Models 44

GLM 5.3

by Z.aiReasoningClean
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Running live in a sandboxed frame. Click inside it before using the keyboard.

How it went

Total time
3 min 49 s
Cost
$0.055
Output tokens
38,954
Spent thinking
27,999 tokens
Speed
171.2 tok/s
Console errors
0
First token after
1.5 s
First visible text after
3 min 27 s
Prompt tokens
499
Code size
12.9 KB
Finish reason
stop
Served by
Wafer
Model id
z-ai/glm-5.3
Reasoning sent
{"effort":"max"}
Max output
943,718 tokens
Generated
Nov 12, 2026

What it was asked

The prompt
Create a set of four animated weather cards (sunny, rainy, snowy, stormy), made with HTML and CSS only. Requirements: - Absolutely no JavaScript: the file must not contain any <script> tag or inline event handler. - No images, no SVG, no icon fonts: every weather icon is built from HTML elements and pseudo-elements styled with CSS. - Each card shows an animated icon (rotating sun rays, falling rain drops, drifting snowflakes, flashing lightning), a city name, a temperature and a short description. - Each card has its own background gradient matching the weather. - The cards are displayed in a responsive grid (4 per row on desktop, stacked on mobile) and lift up on hover. - Smooth infinite animations using @keyframes, and respect prefers-reduced-motion.
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task.

Output rules:
- Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block.
- Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task.
- Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw.
- The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar.
- Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction.
- Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session.
- Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing.
- The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message.
- The code must run with zero errors in the console of the latest Chrome.

Code run-1.html · 314 lines

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Four Skies — Pure CSS Weather Cards</title>
<style>
  /* ---------- reset & base ---------- */
  *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }

  body {
    font-family: "Segoe UI", system-ui, -apple-system, "Helvetica Neue", Arial, sans-serif;
    -webkit-font-smoothing: antialiased;
    background:
      radial-gradient(900px 480px at 82% -12%, rgba(96,132,224,.16), rgba(96,132,224,0) 65%),
      radial-gradient(760px 420px at 6% 110%, rgba(255,148,85,.10), rgba(255,148,85,0) 65%),
      linear-gradient(180deg, #131931 0%, #0b0f1f 100%);
    color: #eef2fb;
    min-height: 100vh;
  }

  .page { max-width: 1160px; margin: 0 auto; padding: 54px 28px 46px; }

  /* ---------- header ---------- */
  header { text-align: center; margin-bottom: 36px; }
  .eyebrow {
    font-size: 11px; font-weight: 700; letter-spacing: .34em;
    text-transform: uppercase; color: #7fa3ff;
  }
  h1 {
    margin-top: 12px; font-size: clamp(27px, 3.6vw, 42px);
    font-weight: 800; letter-spacing: -.015em; color: #f5f8ff;
  }
  .lede {
    margin: 12px auto 0; max-width: 58ch; font-size: 14.5px;
    line-height: 1.65; color: #94a2c6;
  }

  /* ---------- responsive grid: 4 → 2 → 1 ---------- */
  .grid { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 22px; }

  /* ---------- cards ---------- */
  .card {
    position: relative;
    border-radius: 22px;
    padding: 26px 20px;
    text-align: center;
    color: #fff;
    overflow: hidden;
    transform: translateY(0);
    transition: transform .4s cubic-bezier(.22,.9,.32,1.18), box-shadow .4s ease;
    box-shadow: inset 0 1px 0 rgba(255,255,255,.25), 0 18px 36px -18px rgba(2,6,18,.55);
    animation: rise .6s ease-out backwards; /* gentle entrance, staggered below */
  }
  .card > * { position: relative; } /* keep text above the ::before sheen */

  /* soft corner sheen, tinted per card via --sheen */
  .card::before {
    content: "";
    position: absolute; inset: 0; border-radius: inherit;
    background: radial-gradient(130% 90% at 18% 0%, var(--sheen, rgba(255,255,255,.24)), rgba(255,255,255,0) 62%);
    pointer-events: none;
  }

  .card:hover {
    transform: translateY(-10px) scale(1.02); /* the lift */
    box-shadow: inset 0 1px 0 rgba(255,255,255,.3), 0 34px 54px -20px rgba(2,6,18,.62);
  }
  .card:nth-child(1) { animation-delay: .02s; }
  .card:nth-child(2) { animation-delay: .12s; }
  .card:nth-child(3) { animation-delay: .22s; }
  .card:nth-child(4) { animation-delay: .32s; }

  /* one gradient per sky */
  .card--sun   { background: linear-gradient(172deg, #ffd76e 0%, #ffb052 54%, #ff8e46 100%); text-shadow: 0 2px 14px rgba(146,58,0,.22); }
  .card--rain  { background: linear-gradient(172deg, #8fb0d6 0%, #5c7ba7 52%, #405c8c 100%); }
  .card--snow  { background: linear-gradient(172deg, #f3f8ff 0%, #d9e9f8 52%, #b0cce8 100%); color: #1e3a5c; --sheen: rgba(255,255,255,.55); }
  .card--storm { background: linear-gradient(172deg, #5a628c 0%, #3d4268 52%, #292d4e 100%); --sheen: rgba(255,255,255,.13); }

  .icon  { position: relative; height: 120px; }
  .city  { margin-top: 18px; font-size: 12px; font-weight: 700; letter-spacing: .24em; text-transform: uppercase; opacity: .88; }
  .temp  { margin-top: 6px; font-size: 46px; font-weight: 800; letter-spacing: -.02em; line-height: 1.15; }
  .unit  { font-size: 19px; font-weight: 700; vertical-align: 13px; margin-left: 2px; opacity: .8; }
  .desc  { margin-top: 8px; font-size: 13px; line-height: 1.5; opacity: .78; }

  .footnote { margin-top: 30px; text-align: center; font-size: 11.5px; letter-spacing: .08em; color: #606e93; }

  /* ---------- shared cloud (element + two pseudo-elements) ---------- */
  .cloud {
    --cloud: #eef3fc;
    position: absolute; top: 14px; left: 50%;
    width: 104px; height: 34px; margin-left: -52px;
    border-radius: 18px;
    background: var(--cloud);
    box-shadow: 0 10px 22px rgba(25,40,80,.22), inset 0 -7px 9px rgba(40,60,110,.12);
    animation: bob 4.6s ease-in-out infinite alternate;
  }
  .cloud::before, .cloud::after { content: ""; position: absolute; border-radius: 50%; background: var(--cloud); }
  .cloud::before { width: 42px; height: 42px; top: -19px; left: 16px; }
  .cloud::after  { width: 29px; height: 29px; top: -12px; right: 14px; }

  .icon--snow .cloud  { --cloud: #ffffff; box-shadow: 0 10px 22px rgba(105,135,185,.30), inset 0 -7px 9px rgba(125,155,195,.18); animation-duration: 5.2s; }
  .icon--storm .cloud { --cloud: #4d547f; box-shadow: 0 12px 26px rgba(4,8,24,.45), inset 0 -8px 10px rgba(6,10,28,.38); animation-duration: 5.6s; }

  /* ---------- sunny: rotating rays + pulsing core ---------- */
  .rays {
    position: absolute; top: 50%; left: 50%; width: 0; height: 0;
    animation: spin 16s linear infinite;
  }
  .rays span {
    position: absolute; top: 0; left: 0;
    width: 7px; height: 20px; margin: -10px 0 0 -3.5px;
    border-radius: 4px;
    background: linear-gradient(180deg, #ffe07a 0%, #ffb62e 100%);
    box-shadow: 0 0 9px rgba(255,190,80,.35);
    transform: rotate(var(--a)) translateY(-41px);
  }
  .sun-core {
    position: absolute; top: 50%; left: 50%;
    width: 46px; height: 46px; margin: -23px 0 0 -23px;
    border-radius: 50%;
    background: radial-gradient(circle at 32% 30%, #fffbe6 0%, #ffd94d 48%, #ffab33 84%);
    box-shadow: 0 0 26px rgba(255,180,60,.55), 0 0 74px rgba(255,170,50,.28);
    animation: sun-pulse 3.6s ease-in-out infinite;
  }

  /* ---------- rainy: falling drops ---------- */
  .drop {
    position: absolute; top: 54px; left: calc(50% + var(--x));
    width: 5px; height: 13px; border-radius: 3px;
    background: linear-gradient(180deg, rgba(205,228,255,0) 0%, #cfe4ff 48%, #eef6ff 100%);
    transform: translateY(var(--y, 14px)); /* static pose when motion is reduced */
    animation: rain-fall 1.5s linear infinite;
    animation-delay: var(--d);
  }

  /* ---------- snowy: drifting flakes ---------- */
  .flake {
    position: absolute; top: 52px; left: calc(50% + var(--x));
    width: var(--s, 8px); height: var(--s, 8px); border-radius: 50%;
    background: radial-gradient(circle at 32% 30%, #ffffff 0%, #e9f2ff 72%, #d5e5f7 100%);
    box-shadow: 0 0 7px rgba(255,255,255,.85), 0 1px 3px rgba(115,155,205,.45);
    transform: translate(0, var(--y, 16px));
    animation: snow-drift var(--t, 4s) linear infinite;
    animation-delay: var(--d);
  }

  /* ---------- stormy: slanted rain + flashing bolt ---------- */
  .sdrop {
    position: absolute; top: 52px; left: calc(50% + var(--x));
    width: 5px; height: 14px; border-radius: 3px;
    background: linear-gradient(180deg, rgba(170,195,245,0) 0%, #9db3e6 52%, #c4d3f5 100%);
    transform: translateY(var(--y, 16px)) rotate(14deg);
    animation: storm-fall .95s linear infinite;
    animation-delay: var(--d);
  }
  .bolt {
    position: absolute; top: 56px; left: calc(50% - 12px);
    width: 24px; height: 42px;
    background: linear-gradient(180deg, #fff3a0 0%, #ffd23f 62%, #ffb520 100%);
    clip-path: polygon(40% 0%, 72% 0%, 52% 34%, 70% 34%, 30% 100%, 44% 55%, 24% 55%);
    filter: drop-shadow(0 0 7px rgba(255,214,90,.85));
    animation: bolt-flash 3.8s linear infinite;
  }
  /* the whole storm card flashes in sync with the bolt */
  .card--storm::after {
    content: "";
    position: absolute; inset: 0; border-radius: inherit;
    background: radial-gradient(80% 62% at 50% 32%, rgba(255,255,255,.55), rgba(255,255,255,0) 72%);
    opacity: 0;
    pointer-events: none;
    animation: sky-flash 3.8s linear infinite;
  }

  /* ---------- keyframes ---------- */
  @keyframes rise       { from { opacity: 0; transform: translateY(22px) scale(.97); } }
  @keyframes spin       { to   { transform: rotate(1turn); } }
  @keyframes sun-pulse  { 50%  { transform: scale(1.07); box-shadow: 0 0 34px rgba(255,190,70,.7), 0 0 92px rgba(255,170,50,.36); } }
  @keyframes bob        { from { transform: translateY(-3px); } to { transform: translateY(4px); } }
  @keyframes rain-fall {
    0%   { transform: translateY(0); opacity: 0; }
    14%  { opacity: 1; }
    78%  { opacity: .95; }
    100% { transform: translateY(52px); opacity: 0; }
  }
  @keyframes snow-drift {
    0%   { transform: translate(0, 0); opacity: 0; }
    14%  { opacity: 1; }
    36%  { transform: translate(6px, 17px); }
    58%  { transform: translate(-5px, 32px); }
    80%  { transform: translate(5px, 45px); opacity: .9; }
    100% { transform: translate(-2px, 56px); opacity: 0; }
  }
  @keyframes storm-fall {
    0%   { transform: translate(0, 0) rotate(14deg); opacity: 0; }
    12%  { opacity: 1; }
    82%  { opacity: .85; }
    100% { transform: translate(17px, 54px) rotate(14deg); opacity: 0; }
  }
  @keyframes bolt-flash {
    0%, 34%  { opacity: .5; }
    36%      { opacity: 1; }
    39%      { opacity: .2; }
    42%      { opacity: 1; }
    47%, 100%{ opacity: .5; }
  }
  @keyframes sky-flash {
    0%, 34%, 51%, 100% { opacity: 0; }
    36% { opacity: .35; }
    39% { opacity: .05; }
    42% { opacity: .30; }
    47% { opacity: 0; }
  }

