L800 600 Z" fill="#161633" />
<!-- Foreground Hill -->
<path d="M-50 600 C 200 400 600 400 850 600 Z" fill="#1e1e40" />
<!-- Fox -->
<g transform="translate(400, 480)">
<!-- Tail -->
<path d="M 40 0 C 80 -40 100 -20 120 0 C 130 10 130 20 120 20 L 110 10" fill="#d35400" stroke="#a04000" stroke-width="2">
<animateTransform attributeName="transform" type="rotate" values="-5 40 0; 5 40 0; -5 40 0" dur="3s" repeatCount="indefinite" />
</path>
<path d="M 120 0 C 130 10 130 20 120 20 L 110 10" fill="#ffffff" />
<!-- Body -->
<ellipse cx="20" cy="10" rx="30" ry="20" fill="#d35400" />
<!-- Head -->
<g transform="translate(-10, -30)">
<path d="M 0 0 L 20 0 L 10 -25 Z" fill="#d35400" /> <!-- Ears -->
<path d="M 20 0 L 40 0 L 30 -25 Z" fill="#d35400" />
<ellipse cx="20" cy="0" rx="25" ry="20" fill="#d35400" /> <!-- Face -->
<path d="M 35 -5 L 45 -5 L 40 5 Z" fill="black" /> <!-- Snout -->
</g>
</g>
<!-- Shooting Star -->
<path d="M 0 0 L 50 -50" stroke="white" stroke-width="2" stroke-linecap="round" opacity="0">
<animateTransform attributeName="transform" type="translate" from="-100 200" to="900 -100" dur="4s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0;1;0" dur="4s" repeatCount="indefinite" />
</path>
</svg>