Train snakeOne-line
Gemini 3.1 Flash Lite
by GoogleReasoningClean
Running live in a sandboxed frame. Click inside it before using the keyboard.
How it went
- Total time
- 3.7 s
- Cost
- $0.0023
- Output tokens
- 1,497
- Spent thinking
- 0 tokens
- Speed
- 443.3 tok/s
- Console errors
- 0
- First token after
- 313 ms
- First visible text after
- 313 ms
- Prompt tokens
- 367
- Code size
- 4.3 KB
- Finish reason
- stop
- Served by
- Model id
google/gemini-3.1-flash-lite- Reasoning sent
{"effort":"minimal"}- Max output
- 65,536 tokens
- Generated
- Nov 12, 2026
What it was asked
The prompt
“make me a snake game where the snake is a little train with a locomotive and colorful wagons, picking up passengers waiting on the platform”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task. Output rules: - Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block. - Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task. - Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw. - The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar. - Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction. - Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session. - Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing. - The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message. - The code must run with zero errors in the console of the latest Chrome.
Code run-1.html · 124 lines
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Train Snake</title>
<style>
body { margin: 0; background: #2c3e50; font-family: 'Segoe UI', sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; color: white; flex-direction: column; }
#game-container { position: relative; border: 4px solid #ecf0f1; background: #34495e; box-shadow: 0 0 20px rgba(0,0,0,0.5); }
canvas { display: block; }
#overlay { position: absolute; top: 0; left: 0; width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center; align-items: center; background: rgba(0,0,0,0.6); cursor: pointer; }
h1 { margin: 0; font-size: 2em; }
</style>
</head>
<body>
<div id="game-container">
<canvas id="game" width="600" height="600"></canvas>
<div id="overlay">
<h1>TRAIN SNAKE</h1>
<p>Click or press any key to start</p>
</div>
</div>
<script>
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let train = [{x: 10, y: 10, type: 'loco'}];
let passengers = [];
let dx = 1, dy = 0;
let score = 0;
let gameRunning = false;
let autoPlay = true;
function spawnPassenger() {
passengers = [{
x: Math.floor(Math.random() * tileCount),
y: Math.floor(Math.random() * tileCount),
color: `hsl(${Math.random() * 360}, 70%, 60%)`
}];
}
function draw() {
ctx.fillStyle = '#34495e';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw tracks
ctx.strokeStyle = '#2c3e50';
for(let i=0; i<tileCount; i++) {
ctx.strokeRect(i*gridSize, 0, gridSize, canvas.height);
ctx.strokeRect(0, i*gridSize, canvas.width, gridSize);
}
// Draw passenger
passengers.forEach(p => {
ctx.fillStyle = p.color;
ctx.beginPath();
ctx.arc(p.x * gridSize + gridSize/2, p.y * gridSize + gridSize/2, gridSize/3, 0, Math.PI*2);
ctx.fill();
});
// Draw train
train.forEach((part, index) => {
ctx.fillStyle = index === 0 ? '#e74c3c' : part.color;
ctx.fillRect(part.x * gridSize + 2, part.y * gridSize + 2, gridSize - 4, gridSize - 4);
// Draw window
ctx.fillStyle = 'rgba(255,255,255,0.5)';
ctx.fillRect(part.x * gridSize + 6, part.y * gridSize + 6, gridSize - 12, gridSize - 12);
});
}
function update() {
if (!gameRunning) return;
// Auto-play logic
if (autoPlay) {
const head = train[0];
const p = passengers[0];
if (head.x < p.x && dx !== -1) { dx = 1; dy = 0; }
else if (head.x > p.x && dx !== 1) { dx = -1; dy = 0; }
else if (head.y < p.y && dy !== -1) { dx = 0; dy = 1; }
else if (head.y > p.y && dy !== 1) { dx = 0; dy = -1; }
}
const head = { x: train[0].x + dx, y: train[0].y + dy, type: 'wagon', color: passengers[0].color };
// Collision
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount || train.some(p => p.x === head.x && p.y === head.y)) {
train = [{x: 10, y: 10, type: 'loco'}];
dx = 1; dy = 0;
score = 0;
return;
}
train.unshift(head);
if (head.x === passengers[0].x && head.y === passengers[0].y) {
score++;
spawnPassenger();
} else {
train.pop();
}
draw();
}
document.addEventListener('keydown', (e) => {
autoPlay = false;
gameRunning = true;
document.getElementById('overlay').style.display = 'none';
if (e.key === 'ArrowUp' && dy !== 1) { dx = 0; dy = -1; }
if (e.key === 'ArrowDown' && dy !== -1) { dx = 0; dy = 1; }
if (e.key === 'ArrowLeft' && dx !== 1) { dx = -1; dy = 0; }
if (e.key === 'ArrowRight' && dx !== -1) { dx = 1; dy = 0; }
});
canvas.addEventListener('click', () => { autoPlay = false; gameRunning = true; document.getElementById('overlay').style.display = 'none'; });
spawnPassenger();
setInterval(update, 100);
</script>
</body>
</html>