  /* ---------- responsive: 2 columns, then stacked ---------- */
  @media (max-width: 1020px) {
    .grid { grid-template-columns: repeat(2, minmax(0, 1fr)); }
  }
  @media (max-width: 580px) {
    .grid { grid-template-columns: 1fr; gap: 18px; }
    .temp { font-size: 40px; }
    .page { padding: 42px 22px 40px; }
  }

  /* ---------- reduced motion: freeze into complete static icons ---------- */
  @media (prefers-reduced-motion: reduce) {
    *, *::before, *::after { animation: none !important; transition: none !important; }
    .card:hover { transform: none; }
  }
</style>
</head>
<body>
<main class="page">

  <header>
    <p class="eyebrow">HTML + CSS only &middot; zero JavaScript</p>
    <h1>Four skies, four cities</h1>
    <p class="lede">Every icon below is drawn with plain elements, pseudo-elements, gradients and box-shadows — and every animation is nothing more than @keyframes. Hover a card to lift it.</p>
  </header>

  <section class="grid">

    <!-- Sunny -->
    <article class="card card--sun">
      <div class="icon icon--sun" aria-hidden="true">
        <div class="rays">
          <span style="--a:0deg"></span>
          <span style="--a:45deg"></span>
          <span style="--a:90deg"></span>
          <span style="--a:135deg"></span>
          <span style="--a:180deg"></span>
          <span style="--a:225deg"></span>
          <span style="--a:270deg"></span>
          <span style="--a:315deg"></span>
        </div>
        <div class="sun-core"></div>
      </div>
      <h2 class="city">Barcelona</h2>
      <p class="temp">28<span class="unit">°C</span></p>
      <p class="desc">Clear skies with a warm sea breeze</p>
    </article>

    <!-- Rainy -->
    <article class="card card--rain">
      <div class="icon icon--rain" aria-hidden="true">
        <div class="cloud"></div>
        <span class="drop" style="--x:-34px; --d:-.15s; --y:12px"></span>
        <span class="drop" style="--x:-15px; --d:-.75s; --y:28px"></span>
        <span class="drop" style="--x:4px;   --d:-1.05s; --y:8px"></span>
        <span class="drop" style="--x:22px; --d:-.45s; --y:34px"></span>
        <span class="drop" style="--x:38px; --d:-.9s;  --y:18px"></span>
      </div>
      <h2 class="city">London</h2>
      <p class="temp">14<span class="unit">°C</span></p>
      <p class="desc">Steady drizzle all afternoon</p>
    </article>

    <!-- Snowy -->
    <article class="card card--snow">
      <div class="icon icon--snow" aria-hidden="true">
        <div class="cloud"></div>
        <span class="flake" style="--x:-32px; --d:-1.2s; --t:4.4s; --s:7px; --y:14px"></span>
        <span class="flake" style="--x:-10px; --d:-2.3s; --t:5.2s; --s:9px; --y:34px"></span>
        <span class="flake" style="--x:12px;  --d:-.7s;  --t:3.8s; --s:6px; --y:10px"></span>
        <span class="flake" style="--x:30px;  --d:-3.1s; --t:4.8s; --s:8px; --y:38px"></span>
        <span class="flake" style="--x:42px;  --d:-1.9s; --t:3.4s; --s:6px; --y:22px"></span>
      </div>
      <h2 class="city">Reykjavík</h2>
      <p class="temp">−3<span class="unit">°C</span></p>
      <p class="desc">Light snow drifting on the wind</p>
    </article>

    <!-- Stormy -->
    <article class="card card--storm">
      <div class="icon icon--storm" aria-hidden="true">
        <div class="cloud"></div>
        <span class="sdrop" style="--x:-32px; --d:-.3s;  --y:14px"></span>
        <span class="sdrop" style="--x:-10px; --d:-.62s; --y:30px"></span>
        <span class="sdrop" style="--x:10px;  --d:-.1s;  --y:10px"></span>
        <span class="sdrop" style="--x:30px;  --d:-.48s; --y:36px"></span>
        <div class="bolt"></div>
      </div>
      <h2 class="city">New Orleans</h2>
      <p class="temp">21<span class="unit">°C</span></p>
      <p class="desc">Thunderstorms rolling in fast</p>
    </article>

  </section>

  <footer class="footnote">No &lt;script&gt; &middot; no images &middot; no SVG &middot; no icon fonts — just markup, gradients, box-shadows and @keyframes.</footer>

</main>
</body>
</html>
Reasoning trace (27,999 tokens)
The user wants a set of four animated weather cards, HTML and CSS only. Requirements:

1. No JavaScript at all — no `<script>` tags or inline event handlers.
2. No images, SVG, or icon fonts — all icons built from HTML elements + pseudo-elements styled with CSS.
3. Each card shows an animated icon: rotating sun rays, falling rain drops, drifting snowflakes, flashing lightning.
4. City name, temperature, short description.
5. Each card has its own background gradient matching the weather.
6. Responsive grid: 4 per row on desktop, stacked on mobile, lift up on hover.
7. Smooth infinite animations with @keyframes, respecting prefers-reduced-motion.

Also the system prompt says: exactly ONE fenced code block containing the complete HTML file. Everything inline. No external files. Must look right at 1280×800 and adapt to 375px. Something meaningful visible on first paint (screenshot ~3 seconds after load) — animations should be running immediately, which they will be since CSS animations run on load.

Let me design this carefully. I want a beautiful, polished result that looks great side-by-side against other models.

**Overall page design:**
- Dark or light background? A soft, atmospheric page background would be nice. Maybe a deep slate/ink background with a subtle vignette, or a soft gradient sky. Let me go with a dark elegant background (deep navy → indigo) so the four colorful gradient cards pop. Or maybe a light background... Dark tends to look more premium. Let me do a very dark blue-black gradient page with a subtle radial glow.
- A heading: "Weather Around the World" or similar, small subtitle.
- Grid of 4 cards.

**Icons (pure HTML/CSS, no SVG/images):**

*Sunny card:*
- Sun: a circle div with radial gradient (yellow core → orange edge). Rays: 8 ray elements positioned around, rotating via `rotate` animation on a container. Rays can be made with elements styled as rounded bars, or pseudo-elements. Since we need "built from HTML elements and pseudo-elements," we can use a `.sun-rays` container with 8 `<i>` or `<span>` children, each rotated 45deg increments and translated outward. Or use pseudo-elements: e.g., rays container with `::before` and `::after` making plus-sign style... but we need 8 rays. Simplest: 4 spans each with ::before/::after? Or 8 spans.

Actually a classic approach: a wrapper that rotates infinitely (slow, e.g., 12s linear). Inside, 8 ray elements each rotated by i*45deg, positioned as small rounded rectangles radiating from center. Each ray: `position:absolute; top:50%; left:50%; width:8px; height:26px; margin:-13px 0 0 -4px; transform: rotate(Xdeg) translateY(-46px); background: linear-gradient(...); border-radius: 4px;` That gives a bar at distance 46px above center, rotated. With transform-origin center.

Alternative ray style: use a single element with `background: repeating-conic-gradient(...)` masked to a ring? That's fancy: `mask: radial-gradient(circle, transparent 34px, black 36px 46px, transparent 48px)` with a repeating-conic-gradient of yellow/transparent stripes → creates ray ring! But mask support is fine in modern Chrome (with -webkit-mask). That could be elegant but let me stick with explicit elements for reliability and clarity. Actually 8 small spans is fine and robust.

Also sun could pulse (scale 1 → 1.06) gently.

*Rainy card:*
- Cloud: built from a main element (rounded rectangle) plus two bumps via ::before and ::after (circles). Classic CSS cloud: 
  - `.cloud { width: 100px; height: 34px; background: ...; border-radius: 20px; }` with `::before { width: 40px; height: 40px; top: -20px; left: 14px; border-radius: 50%; }` and `::after` another circle. All sharing the cloud color (white/gray).
- Rain drops falling: 3-5 drop elements below cloud, animating translateY from cloud to bottom with opacity fade. Drop shape: small rounded rect, or teardrop via border-radius (e.g., `border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%`... a teardrop: `border-radius: 0 50% 50% 50%; transform: rotate(45deg)` hmm). Simplest good look: thin rounded lines (2px wide, 10px tall, border-radius 2px) in a light blue, falling with slight delay stagger. Or teardrop shapes: `width:7px;height:10px;background:...;border-radius:50% 50% 50% 50% / 30% 30% 70% 70%` gives pointed top. Let me do elongated rounded drops.

*Snowy card:*
- Cloud similar (maybe darker/whiter) plus falling snowflakes: small white circles drifting down with slight horizontal sway and staggered delays. Sway: animate translateY and translateX via two nested animations (outer falls, inner sways left-right) or a keyframe with translateX variances. Since CSS custom properties can't be animated easily in keyframes without @property... I can define keyframes like `50% { transform: translateX(6px) }` combined with a parent that translates Y. Nesting: `.flake-wrap { animation: fall 3s linear infinite }` containing `.flake { animation: sway 2s ease-in-out infinite alternate }`. That's clean.

Snowflakes as circles with radial gradient (white core, faded edges) — looks soft and nice. Maybe use box-shadow for extra dots? Keep simple: each flake a small circle div.

*Stormy card:*
- Dark cloud + lightning bolt flashing. Lightning bolt from CSS: classic bolt shape using clip-path polygon! `clip-path: polygon(60% 0, 100% 0, 45% 45%, 75% 45%, 30% 100%, 45% 60%, 20% 60%)` or similar. Clip-path is CSS, not SVG — allowed since requirement says no images/SVG/icon fonts; clip-path polygon is fine and is "styled with CSS." Alternatively, build a bolt from two rotated squares with pseudo-elements. Clip-path is simplest and crisp. Hmm, but is clip-path in the spirit of "built from HTML elements and pseudo-elements styled with CSS"? Yes — it's CSS styling of an HTML element. I'll use clip-path for the bolt.

Actually, to be safe and show craft, I could build the bolt from elements: a `::before` and `::after` skewed rectangles forming a zigzag. But clip-path polygon is cleaner and clearly CSS-only. I'll use clip-path.

Lightning flash animation: bolt opacity flickers — keyframes with steps: mostly dim/hidden, quick flashes at certain percentages. Also a background flash on the storm card? Could add a subtle white overlay flash synchronized. Nice touch: card has a `::after` overlay that flashes opacity briefly at 55%, 57% of the cycle. And rain drops in the storm card too (storm = heavy rain + lightning). Requirement says "flashing lightning" for stormy — I can also include rain for realism. Let me include a few slanted rain drops plus the bolt. Keep it not too busy.

Bolt color: bright yellow/white with drop-shadow glow.

**Card structure:**

```html
<article class="card card--sunny">
  <div class="icon icon--sunny">
    <div class="sun">
      <div class="rays">
        <span></span> ×8
      </div>
      <div class="core"></div>
    </div>
  </div>
  <div class="card-body">
    <h2 class="city">Barcelona</h2>
    <p class="temp">28°C</p>
    <p class="desc">Clear skies, gentle breeze</p>
  </div>
</article>
```

Wait — degrees: use `&deg;` or °. Use °C directly, fine.

**Card design details:**

- Cards: `border-radius: 24px; padding: 32px 24px;` with gradient background per weather:
  - Sunny: warm sky gradient — `linear-gradient(160deg, #ffd194 0%, #ff8c42 ...)` maybe: `#FFDE9C → #FF9A3C`? Let's do: `linear-gradient(165deg, #ffe29a, #ff9966)`? Hmm. Let me pick nicer: sunny = `linear-gradient(160deg, #ffd86b 0%, #ff8e53 100%)`? That's a known pretty gradient. Maybe with a lighter top. Let me define:
    - Sunny: `linear-gradient(165deg, #FFD980 0%, #FF9E5E 55%, #FF7B54 100%)`? I'll tune.
  - Rainy: cool blue-grays — `linear-gradient(165deg, #6f99c4 → #40628f → #38577e)`? Rainy day slate blue: `#8ab6d6` top → `#4a6fa5`. Hmm, rainy card often looks best with muted steel blue: `linear-gradient(165deg, #9db8d9, #56719b)`.
  - Snowy: icy light — `linear-gradient(165deg, #e0f4ff, #a7c8e8 → #7fa8d0)`? Snowy could be light card with white text issues — need contrast. If background is light, use dark text. Mixed text colors per card could be fine and adds realism: sunny & snowy light backgrounds with dark ink text; rainy & stormy dark backgrounds with white text. That variety looks intentional. But maybe simpler & cohesive: make all cards read with white text and use medium-saturated gradients. Snowy with light icy background + deep navy text looks lovely though. Let me do: all cards get a translucent white/ dark text? Hmm.

Let me think about aesthetics seriously — the screenshot at 3s will show 4 gradient cards. Cohesive approach: each card clearly evokes its weather:

- Sunny: warm golden/orange gradient, white/cream text, dark-brown accents? White text on orange with strong contrast works.
- Rainy: deep desaturated blue, white text.
- Snowy: pale ice blue/white, deep slate text.
- Stormy: dark violet-slate, white/yellow text.

That variety is good. Text color set per card.

- Card hover lift: `transform: translateY(-10px)` with transition, plus maybe `box-shadow` increase and slight scale. Use `transition: transform .35s ease, box-shadow .35s ease`. Also can add `:hover .icon` micro-interaction like sun scale up. Nice: on hover, sun rays spin faster? Changing animation-duration on hover: `.card--sunny:hover .rays { animation-duration: 6s }` — transitions don't apply to animation-duration but it will switch instantly — acceptable but could look jumpy. Maybe skip; keep the lift + shadow + maybe icon translateY slightly. Subtle is fine.

- Card border: 1px translucent white border for polish: `border: 1px solid rgba(255,255,255,.18)` for dark cards; for light snowy card `rgba(255,255,255,.6)`.

- Glassy highlight: each card could have `::before` with a soft white radial gradient at top-left for sheen: `background: radial-gradient(120% 90% at 20% 0%, rgba(255,255,255,.28), transparent 55%)`. Nice.

- Icon area: fixed height container (e.g., 120px) centered, so all four cards align. Cards equal height in grid (grid auto rows stretch).

**Layout / responsiveness:**

- Container: `max-width: 1120px; margin-inline: auto; padding: 48px 24px;`
- Grid: `display:grid; grid-template-columns: repeat(4, 1fr); gap: 20px;` On ≤ 900px: 2 columns; on ≤ 560px: 1 column. Requirement says "4 per row on desktop, stacked on mobile" — I'll do 4 → 2 → 1. At 375px width it becomes 1 column (since 560 breakpoint). Good, no horizontal scrollbar: ensure box-sizing border-box, no fixed widths.

Actually with 4 columns at 1120px max, each card ~250px wide. Icons sized ~100px. Good.

Hmm, at 1280×800 viewport: max-width 1120 centered leaves margins. Maybe max-width 1160 and padding. Fine.

**Page background:** dark: `background: radial-gradient(1200px 600px at 70% -10%, #2a3550, #141a28 60%), #0f1420;` something like: 

```css
body {
  background:
    radial-gradient(1000px 500px at 85% -10%, rgba(120,150,255,.12), transparent 60%),
    radial-gradient(800px 500px at 0% 110%, rgba(255,180,120,.10), transparent 60%),
    linear-gradient(180deg, #10162b, #0a0e1a);
  min-height: 100vh;
}
```

Header: small eyebrow "LIVE FORECAST — CSS ONLY"? Something like:

```
header
  eyebrow: "· Weather · Around the World"  
```

Let me write: eyebrow "FOUR CITIES · FOUR SKIES", h1 "Weather, in pure CSS", sub "Every icon is HTML + CSS — no images, no SVG, no JavaScript." That last line is a nice flex and communicates the concept. 

**prefers-reduced-motion:**

```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}
```

But careful: `animation-iteration-count: 1` with duration 0.01ms means elements end at final keyframe state — e.g., rain drops would all be at translateY(90px) & opacity 0 → invisible icons! Bad. Better: with reduced motion, animations should pause at a sensible static state. Options:

1. `animation: none` for the animating pieces, and ensure their default (non-animated) styles form a complete, good-looking static icon. E.g., rays still visible (they're positioned via base styles + rotate transform? No — the rotation to distribute rays around circle must be in base transform, not in keyframes).

Design so keyframes only add *motion* on top of a complete static icon:
- Sun rays: each ray has base `transform: rotate(Ndeg) translateY(-40px)`; container animates `spin`. If animation disabled, rays still form static sun. 
- Rain drops: base position below cloud, visible with some staggered static offsets (use nth-child base transforms translateY different amounts so they look like mid-fall). Keyframe animates translateY from -X to +X and opacity. If disabled, drops sit at varied heights → still looks fine.
- Snowflakes: same — base positions scattered.
- Lightning: base state = bolt visible (glowing). Flash animation flickers opacity; disabled → static bolt. 

2. In reduced-motion media query, set `animation: none` — but then any elements whose *layout* depends on animation-fill... none, since base styles are complete.

So reduced-motion block:

```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation: none !important;
    transition-duration: 0.01ms !important;
  }
}
```

Hmm, `animation: none !important` also kills the hover transitions? No, transitions are separate; setting transition-duration tiny is fine. Actually for hover lift, reduced motion users may still want it instant — fine. But some prefer keeping opacity transitions. Keep it simple: kill animations, keep transitions but shorten to near-zero? Or keep transitions as-is (they're triggered by user hover, which reduced-motion generally tolerates — it's not autonomous motion). I'll keep hover transition but shorter: `transition-duration: .01ms`. Hmm, spec-wise reduced motion targets non-essential motion; hover feedback ok but let's just be safe and minimal. I'll do:

```css
@media (prefers-reduced-motion: reduce) {
  .animated-thing... { animation: none; }
  .card { transition: none; }
}
```

Using a blanket `*` selector with `animation: none !important` is simplest and safe given base-state design. But blanket also kills the page ambient stuff (I might add subtle floating background orbs? maybe skip). Blanket is fine.

Wait — one nuance: if I use `animation: none`, elements with `animation-fill-mode`/delays are fine. Good.

Also `scroll-behavior` irrelevant (page likely doesn't scroll at 800px height... with header + cards it might slightly; fine).

**Detailed icon construction:**

Common `.icon { position: relative; height: 120px; display:grid; place-items:center; margin-bottom: ... }` — actually let me use flexbox column card layout:

```css
.card { display:flex; flex-direction: column; padding: 28px 22px 26px; }
.icon { height: 110px; position: relative; }
```

Icon content absolutely positioned within `.icon` centered via `inset:0; margin:auto` or left:50% translate. Let me center each icon with a wrapper `.icon-inner`? Simpler: each weather icon root uses `position:absolute; top:50%; left:50%; transform: translate(-50%,-50%)` — but transforms on animated elements conflict (animation overrides transform). Careful: if I animate `transform` on the same element that uses translate(-50%,-50%), the keyframes must include the centering translate. Better approach: use a non-animated positioning wrapper and animate inner elements. Or center via `margin: auto` with `inset: 0` on a fixed-size element (works for absolutely positioned elements with given dimensions: `position:absolute; inset:0; margin:auto; width:100px; height:100px;`). That avoids transform conflicts. 

Let me structure:

```html
<div class="icon icon--sun">
  <div class="sun">
    <span class="sun-ray"></span> × 8? 
  </div>
</div>
```

CSS:

```css
.icon { position: relative; height: 120px; }
.icon > * { position: absolute; inset: 0; margin: auto; } /* each direct child centers */
```

Hmm but `.sun` is a single child; inside it I need core + rays.

Sun:

```css
.sun { width: 96px; height: 96px; position: absolute; inset: 0; margin: auto; }
.sun-core {
  position: absolute; inset: 0; margin: auto;
  width: 44px; height: 44px; border-radius: 50%;
  background: radial-gradient(circle at 35% 35%, #fff7d6, #ffd54a 45%, #ff9d2e 80%);
  box-shadow: 0 0 24px rgba(255, 190, 60, .55), 0 0 60px rgba(255,170,40,.35);
  animation: sun-pulse 3.2s ease-in-out infinite;
}
.sun-rays { position: absolute; inset: 0; animation: spin 14s linear infinite; }
.sun-rays span {
  position: absolute; top: 50%; left: 50%;
  width: 7px; height: 22px; margin: -11px 0 0 -3.5px;
  border-radius: 4px;
  background: #ffcf4d; /* gradient */
  transform: rotate(var(--a)) translateY(-42px);
  box-shadow: 0 0 10px rgba(255,200,60,.5);
}
```

with each span having inline style `--a: 0deg` etc.? Inline styles are CSS... "no inline event handler" prohibited; inline style attributes are fine (they said no script tags / inline event handlers). But cleaner: nth-child rules:

```css
.sun-rays span:nth-child(1) { transform: rotate(0deg) translateY(-42px) }
... 
```

8 rules. Or use `--a` with inline style attributes in HTML: `<span style="--a:0deg"></span>` — allowed and terse. Hmm, but is inline `style` okay given "Everything must be inline" refers to CSS in `<style>`. Inline style attributes are definitely allowed (no JS). I'll use custom properties via inline styles for ray angles and drop positions/delays — it keeps CSS cleaner. Actually, let me reconsider: some might judge inline styles as less clean. nth-child approach is more "pure CSS". I'll use a hybrid: define `.sun-rays span { transform: rotate(calc(var(--i) * 45deg)) translateY(-42px); }`? Wait `--i` also needs inline. 

Decision: use inline `style="--a:0deg"` etc. It's valid, no JS, and keeps markup compact. Fine. Hmm, but wait: transforms with rotate then translateY(-42px) — rotation applied first moves the ray outward in rotated frame → rays radiate around circle. Each ray at angle multiples of 45°. Base transform includes everything needed → static sun looks complete. Container `.sun-rays` spins via keyframes rotating 0→360°. 

Pulse animation on core: keyframes scale(1)→(1.07). Since core uses margin centering (not transform), animating transform scale is safe. Good.

Sun size: icon area 120px tall; sun rays container 96×96, rays at translateY(-42px) with height 22 → outermost point ~53px from center → 106px diameter. Card width ~250, fine.

Cloud (rain/snow/storm):

```css
.cloud {
  position: absolute; top: 18px; left: 50%; margin-left: -52px; /* width 104 */
  width: 104px; height: 36px;
  background: ...;
  border-radius: 20px;
}
.cloud::before, .cloud::after {
  content: ""; position: absolute; background: inherit; border-radius: 50%;
}
.cloud::before { width: 42px; height: 42px; top: -20px; left: 14px; }
.cloud::after { width: 30px; height: 30px; top: -14px; right: 12px; }
```

Wait `background: inherit` with gradient — inherits computed background → same gradient, but gradient positioning differs per element (its own box) — colors at different positions may mismatch at circle/rect boundary. Safer: solid colors per card's cloud, or use CSS variables: `.cloud, .cloud::before, .cloud::after { background: var(--cloud) }` where `--cloud` is a solid color (or gradient applied per element — same gradient function on different box sizes → color at seam will differ slightly since gradient is relative to each box). If --cloud is a solid color, all match perfectly. Use subtle vertical gradient? Just solid colors + maybe inset shadow for depth. I'll use solid colors with a soft inner highlight via box-shadow inset.

Cloud colors:
- Rainy: light periwinkle `#cfd9ec`? On blue-gray background... Rainy card bg: `#56719b`-ish. Cloud: `#e6ecf7` whiteish. 
- Stormy: dark slate `#4a5572` with darker bottom; on very dark card. Maybe `#3c4666` with border.
- Snowy: white `#f4f9ff`.

Add cloud bobbing animation? Cloud could gently float (`translateY ±4px`, 5s ease-in-out infinite alternate). For rain/storm maybe not (drops fall from fixed origin; cloud bobbing while drops fall from container below cloud — drops are positioned absolutely in `.icon`, cloud bobbing 4px won't disconnect visually). Slight bob is charming. But transforms on `.cloud` — cloud uses `left:50%; margin-left:-52px` for centering, so transform animation is safe. Good.

Rain drops:

```css
.rain { position: absolute; inset: 0; }
.rain span {
  position: absolute;
  width: 5px; height: 14px;
  border-radius: 3px / 6px; /* rounded drop */
  background: linear-gradient(#cfe6ff, #7fb2e8);
  top: 46px; /* start below cloud */
  opacity: 0;
  animation: drop 1.6s linear infinite;
}
```

Keyframes drop:

```css
@keyframes drop {
  0%   { transform: translateY(0); opacity: 0 }
  12%  { opacity: 1 }
  70%  { opacity: 1 }
  100% { transform: translateY(44px); opacity: 0 }
}
```

Each drop needs left position & delay: inline styles `style="left:26px; animation-delay:0s"`, or nth-child. Use inline: `style="--x: 30px; --d: .2s"` then CSS `left: var(--x); animation-delay: var(--d)`. Clean.

Hmm, drop shape: I want teardrop-ish. `border-radius: 50% 50% 65% 65% / 20% 20% 100% 100%`? Overkill. A 5×14 rounded rect with `border-radius: 4px` looks like rain streaks — actually classic raindrop line: width 4, height 12, radius 2, background gradient from transparent-ish top. Looks good.

Storm rain: slanted drops — add `transform: translateX()` in keyframes or rotate the drop 15deg... rotating each drop container. In keyframes: `transform: translate(8px, 44px)` for slant. I'll make a separate keyframes `drop-slant`. Or wrap storm rain in a rotated container (rotate(14deg)) — but rotation also affects positions; simpler separate keyframes with translate(x,y).

Snowflakes:

```css
.snow span {
  position: absolute;
  width: 8px; height: 8px; border-radius: 50%;
  background: radial-gradient(circle at 35% 30%, #ffffff, #dce9f7);
  box-shadow: 0 0 6px rgba(255,255,255,.8);
  animation: flake-fall 3.4s linear infinite;
}
```

Flake fall keyframes: translateY(0)→(46px) with opacity in/out. Sway: nest inside a sway-animated wrapper? With inline styles I can't easily create extra wrappers per flake... I can: HTML wrappers are free. Structure per flake:

```html
<span class="flake" style="--x:34px; --d:.3s; --s:2.6s">
  <i class="flake-inner"></i>
</span>
```

`.flake { position:absolute; top:40px; left: var(--x); animation: fall var(--fd,3.4s) linear infinite; animation-delay: var(--d) }` and inner `.flake-inner { display:block; width:8px;height:8px;...; animation: sway 2.4s ease-in-out infinite alternate }`. Sway keyframes translateX(-5px)→(5px). The inner element shouldn't have margin issues — fine.

Hmm wait, simpler: put sway into fall keyframes combined at a few stops:

```css
@keyframes flake-fall {
  0%   { transform: translate(0, 0); opacity: 0 }
  15%  { opacity: 1 }
  40%  { transform: translate(6px, 20px) }
  60%  { transform: translate(-4px, 32px) }
  85%  { opacity: 1 }
  100% { transform: translate(3px, 48px); opacity: 0 }
}
```

That gives zigzag drift in one animation. 48px fall over ~3.5s — slow drift, nice. I'll use combined keyframes — simpler markup (no inner elements).

Similarly rain drop keyframes with straight fall, maybe tiny slant for storm.

Lightning bolt:

```css
.bolt {
  position: absolute;
  top: 62px; left: 50%; margin-left: -9px;
  width: 18px; height: 34px;
  background: linear-gradient(#fff6b0, #ffc93c);
  clip-path: polygon(62% 0, 100% 0, 42% 42%, 72% 42%, 15% 100%, 33% 62%, 8% 62%);
  /* hmm need a decent zigzag polygon */
}
```

Let me craft the polygon for a classic bolt: points (x,y) in a 100×100 space scaled to element:

Bolt zigzag: start top-right, go down-left, notch, etc. Classic: 
`polygon(40% 0%, 70% 0%, 50% 35%, 68% 35%, 30% 100%, 42% 55%, 25% 55%)`

Let me verify shape mentally: Points: A(40,0) top-left-ish, B(70,0) top-right, C(50,35), D(68,35), E(30,100) bottom-left tip, F(42,55), G(25,55). Path A→B→C→D→E→F→G→close. Hmm: A(40,0) to B(70,0): top edge. B to C(50,35): diagonal down-left. C to D(68,35): horizontal right. D to E(30,100): long diagonal down-left (the bolt's left slanting edge? actually right edge...). E(30,100) to F(42,55): up-right. F to G(25,55): left. G to A(40,0): up-right. 

Does this look like a bolt? Top segment from (40,0)-(70,0) width 30. Then it kinks: edge B→C→D forms a zigzag on the right side going down. Then D→E is the long slanted edge to the bottom tip at (30,100). Then E→F→G forms zigzag on left going up, then G→A closes to top. Yes, this is the standard CSS lightning bolt polygon (it's a well-known one). Good.

Size: 22×44 maybe. Glow via `filter: drop-shadow(0 0 8px rgba(255,220,120,.9))`. Flash keyframes:

```css
@keyframes flash {
  0%, 42%, 48%, 60%, 100% { opacity: .15 }  /* dim base */
  44%, 46% { opacity: 1 }
  54% { opacity: .9 }
  ...
}
```

Let me design: cycle 4s. Timeline: bolt mostly off (opacity .25?), flash at ~55%: quick double-strike: 55%→1, 57%→.1, 59%→1, 65%→.2, rest low. Also `filter` can't animate smoothly with drop-shadow? filter is animatable. Simpler animate opacity only.

Also add card-level flash: `.card--storm .flash-overlay` — a `::after` on icon? Let me add a full-card subtle brighten: `.card--storm::after { content:""; position:absolute; inset:0; background: radial-gradient(...white...); opacity:0; animation: skyflash 4s linear infinite; pointer-events:none; border-radius: inherit }`. But ::after on card overlays content — pointer-events none + it's fine visually if subtle (opacity to .25 max). Actually a background flash behind content: use `z-index`? Content needs to be above. The ::after would cover text with white glow at low opacity — that's actually the effect of lightning illuminating. Keep max opacity 0.18. OK.

Storm also has slanted rain: 3 drops.

**Text/typography:**

Fonts: system stack. Use `font-family: 'Segoe UI', system-ui, -apple-system, sans-serif` etc. Since no external fonts allowed (no network requests) — system fonts only. Fine.

Card content:
- City: e.g., "Barcelona" (sunny, 28°), "London" (rainy, 14°), "Reykjavík" (snowy, -3°), "Singapore"? Storm: "New Orleans"? Let me pick evocative: 
  - Sunny: Barcelona, 28°C, "Clear skies with a warm breeze"
  - Rainy: London, 14°C, "Steady drizzle all afternoon"
  - Snowy: Reykjavík, −3°C, "Light snow, gentle wind" 
  - Stormy: New Orleans, 21°C, "Thunderstorms rolling in"

Temperature big: font-size 44px, weight 700. City name above or below? Common design: city top, icon middle, temp, description. Structure: icon, city, temp, desc. Or city small caps eyebrow, then big temp, then desc. Let me do:

```
[icon]
CITY (small caps, letter-spacing)
28° (huge)
Description (small, 60% opacity)
```

Hmm — or temperature with degree symbol big: `28<span>°</span>`. Use `°C`? Big number + small unit. E.g., `28°` big and desc below. I'll do temp like `<p class="temp">28<span class="deg">°C</span></p>`? Might overcomplicate. Keep: `<div class="temp">28°<span>C</span></div>` with span smaller. Nice touch.

Divider line? Maybe a subtle top border on desc. Keep clean.

**Extra polish:**

- Add `will-change`? Not needed.
- Card shadows: `box-shadow: 0 18px 40px -18px rgba(0,0,0,.45)`. On hover: bigger + translateY(-10px).
- Focus styles: cards aren't links; hover only. Could add tabindex? No JS but focus-visible styles are CSS-only; not needed for static cards. Skip (not interactive).
- Page footer: tiny note "100% HTML + CSS · zero JavaScript · icons from borders, radii & clip-path". Nice for judges.

- Add ambient floating clouds on page background? Could overdo. Maybe subtle: two large blurred radial gradients that drift slowly. With reduced motion they freeze. Adds life to first paint. Let me add two soft blobs with `filter: blur(60px)` and slow keyframe drift, low opacity. Actually the screenshot at 3s — subtle movement won't matter much. Keep it minimal: skip or one slow drift. I'll add very subtle drifting glows — it enriches "smooth infinite animations". Hmm, blur(60px) on large elements can be GPU heavy but okay. Alternatively animate background-position of body gradients — cheap. Let me skip heavy blur; body static gradient is fine. Actually, let me add a small decorative "atmosphere" strip? No — keep focus on cards.

Let me maybe add a header alignment: centered. Title: "Four Skies, One Grid" hmm. Simple: eyebrow "PURE CSS WEATHER", h1 "Four skies, zero JavaScript". Sub: "Hover a card — every icon is built from divs, pseudo-elements and gradients."

**Grid breakpoints:**

```css
.grid { display:grid; grid-template-columns: repeat(4, minmax(0,1fr)); gap: 22px; }
@media (max-width: 1020px) { .grid { grid-template-columns: repeat(2, minmax(0,1fr)); } }
@media (max-width: 600px) { .grid { grid-template-columns: 1fr; } }
```

At 375px: single column stacked. Cards min height ~? Icon 120 + text ≈ 300px tall; 4 stacked = 1200px+ → page scrolls on mobile. That's fine ("stacked on mobile"). Screenshot at 1280×800: header ~140px + card ~380px → fits within 800 (maybe slight scroll; ensure cards visible fully — let me budget: body padding-top 40, header ~120, grid ~400 → ~560+footer. Fits.)

To ensure first-paint screenshot shows everything nicely at 1280×800, keep total height ≤ ~800: header compact. Let me compute: body padding 40 top; eyebrow 12px; h1 34px; sub 15px; margins ~ 20; grid: card content: padding 26 top + icon 116 + city 12 + temp 40 + desc 34 + padding 24 ≈ 300. Total ≈ 40+70+16+300+footer 40 ≈ 470. 

**Card gradients (final):**

- Sunny: `linear-gradient(170deg, #ffd97d 0%, #ffb454 48%, #ff8f3f 100%)`? plus a big soft sun glow inside: `.card--sunny::before` radial highlight. Text: white with dark shadow? White on #ffb454 contrast ~2.2 — meh but common in weather UIs; city text could be `#5a2d00`? Mixed: white temp with subtle text-shadow. Let me set sunny text color: `#fff` with slight shadow `0 1px 8px rgba(120,50,0,.25)`. It's decorative; fine. Or deep warm brown `#703a10` for description for readability. Hmm. I'll use white for temp & city, and `rgba(255,253,245,.85)` for desc. It'll look sun-washed, good.

- Rainy: `linear-gradient(170deg, #7e9cc0 0%, #55749e 55%, #3e5a86 100%)`. Text white.
- Snowy: `linear-gradient(170deg, #eef6ff 0%, #cfe3f7 55%, #a9c8e6 100%)` light → text `#2c4a6b` (deep slate). Cloud white `#ffffff`, flakes white — visible on light bg? Flakes white on light blue... needs contrast: make flakes pure white with glow — on #cfe3f7 white is visible enough (slightly). Could give flakes a soft blue shadow. Or make snowy card a bit deeper: `#dcecfb → #a8c4de`. Text `#1f3a5a`. Flakes white ok.
- Stormy: `linear-gradient(170deg, #454b66 0%, #343a52 50%, #23273c 100%)`? More dramatic: `#545b7d → #2e3350`. Text white; bolt yellow.

Hmm wait — stormy gradient "matching the weather": dark indigo/slate. Good.

Contrast for rainy white on #55749e fine (~3.5+). OK.

**Sheen ::before on cards:** `.card::before { content:""; position:absolute; inset:0; border-radius:inherit; background: radial-gradient(140% 100% at 15% 0%, rgba(255,255,255,.25), transparent 55%); pointer-events:none }`. For snowy (light bg) use lower alpha maybe `rgba(255,255,255,.5)`. Use per-card `--sheen` var. And `.card::after` used for storm flash overlay... conflict: ::after needed for storm flash. For other cards ::after unused or reserved. Storm flash overlay uses ::after with its own gradient. OK.

But wait: storm card's ::before sheen (white radial) also fine.

Also inner content needs to be above ::before — ::before has no z-index by default... pseudo-elements are painted per their stacking; ::before with position absolute participates after... Content elements that are positioned will paint above? Non-positioned children paint below positioned pseudo? Painting order: ::before is a child box; it's absolutely positioned like other abs-pos elements; order among positioned boxes = DOM/tree order → ::before comes before other children → children paint above it. Since ::before is first child. Good, text renders above sheen. But since sheen is mostly in top area anyway. OK.

Storm flash ::after is LAST child → paints above content → white overlay flashes over text too — that's the intent (illumination), with pointer-events none.

**Now icon layering within `.icon`:**

`.icon { position: relative; height: 118px; }`

Sunny: `.sun-rays` (inset 0 margin auto, size 118×118? Let me size rays container exactly icon area) — Actually simpler: `.sun` wrapper not needed; just:

```html
<div class="icon icon--sun">
  <div class="sun-rays">
    <span style="--a:0deg"></span>... ×8
  </div>
  <div class="sun-core"></div>
</div>
```

`.icon--sun .sun-rays { position:absolute; inset:0; margin:auto; animation: spin 16s linear infinite }` — wait, inset:0 + margin:auto on a block with auto width → width shrinks to content? For abs positioned: `inset: 0; margin: auto;` with no width → width resolves to content size (shrink-to-fit) and centered. Yes! Absolute elements with left/right 0 and margin auto and width auto → treated as shrink-to-fit, centered. Nice trick: `.sun-rays { position:absolute; inset:0; margin:auto; width: max-content; height: 100px }`? Hmm, spans inside are absolutely positioned → container has no content size. Give explicit width/height: 100px×100px, inset 0, margin auto → centered. Then spans positioned at 50%/50% of that container.

Simplify: `.sun-rays { position: absolute; top: 50%; left: 50%; width: 0; height: 0; }` and spans positioned around origin? Spans: `position:absolute; top:0; left:0; transform-origin: center; transform: rotate(var(--a)) translateY(-40px)`. With container at center point (width 0,height 0 at 50%,50%), each span: place its center at container origin: `margin: -11px 0 0 -3.5px` (half sizes) then rotate/translateY. Since spans are abs within container (0×0) at icon center. Then container animates spin (transform rotate). The container's transform doesn't conflict since container centering uses top/left 50% without translate. 

Same pattern for rain container: `.rain { position:absolute; top: 0; left: 0; right:0; bottom:0 }` then spans with `top: var(--y)`... spans need absolute coords relative to icon box. Let me define rain spans: `position:absolute; left: var(--x); top: 46px;` where --x inline (centered around card center via calc? I'll use `left: calc(50% + var(--x))` where --x is offset like -30px, -10px, 12px, 28px). Nice, then no need for container. But animation delay inline `--d`.

So markup:

```html
<div class="icon icon--rain">
  <div class="cloud cloud--rain"></div>
  <span class="drop" style="--x:-32px; --d:0s"></span>
  <span class="drop" style="--x:-10px; --d:.45s"></span>
  <span class="drop" style="--x:14px; --d:.9s"></span>
  <span class="drop" style="--x:32px; --d:.25s"></span>
  <span class="drop" style="--x:-22px; --d:1.1s"></span>  (maybe 5)
</div>
```

Hmm wait `left: calc(50% + var(--x))` — 50% of .icon width (~card inner width ~ 210px) → center. Drops spread ±32px. Cloud width 104 centered via left:50%; margin-left:-52px. Cloud vertical: top ~ 14px. Drops start top ~ 52px (below cloud bottom ~ 50px). Fall to ~ 110px (icon height 118). Fall distance ~ 55px.

Wait, but the drop's own width 5px: with left calc(50% - 32px) it's positioned from its left edge — minor asymmetry, fine.

Rain drop styling:

```css
.drop {
  position:absolute; top: 50px;
  left: calc(50% + var(--x));
  width: 5px; height: 13px;
  border-radius: 3px;
  background: linear-gradient(180deg, rgba(190,220,255,0), #bcd9ff 40%, #eaf4ff);
  opacity: 0;
  animation: rain-fall 1.5s linear infinite;
  animation-delay: var(--d);
}
@keyframes rain-fall {
  0% { transform: translateY(0); opacity: 0 }
  15% { opacity: 1 }
  80% { opacity: .9 }
  100% { transform: translateY(52px); opacity: 0 }
}
```

Hmm — with animation-delay and infinite, delay only offsets start; fine. But negative delays would pre-start (already falling at load) — good for screenshot: use negative delays so at t=3s screenshot everything mid-motion; at t=0 all mid-fall too. Actually positive delays mean drops wait invisible (opacity 0 base) — initial frames show fewer drops. For a 3s screenshot that's fine since cycles complete. But first paint at 0-1s some drops invisible — the screenshot at ~3s will show them. I'll use negative delays mostly (`--d:-.4s`) so all drops are immediately mid-cycle → good first paint. Yes: use negative delays everywhere. 

Snowflakes similar:

```css
.flake { position:absolute; top: 48px; left: calc(50% + var(--x)); ... animation: snow-drift var(--t, 3.6s) linear infinite; animation-delay: var(--d); }
```

Keyframes snow-drift with sway baked in:

```css
@keyframes snow-drift {
  0%   { transform: translate(0,0) ; opacity: 0 }
  12%  { opacity: 1 }
  30%  { transform: translate(7px, 16px) }
  55%  { transform: translate(-5px, 30px) }
  80%  { transform: translate(5px, 44px); opacity: 1 }
  100% { transform: translate(-2px, 56px); opacity: 0 }
}
```

Flake visual: 7px circle white with box-shadow glow; maybe some flakes bigger/smaller via `--s` scale... Use `width: var(--s)`? Simpler: nth-of or inline `--s: 7px`. I'll set size via inline `--s` default 7px, and use scale in transform? Transform is animated by keyframes — can't add scale. Use width/height var(--s). OK.

Storm drops: slanted: keyframes:

```css
@keyframes storm-fall {
  0% { transform: translate(0,0) rotate(0); opacity: 0 }  // rotate unnecessary if shape straight; slant via translate x
  ...
  100% { transform: translate(14px, 54px); opacity: 0 }
}
```

Just linear slant: 0% translate(0,0) → 100% translate(16px, 56px) with opacity fades. Add mid sway? Keep straight slant, fast (0.9s) → heavy rain feel.

Storm cloud: darker with occasional internal glow? Keep static dark cloud + bolt below.

Bolt position: below cloud center: top ~ 60px, left calc(50% - 11px), size 22×40. Bolt flash keyframes:

```css
@keyframes bolt-flash {
  0%, 100% { opacity: .25 }  /* faint ember */
  5% { opacity: 1 }
  7% { opacity: .35 }
  9% { opacity: 1 }
  14% { opacity: .3 }
  40% { opacity: .2 }
  /* hmm this makes flashes frequent */
}
```

Design cycle 5s: mostly dim (~0.2 visible ghost bolt), strike around 45%: 44%→1, 47%→.2, 50%→1, 56%→.25. Let me write:

```css
@keyframes bolt-flash {
  0%, 39% { opacity: .22 }
  41% { opacity: 1 }
  43% { opacity: .3 }
  45% { opacity: .95 }
  52% { opacity: .22 }
  80% { opacity: .22 }
  100% { opacity: .22 }
}
```

Hmm that's a double-strike near 41–45% then calm. Also drop-shadow glow constant fine.

Sky flash overlay on storm card:

```css
.card--storm::after {
  content:""; position:absolute; inset:0; border-radius:inherit;
  background: radial-gradient(60% 50% at 50% 30%, rgba(255,255,255,.5), rgba(255,255,255,0) 70%);
  opacity: 0; animation: sky-flash 5s linear infinite; pointer-events:none;
}
@keyframes sky-flash {
  0%, 39%, 53%, 100% { opacity: 0 }
  41% { opacity: .5 }   /* hmm need sync with bolt */
  43% { opacity: .1 }
  45% { opacity: .45 }
  52% { opacity: 0 }
}
```

Sync bolt & sky flash at same 5s duration, both start at load — synchronized. Max .45 white radial over content — strong flash; maybe .35. It's `mix-blend-mode: screen`? blend might be nice but overlay opacity fine.

Careful: `.card::after` — for storm card it's the flash; other cards' ::after unused. Also `.card::before` sheen on all.

**Cloud construction details:**

```css
.cloud {
  position: absolute;
  top: 12px; left: 50%;
  width: 104px; height: 34px;
  margin-left: -52px;
  border-radius: 18px;
  background: var(--cloud);
  box-shadow: inset 0 -6px 8px rgba(0,0,40,.08), 0 6px 18px rgba(20,30,60,.18);
}
.cloud::before, .cloud::after {
  content:""; position:absolute; border-radius: 50%; background: var(--cloud);
}
.cloud::before { width: 40px; height: 40px; top: -18px; left: 16px; }
.cloud::after  { width: 28px; height: 28px; top: -12px; right: 14px; }
```

`--cloud` set per card icon: rain `#e8eefb`, snow `#ffffff`, storm `#454e6e`. Hmm storm cloud on dark bg `#3f4763` with lighter top? Add gradient: solid ok with box-shadow inset highlight `inset 0 4px 6px rgba(255,255,255,.25)`? The circles ::before would need same highlight — can't easily. Keep solid + drop shadow.

Cloud bob animation for snow/rain: `animation: bob 5s ease-in-out infinite alternate` on `.cloud` — but storm cloud maybe slight too. Bob keyframes translateY(0)→translateY(5px). Cloud uses margin-left centering (no transform) → safe. Also give slight rotate? no.

Hmm — rain drops & cloud: if cloud bobs ±4px while drops spawn at fixed top 50px, gap changes subtly — fine.

Also sunny: maybe add tiny cloud? No — clean sun.

**Sun rays count & shape:** 8 rays, alternating lengths? Nice detail: even-index rays slightly longer. Use `--l` inline: `translateY(calc(-1 * var(--l)))`. Simpler: alternate via nth-child(even) { height: 18px; translateY(-40px) } vs odd { height: 24px; translateY(-44px) } — but transform includes translate distance; set per nth-child:

```css
.sun-rays span { ... transform: rotate(var(--a)) translateY(-40px); }
.sun-rays span:nth-child(even) { height: 16px; margin-top: -8px; }
```

Hmm margins to keep centered: ray positioned `top:50%; left:50%; margin: -11px 0 0 -3.5px` centers a 7×22 ray. For shorter rays need adjusted margins — messy. Just uniform rays: 8×(7×20) at translateY(-40px), rotate steps 45°. Clean.

Ray background: `linear-gradient(180deg, #ffdf6b, #ffb02e)` with radius 4px, subtle glow `box-shadow: 0 0 8px rgba(255,190,60,.45)`.

Spin keyframes: `to { transform: rotate(360deg) }` from implicit `rotate(0)`? Keyframes from can be omitted if 0% equals base. Base transform of container: none → fine: `@keyframes spin { to { transform: rotate(1turn) } }` — starting keyframe uses computed style (none) → OK.

Sun pulse: core scale — but core uses inset/margin centering (no base transform): `@keyframes sun-pulse { 50% { transform: scale(1.08) } }` fine. Add slight brightness change: `filter`? Keep scale.

**Temps & descriptions:**

- Barcelona — 28° — "Clear skies, warm sea breeze"
- London — 14° — "Steady drizzle all afternoon"
- Reykjavík — −3° — "Light snow drifting in the wind" (use − minus sign U+2212 or hyphen; fine)
- New Orleans — 21° — "Thunderstorms rolling in fast"

City styling: `font-size: 13px; letter-spacing: .18em; text-transform: uppercase; opacity: .8;` Temp: `font-size: 46px; font-weight: 700; letter-spacing: -.02em`. Desc: `font-size: 13.5px; line-height: 1.45; opacity: .75`.

Layout inside card: text centered? Left aligned? Weather cards often center. I'll center text for icon symmetry. Card: `text-align: center; display:flex; flex-direction:column;`. 

Order: icon, then city, temp, desc. Hmm, or city first then icon? Icon-first feels right: big visual top.

**Footer:** small centered note: "No JavaScript · No images · No SVG — every icon is divs, pseudo-elements, gradients & clip-path". Position: after grid, margin-top 28px, font-size 12px, low opacity.

**prefers-reduced-motion final:**

```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation: none !important;
    transition-duration: 0s !important;  /* hmm 'none'? transition-duration: 0s */
  }
  .card:hover { transform: none; }  /* wait — hover lift is transform; reduced motion should remove */
}
```

Wait, if `transition-duration: 0s`, the lift still *happens* instantly on hover. Motion-sensitive users: instant state change is generally OK, but simpler to also disable transform on hover in reduced mode:

```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after { animation: none !important; transition: none !important; }
  .card:hover { transform: none; }
}
```

But also `.card:hover` shadow change still occurs (non-motion visual, fine).

Also base states must look complete without animation — verified: rays visible (base transforms), drops at top:50px with... wait, drops' base opacity: I set `.drop { opacity: 0 }` in base and keyframes animate opacity. With `animation: none`, drops invisible → rain card shows just cloud! Bad for reduced-motion users. Fix: give drops base `opacity: 1` and keyframes start `0% { opacity: 0 }`. With animation running, keyframes override base. With animation none, base opacity 1 → static drops visible below cloud at varied positions? All at top:50 with same y — but x varies → a row of drops below cloud. Looks fine/static-acceptable.

Better: vary static positions via `--y` inline too? Extra complexity. Alternative: base `top: calc(50px + var(--y))`? Let me instead give each drop a different inline `--y` static offset used as base top, and keyframes translateY relative additional. E.g., drop base top: 50px for all; keyframes translateY(0→52). Static: all at 50px, aligned row — fine honestly. But nicer: also stagger static: `top: calc(46px + var(--yy))` with inline `--yy: 8px`. Meh. I'll add `--yy` inline for variety: drops at 50, 62, 55... Actually cleaner: keep same start row — clouds rain in a row; a static row of drops under a cloud reads as "rain". Good enough, and honestly a neat static icon.

Same for flakes: base `opacity: 1`, static positions all at top:48px, x varied → row of snowflakes under cloud. Acceptable static.

Bolt: base `opacity: 1` (fully lit static bolt) — good.

Sky flash overlay: base opacity 0 → static no flash. Good.

Sun rays & core: static visible. Cloud bob: static fine.

So in reduced-motion the icons are complete static compositions. 

**Check "no SVG"**: none. No images: none (no picsum needed). No icon fonts: none. No JS: none. Gradients OK.

**Now sizes & alignment:** Let me fix icon internal coordinates:

`.icon { height: 120px; }`

Cloud: top 10px, so cloud bottom ≈ 44 (height 34 + bumps to top -18 → cloud visual top ≈ -8+10=2? bumps top: top:-18 relative to cloud top 10 → abs y ≈ -8... wait cloud top:10px, ::before top:-18px → circle top at 10-18 = -8px above icon top! That clips? `.icon` has no overflow hidden; card has border-radius + maybe overflow hidden? Card uses `overflow: hidden`? If card overflow hidden, cloud bump within padding area (padding-top 26px) — fine since icon top is inside padding. Icon starts at padding offset; -8px above icon top still inside card. OK no clipping issues (nothing set overflow hidden except maybe card not). Good. Actually let me give cloud `top: 14px` so bumps reach ~ -4px above icon top → still fine.

Drops/flakes: start top 52px (below cloud bottom ~ 48px... cloud at top14 + height34 = 48). Drops from 52 fall translateY 52 → to 104, within 120 height. Good.

Storm: bolt top ~ 58, height 40 → to 98. Bolt overlaps nothing. Storm drops: start 50 → fall 56 → 106.

Snow flakes: start 50 → drift to ~ 106.

Sunny: rays container center = icon center (top 50% = 60px). Ray translateY(-40px) → ray center at 60-40=20px; ray height 20 → top at 10px, bottom 30. Core 46×46 centered. Outer reach: ray center distance 40 + half height 10 → 50px from center → 60±50 → 10 to 110. Fits in 120. Good.

**Card sizes:** grid 4 cols at ≥1021px with max-width 1140 → each ~ (1140-48-3*22)/4 ≈ 243px. Card padding 24px → inner 195px. Cloud 104 fits. Text fine.

**Hover:**

```css
.card {
  transition: transform .35s cubic-bezier(.2,.7,.3,1.2), box-shadow .35s ease;
  transform: translateY(0);
}
.card:hover {
  transform: translateY(-10px) scale(1.02);
  box-shadow: 0 30px 50px -20px rgba(0,0,0,.5);
}
```

Also `@media (hover: none)` — touch devices: hover weird; but fine, no hover on touch → static. OK.

Base shadow: `box-shadow: 0 16px 34px -16px rgba(0,0,0,.45)`.

**Title & page:**

```css
.page { max-width: 1160px; margin: 0 auto; padding: 56px 28px 48px; }
```

Header center:

```html
<header>
  <p class="eyebrow">PURE CSS · NO JAVASCRIPT</p>
  <h1>Four skies, four cities</h1>
  <p class="lede">Every icon below is built from plain elements, pseudo-elements and gradients — and every animation runs on @keyframes alone.</p>
</header>
```

Colors: eyebrow: `#8fb4ff`-ish, letter-spacing .25em, 12px, 600. h1: clamp(28px, 4vw, 40px), white. lede: `#a9b6cf`, max-width 52ch centered.

Footer note:

```html
<p class="footnote">No &lt;script&gt; · no images · no SVG · no icon fonts — gradients, border-radius &amp; clip-path only.</p>
```

Nice meta touch. 12px, `#697797`, margin-top 30px, centered.

**Storm flash sync check:** bolt cycle 4.6s? Both bolt-flash and sky-flash must have same duration & keyframe % alignment → synchronized strikes. Use 4.5s both, delays 0/-1s? Keep both delay 0 (or same negative) → in sync. Bolt has its own delay? Set none.

Let me finalize keyframes:

```css
@keyframes bolt-flash {
  0%, 36% { opacity: .18 }
  38% { opacity: 1 }
  41% { opacity: .15 }
  43% { opacity: 1 }
  48% { opacity: .18 }
  100% { opacity: .18 }
}
@keyframes sky-flash {
  0%, 36%, 50%, 100% { opacity: 0 }
  38% { opacity: .35 }
  41% { opacity: .06 }
  43% { opacity: .3 }
  48% { opacity: 0 }
}
```

Good double-strike.

Wait — sky-flash 41% opacity .06 then 43% .3 — I wrote 50% 0. Sequence: 38:.35, 41:.06, 43:.3, 48:0. OK.

**Storm drops slant:** keyframes:

```css
@keyframes storm-drop {
  0% { transform: translate(0, 0); opacity: 0 }
  12% { opacity: 1 }
  100% { transform: translate(18px, 58px); opacity: 0 }
}
```

Hmm opacity 12%→ then fade at end: 100% opacity 0 — from 12% (1) to 100% (0) linear fade across whole fall — gradually fading rain, acceptable. Add 85% { opacity: .9 }? Keyframes interpolation 12%→85%→100%: at 85% .9 then fade. Let me include `80% { opacity: .85 }`.

Rain drop keyframes similarly:

```css
@keyframes rain-fall {
  0% { transform: translateY(0); opacity: 0 }
  14% { opacity: 1 }
  78% { opacity: .95 }
  100% { transform: translateY(54px); opacity: 0 }
}
```

**Snow drift:**

```css
@keyframes snow-drift {
  0% { transform: translate(0,0); opacity: 0 }
  14% { opacity: 1 }
  35% { transform: translate(6px, 18px) }
  60% { transform: translate(-5px, 34px) }
  82% { transform: translate(4px, 46px); opacity: .9 }
  100% { transform: translate(-1px, 58px); opacity: 0 }
}
```

Wait 0% has opacity 0 and transform translate(0,0) — but between 14% and 35% opacity interpolates 1→1 fine. Good.

**Also let me double check the drop/flake static base with `animation:none`:** `.drop { opacity: 1 }` base — but I wrote `.drop { opacity: 0 }` earlier; change base to opacity 1? If base opacity is 1, then during animation the keyframes control it fully (they do: 0%,14%,78%,100% defined). Yes keyframes override. Set base opacity: 1 for reduced-motion friendliness. Same flakes. Bolt base opacity 1? Bolt-flash 0% is .18 — during animation dimmed most of time. Static: opacity 1 → bright bolt. Good.

Sky overlay base opacity 0 — static invisible. Good.

**Colors more:**

Rain card: `linear-gradient(170deg, #8fb0d9 0%, #5d7cab 55%, #41608f 100%)`. Hmm slightly lighter top. Cloud `#e9f0fb` — contrast with drops `#cfe2ff`-ish visible.

Snow card: `linear-gradient(170deg, #f2f8ff 0%, #d7e8f8 55%, #b0cbe8 100%)`. Text `#274766`? Deep blue-slate. City `#33567c`, temp `#1d3c5f`, desc `#40628a`. Flakes: `#fff` with shadow `0 0 6px rgba(130,170,220,.9)` — visible on light bg.

Storm card: `linear-gradient(170deg, #5b6288 0%, #3c4265 55%, #2a2e4d 100%)`. Cloud `#4a5178`? Hmm cloud should contrast: `#585f8a` lighter than bg? Cloud `#525a82` with drop shadow darker. Let me: storm cloud `#4d5480`, cloud shadow `inset 0 -6px 8px rgba(10,12,30,.35)`. Bolt yellow `#ffd94a`→`#ffef9e` gradient.

Rainy card cloud: `#eef3fd`, drops: `linear-gradient(180deg, rgba(200,225,255,0), #cfe4ff 45%, #eaf5ff)` hmm drop top transparent → looks like motion streak. Base drop on reduced motion with gradient fine.

Sun rays gradient: `#ffe27a → #ffb52e`. Core radial: `radial-gradient(circle at 32% 30%, #fffbe0, #ffd94d 45%, #ffab33 78%, #ff9822)`.

Card sunny gradient: `linear-gradient(170deg, #ffdb70 0%, #ffb458 52%, #ff8f47 100%)`. White text on #ffb458: contrast ~ 2.5:1 — low but this is decorative demo; add text-shadow for legibility. Alternatively temp color `#fff8ea`. Fine.

Also add subtle inner top border highlight: cards get `box-shadow: inset 0 1px 0 rgba(255,255,255,.35), 0 16px 34px -16px rgba(0,0,0,.45)`.

**Border radius:** 22px cards.

**Sheen per card:**

```css
.card::before {
  content:""; position:absolute; inset:0; border-radius:inherit;
  background: radial-gradient(130% 90% at 18% 0%, var(--sheen, rgba(255,255,255,.28)), rgba(255,255,255,0) 60%);
  pointer-events:none;
}
```

Storm: `--sheen: rgba(255,255,255,.12)`; snow: `rgba(255,255,255,.5)`. Default .28.

Wait radial-gradient with color stop rgba(255,255,255,0) — fine.

**HTML skeleton:**

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Four Skies — Pure CSS Weather</title>
<style> ... </style>
</head>
<body>
  <main class="page">
    <header>...</header>
    <section class="grid">
      <article class="card card--sun">...</article>
      ×4
    </section>
    <p class="footnote">...</p>
  </main>
</body>
</html>
```

**Sun rays markup:** 8 spans each `style="--a:45deg"` etc. Or use nth-child in CSS — I'll do inline custom props (allowed). Actually hmm, let me count characters — fine either way. Inline:

```html
<div class="rays" aria-hidden="true">
  <span style="--a:0deg"></span>
  <span style="--a:45deg"></span>
  <span style="--a:90deg"></span>
  <span style="--a:135deg"></span>
  <span style="--a:180deg"></span>
  <span style="--a:225deg"></span>
  <span style="--a:270deg"></span>
  <span style="--a:315deg"></span>
</div>
```

Add `aria-hidden="true"` on decorative icon parts — nice accessibility touch (CSS-only friendly).

**Icon centering trick for `.rays`:**

```css
.rays { position:absolute; top:50%; left:50%; width:0; height:0; animation: spin 18s linear infinite; }
.rays span {
  position:absolute; top:0; left:0;
  width:7px; height:20px; margin:-10px 0 0 -3.5px;
  border-radius:4px;
  background: linear-gradient(180deg, #ffe27a, #ffb52e);
  box-shadow: 0 0 8px rgba(255,190,80,.4);
  transform: rotate(var(--a)) translateY(-40px);
}
```

Wait: margin -10px top positions span's center at container origin? Span at top:0,left:0 with margin-top:-10px margin-left:-3.5 → its top-left at (-3.5,-10) → center at (0,0). ✓. Then rotate(--a) about its own center (transform-origin default 50% 50% → its center at origin) then translateY(-40px) moves along rotated up-axis → ray at angle --a at distance 40. ✓.

`.sun-core`:

```css
.sun-core {
  position:absolute; top:50%; left:50%;
  width:46px; height:46px; margin:-23px 0 0 -23px;
  border-radius:50%;
  background: radial-gradient(circle at 32% 30%, #fffbe6, #ffd94d 45%, #ffab33 80%);
  box-shadow: 0 0 26px rgba(255,180,60,.55), 0 0 70px rgba(255,170,50,.28);
  animation: sun-pulse 3.6s ease-in-out infinite;
}
@keyframes sun-pulse { 50% { transform: scale(1.07); box-shadow: ... } }
```

Animating box-shadow too — from base to brighter at 50%: write both in keyframes: `50% { transform: scale(1.07); box-shadow: 0 0 34px rgba(255,190,70,.7), 0 0 90px rgba(255,170,50,.4) }`. OK.

**Cloud markup:** `<div class="cloud" aria-hidden="true"></div>` inside icon. Cloud needs `--cloud` per card:

```css
.icon--rain .cloud, .icon--rain .cloud::before, .icon--rain .cloud::after { background: #eef3fc; }
```

Hmm `background: inherit`? Not with gradients... use CSS var: define `--cloud` on `.icon--rain { --cloud: ... }` and `.cloud, .cloud::before, .cloud::after { background: var(--cloud) }`. Var inherits into pseudo-elements ✓.

Cloud shadow: for light clouds `box-shadow: 0 8px 20px rgba(30,50,90,.18)` + inset bottom shade `inset 0 -7px 9px rgba(30,50,90,.10)`. For storm cloud darker shadow.

Per-icon overrides:

```css
.icon--storm .cloud { --cloud: #4d5478; box-shadow: 0 8px 20px rgba(5,8,25,.4), inset 0 -7px 9px rgba(8,10,30,.4); }
.icon--snow .cloud { --cloud: #ffffff; }
```

Bob animation on `.cloud` for rain & snow & storm: define `.cloud { animation: bob 4.5s ease-in-out infinite alternate }`. Keyframes bob: `from { transform: translateY(-3px) } to { transform: translateY(4px) }`. With alternate → smooth loop.

All clouds bob uniformly — slight desync per card? Could set different durations per card: `.icon--snow .cloud { animation-duration: 5.5s }`. Nice.

**Drops per card markup (rain card):**

```html
<div class="icon icon--rain" aria-hidden="true">
  <div class="cloud"></div>
  <span class="drop" style="--x:-34px; --d:-0.2s"></span>
  <span class="drop" style="--x:-14px; --d:-0.7s"></span>
  <span class="drop" style="--x:6px;   --d:-1.1s"></span>
  <span class="drop" style="--x:24px; --d:-0.45s"></span>
  <span class="drop" style="--x:38px; --d:-0.9s"></span>
</div>
```

5 drops. `.drop { left: calc(50% + var(--x)); top: 54px; animation-delay: var(--d); animation-duration: 1.5s; }` Wait duration fixed 1.5s; delays negative → offsets within cycle. With negative delay -0.9s on 1.5s cycle → starts 60% through → mid-fall at load ✓.

Storm drops: 4-5 drops, class `drop drop--storm`? Separate class `.sdrop`:

```css
.sdrop { ... top: 50px; animation: storm-fall .95s linear infinite; animation-delay: var(--d); transform: rotate(14deg); }
```

Hmm rotate on element + keyframes transform translate → keyframes override base transform! Keyframes define `transform: translate(...)` → replaces rotate(14deg). Include rotate inside keyframes: `transform: translate(...) rotate(14deg)`? Rotating a rounded-rect drop itself makes it slanted shape. Since drop is 5×13 rounded rect, rotate(14deg) tilts it. In keyframes: `0% { transform: translate(0,0) rotate(14deg) }` ... `100% { transform: translate(16px, 56px) rotate(14deg) }`. Mid keyframes for sway? Not needed.

Actually simpler: don't rotate drops; slant via translate x only (streak falls diagonally but drop shape vertical) — looks slightly off. Include rotate in keyframes. Fine.

**Snow markup:**

```html
<span class="flake" style="--x:-30px; --d:-0.6s; --t:3.8s"></span>
<span class="flake" style="--x:-8px; --d:-1.8s; --t:4.6s"></span>
<span class="flake" style="--x:12px; --d:-2.4s; --t:3.2s"></span>
<span class="flake" style="--x:30px; --d:-1.2s; --t:4.1s"></span>
<span class="flake" style="--x:-42px; --d:-3s; --t:5s"></span>?? 
```

5 flakes with varied durations via `--t`. `.flake { animation: snow-drift var(--t) linear infinite; animation-delay: var(--d) }`.

Flake size variation: `--s`: width: var(--s,8px); height same. Inline `--s:7px` etc.

**Card text colors per card:** set `--ink` per card:

```css
.card { color: var(--ink, #fff); }
.card--snow { --ink: #1f3d5f; }
```

All text uses currentColor with opacity variations. desc `opacity: .75`. City uses `color: var(--ink)` too.

Wait snowy card light bg → ink dark navy ✓. Others default white-ish. Sunny maybe `#fff` default ok.

**Footnote/meta line under header**: Maybe include small "hover to lift" hint. The lede covers it.

**Header eyebrow dot separators** fine.

**Let me also double check: no `<script>` anywhere ✓; no `on*=` handlers ✓; no svg tags ✓; no img ✓; no external URLs ✓ (system fonts).**

**Viewport fit at 1280×800:** page max-width 1160, padding 28 → content 1104 wide; grid 4 × (1104-66)/4 ≈ 259 per card. Height: padding-top 56 + header ~ 130 + grid ~ 320 + footnote ~ 40 + padding-bottom 48 ≈ 594 → fits in 800 ✓. At 375px: single column, width 375-56=319 card ✓ no horizontal scroll (all percentage/flex). Ensure `box-sizing: border-box` global.

**Card min-height**: maybe `min-height: 340px`? Content-driven ~ fine. In 2-col layout cards equal height per row via grid stretch ✓.

**Also grid gap & card padding on small screens:** At 375px, icon centered fine.

Let me now also think about whether "stacked on mobile" — 1 column at ≤600px ✓; 2 cols between 600-1020. The requirement says 4 per row desktop, stacked mobile — satisfied.

**Writing the final CSS organized:**

1. Reset & base
2. Page layout, header
3. Grid & cards (+hover)
4. Icon shared (.icon, .cloud)
5. Sun
6. Rain
7. Snow
8. Storm
9. Keyframes
10. Reduced motion
11. Media queries

Let me write everything now, then re-verify.

One more consideration — text rendering: use `-webkit-font-smoothing: antialiased`? fine.

Also add `::selection` color? unnecessary.

Let me write final HTML:

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Four Skies · Pure CSS Weather Cards</title>
<style>
  *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
```

Hmm, `* { margin:0; padding:0 }` then re-add. Fine, use minimal reset.

```css
  body {
    font-family: "Avenir Next", "Segoe UI", system-ui, -apple-system, sans-serif;
    background:
      radial-gradient(900px 480px at 80% -12%, rgba(96,130,220,.18), rgba(96,130,220,0) 65%),
      radial-gradient(700px 420px at 8% 108%, rgba(255,150,90,.12), rgba(255,150,90,0) 65%),
      linear-gradient(180deg, #12182e 0%, #0b0f1e 100%);
    min-height: 100vh;
    color: #eef2fb;
  }
```

Header:

```css
  .page { max-width: 1160px; margin: 0 auto; padding: 52px 28px 44px; }
  header { text-align: center; margin-bottom: 34px; }
  .eyebrow { font-size: 11px; letter-spacing: .32em; font-weight: 700; color: #7fa3ff; text-transform: uppercase; }
  h1 { font-size: clamp(26px, 3.6vw, 40px); margin-top: 10px; font-weight: 800; letter-spacing: -.01em; }
  .lede { margin: 10px auto 0; max-width: 56ch; font-size: 14.5px; line-height: 1.6; color: #93a1c4; }
```

Grid:

```css
  .grid { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 22px; }
  @media (max-width: 1020px) { .grid { grid-template-columns: repeat(2, minmax(0, 1fr)); } }
  @media (max-width: 580px)  { .grid { grid-template-columns: 1fr; gap: 18px; } }
```

Card:

```css
  .card {
    position: relative;
    border-radius: 22px;
    padding: 26px 20px 24px;
    text-align: center;
    color: #fff;
    transform: translateY(0);
    transition: transform .4s cubic-bezier(.22,.9,.32,1.18), box-shadow .4s ease;
    box-shadow: inset 0 1px 0 rgba(255,255,255,.28), 0 18px 36px -18px rgba(3,8,20,.55);
    overflow: hidden;
  }
```

Wait `overflow:hidden` on card: cloud bumps are within icon area inside card, fine; sky flash overlay fine. But hover translate + overflow hidden fine.

Hmm — `overflow: hidden` could clip drop shadows of inner elements only, fine.

```css
  .card::before {
    content:""; position:absolute; inset:0; border-radius:inherit;
    background: radial-gradient(130% 90% at 18% 0%, var(--sheen, rgba(255,255,255,.26)), rgba(255,255,255,0) 62%);
    pointer-events:none;
  }
  .card:hover { transform: translateY(-10px) scale(1.02); box-shadow: inset 0 1px 0 rgba(255,255,255,.28), 0 34px 56px -22px rgba(3,8,20,.6); }
```

Card gradients:

```css
  .card--sun   { background: linear-gradient(172deg, #ffd76e 0%, #ffb052 54%, #ff8e46 100%); }
  .card--rain  { background: linear-gradient(172deg, #8fb0d6 0%, #5c7ba7 52%, #405c8c 100%); }
  .card--snow  { background: linear-gradient(172deg, #f3f8ff 0%, #d9e9f8 52%, #b2cde8 100%); color: #1e3a5c; --sheen: rgba(255,255,255,.6); }
  .card--storm { background: linear-gradient(172deg, #5a628c 0%, #3d4268 52%, #292d4e 100%); --sheen: rgba(255,255,255,.14); }
```

Text inside:

```css
  .icon { position: relative; height: 120px; }
  .city { margin-top: 16px; font-size: 12px; font-weight: 700; letter-spacing: .22em; text-transform: uppercase; opacity: .85; }
  .temp { font-size: 46px; font-weight: 750; line-height: 1.1; letter-spacing: -.02em; margin-top: 6px; }
  .temp sup / span...
```

Hmm font-weight 750 only works with variable fonts; use 700/800. Use 800.

Degree styling: `<p class="temp">28°</p>` — include C: `28<span class="unit">°C</span>`, `.unit { font-size: 20px; font-weight: 600; opacity: .8; margin-left: 2px; vertical-align: 6px? }` Use `vertical-align: super`? For a nicer look: `position: relative; top: -14px`. Let me: `.temp .unit { font-size: .45em; font-weight: 700; opacity: .75; vertical-align: 18%; }`? `vertical-align` with percentage on inline applies to raise. Simpler: `display:inline-block; transform: translateY(-9px);` hmm transforms fine. I'll use `.unit { font-size: 19px; margin-left: 3px; vertical-align: 14px; }` vertical-align length works on inline elements ✓ (raises baseline by 14px). Good.

Desc:

```css
  .desc { margin-top: 9px; font-size: 13px; line-height: 1.5; opacity: .78; }
```

Snow card desc color inherits dark ✓.

Footnote:

```css
  .footnote { margin-top: 30px; text-align:center; font-size: 11.5px; letter-spacing:.06em; color: #5f6d92; }
```

Icons:

```css
  .cloud {
    position:absolute; top:14px; left:50%;
    width:104px; height:34px; margin-left:-52px;
    border-radius:18px;
    background: var(--cloud);
    box-shadow: 0 10px 22px rgba(25,40,80,.22), inset 0 -7px 9px rgba(40,60,110,.12);
    animation: bob 4.6s ease-in-out infinite alternate;
  }
  .cloud::before, .cloud::after { content:""; position:absolute; border-radius:50%; background: var(--cloud); }
  .cloud::before { width:42px; height:42px; top:-19px; left:16px; }
  .cloud::after  { width:29px; height:29px; top:-12px; right:14px; }
```

Wait: pseudo circles with `background: var(--cloud)` — var inherits from .cloud's scope ✓.

Cloud per card:

```css
  .icon--rain  { --cloud: #eef3fc; }
  .icon--snow  { --cloud: #ffffff; }
  .icon--storm { --cloud: #4c5480; }
  .icon--storm .cloud { box-shadow: 0 10px 24px rgba(4,8,24,.5), inset 0 -8px 10px rgba(6,10,28,.4); animation-duration: 5.4s; }
  .icon--snow .cloud { box-shadow: 0 10px 22px rgba(90,120,170,.3), inset 0 -7px 9px rgba(120,150,190,.18); animation-duration: 5.2s; }
```

Sun:

```css
  .rays { position:absolute; top:50%; left:50%; width:0; height:0; animation: spin 16s linear infinite; }
  .rays span {
    position:absolute; top:0; left:0; width:7px; height:20px;
    margin:-10px 0 0 -3.5px; border-radius:4px;
    background: linear-gradient(180deg, #ffe07a, #ffb62e);
    transform: rotate(var(--a)) translateY(-41px);
    box-shadow: 0 0 9px rgba(255,190,80,.35);
  }
  .sun-core {
    position:absolute; top:50%; left:50%; width:46px; height:46px; margin:-23px 0 0 -23px;
    border-radius:50%;
    background: radial-gradient(circle at 32% 30%, #fffbe6 0%, #ffd94d 48%, #ffab33 82%);
    box-shadow: 0 0 26px rgba(255,180,60,.55), 0 0 74px rgba(255,170,50,.3);
    animation: sun-pulse 3.6s ease-in-out infinite;
  }
```

Drops:

```css
  .drop {
    position:absolute; top:54px; left: calc(50% + var(--x));
    width:5px; height:13px; border-radius:3px;
    background: linear-gradient(180deg, rgba(205,228,255,0) 0%, #cfe4ff 45%, #eef6ff 100%);
    opacity: 1;
    animation: rain-fall 1.5s linear infinite;
    animation-delay: var(--d);
  }
```

Hmm static drop (reduced motion): full gradient visible with transparent top — ok.

Snow flakes:

```css
  .flake {
    position:absolute; top:52px; left: calc(50% + var(--x));
    width: var(--s, 8px); height: var(--s, 8px); border-radius:50%;
    background: radial-gradient(circle at 32% 30%, #ffffff 0%, #e8f2ff 70%, #d4e4f6 100%);
    box-shadow: 0 0 7px rgba(255,255,255,.85), 0 1px 3px rgba(120,160,210,.4);
    opacity: 1;
    animation: snow-drift var(--t, 4s) linear infinite;
    animation-delay: var(--d);
  }
```

Storm drop:

```css
  .sdrop {
    position:absolute; top:52px; left: calc(50% + var(--x));
    width:5px; height:14px; border-radius:3px;
    background: linear-gradient(180deg, rgba(170,195,255,0), #9db4e8 50%, #c3d2f4);
    opacity: 1;
    animation: storm-fall .95s linear infinite;
    animation-delay: var(--d);
  }
```

Bolt:

```css
  .bolt {
    position:absolute; top:56px; left: calc(50% - 12px);
    width:24px; height:42px;
    background: linear-gradient(180deg, #fff3a0 0%, #ffd23f 60%, #ffb520 100%);
    clip-path: polygon(40% 0%, 72% 0%, 52% 34%, 70% 34%, 30% 100%, 44% 55%, 24% 55%);
    filter: drop-shadow(0 0 7px rgba(255,214,90,.85));
    opacity: 1;
    animation: bolt-flash 4.6s linear infinite;
  }
```

Wait check clip-path polygon again with my points: (40,0),(72,0),(52,34),(70,34),(30,100),(44,55),(24,55). Top edge 40→72. Right edge down to (52,34), notch right to (70,34), then long diagonal to (30,100) bottom tip. Left edge up: (30,100)→(44,55)→(24,55)→close to (40,0). Hmm (24,55)→(40,0): the left edge slants right going up — and (44,55) is right of (24,55) creating left notch. Shape: top width from x40–72 (32 wide), bottom tip at x30. Classic bolt ✓.

Bolt size 24×42: coordinates in % map. Bolt tip at bottom (30%,100%) → 7.2px from left, bottom. Looks fine.

Bolt at left calc(50% - 12px) → centered-ish (width 24). Top 56 → bottom at 98 < 120 ✓. Storm cloud bottom at 14+34=48; bolt starts 56 ✓.

Sky flash:

```css
  .card--storm::after {
    content:""; position:absolute; inset:0; border-radius:inherit;
    background: radial-gradient(80% 62% at 50% 34%, rgba(255,255,255,.5), rgba(255,255,255,0) 72%);
    mix-blend-mode: screen;   /* optional */
    opacity: 0;
    animation: sky-flash 4.6s linear infinite;
    pointer-events:none;
  }
```

mix-blend-mode screen with white → lightens; opacity animates. Might be nice; blend modes fine in Chrome. I'll use plain (no blend) — white overlay at .3 opacity is already a flash. Keep simple: no blend mode. Hmm, with radial from center-ish it'll look like glow behind bolt. OK.

Keyframes:

```css
  @keyframes spin { to { transform: rotate(1turn); } }
  @keyframes sun-pulse {
    0%,100% { transform: scale(1); }
    50% { transform: scale(1.07); box-shadow: 0 0 34px rgba(255,190,70,.7), 0 0 90px rgba(255,170,50,.38); }
  }
  @keyframes bob { from { transform: translateY(-3px); } to { transform: translateY(4px); } }
```

Wait — bob from -3 to 4 with alternate infinite: starts at -3... at load with alternate: first cycle from→to. Slight jump when animation starts from base position (no transform) to -3? Animation immediately applies from frame → no jump visible (starts at -3, ends 4, then alternates back 4→-3) ✓ smooth.

```css
  @keyframes rain-fall {
    0%   { transform: translateY(0);    opacity: 0; }
    14%  { opacity: 1; }
    78%  { opacity: .95; }
    100% { transform: translateY(52px); opacity: 0; }
  }
  @keyframes snow-drift {
    0%   { transform: translate(0,0); opacity: 0; }
    14%  { opacity: 1; }
    36%  { transform: translate(6px, 17px); }
    58%  { transform: translate(-5px, 32px); }
    80%  { transform: translate(5px, 45px); opacity: .9; }
    100% { transform: translate(-2px, 56px); opacity: 0; }
  }
  @keyframes storm-fall {
    0%   { transform: translate(0,0) rotate(14deg); opacity: 0; }
    12%  { opacity: 1; }
    82%  { opacity: .85; }
    100% { transform: translate(17px, 54px) rotate(14deg); opacity: 0; }
  }
  @keyframes bolt-flash {
    0%, 34% { opacity: .16; }
    36% { opacity: 1; }
    39% { opacity: .12; }
    42% { opacity: 1; }
    47% { opacity: .16; }
    100% { opacity: .16; }
  }
  @keyframes sky-flash {
    0%, 34%, 51%, 100% { opacity: 0; }
    36% { opacity: .34; }
    39% { opacity: .05; }
    42% { opacity: .3; }
    47% { opacity: 0; }
  }
```

Reduced motion:

```css
  @media (prefers-reduced-motion: reduce) {
    *, *::before, *::after {
      animation: none !important;
      transition: none !important;
    }
    .card:hover { transform: none; }
  }
```

Hmm — but with `transition: none`, hover shadow still instant-changes — acceptable. And `.card:hover {transform:none}` prevents lift. But should hover feedback exist? box-shadow change remains. OK.

Wait, one thing: with `animation: none`, the `.drop` static positions: top:54px all at same y, opacity base 1 → row of drops. Their x varies via --x ✓. Flakes at top:52 ✓ row. Good.

Also storm bolt static: opacity base 1 → bright bolt ✓; sky overlay static opacity 0 ✓.

Now icons per card markup:

Sun:
```html
<div class="icon icon--sun" aria-hidden="true">
  <div class="rays">
    <span style="--a:0deg"></span>
    <span style="--a:45deg"></span>
    <span style="--a:90deg"></span>
    <span style="--a:135deg"></span>
    <span style="--a:180deg"></span>
    <span style="--a:225deg"></span>
    <span style="--a:270deg"></span>
    <span style="--a:315deg"></span>
  </div>
  <div class="sun-core"></div>
</div>
```

Hmm — spin direction: rays rotate clockwise 16s. ✓ "rotating sun rays".

Rain:
```html
<div class="icon icon--rain" aria-hidden="true">
  <div class="cloud"></div>
  <span class="drop" style="--x:-34px; --d:-.15s"></span>
  <span class="drop" style="--x:-15px; --d:-.75s"></span>
  <span class="drop" style="--x:4px;   --d:-1.05s"></span>
  <span class="drop" style="--x:22px; --d:-.45s"></span>
  <span class="drop" style="--x:36px; --d:-.9s"></span>
</div>
```

Careful: negative delay syntax `--d:-.15s` valid CSS value (leading dash on number fine: `-.15s` ✓). In inline style attribute `--d:-.15s` fine.

Snow:
```html
<div class="icon icon--snow" aria-hidden="true">
  <div class="cloud"></div>
  <span class="flake" style="--x:-32px; --d:-1.2s; --t:4.4s; --s:7px"></span>
  <span class="flake" style="--x:-10px; --d:-2.3s; --t:5.2s; --s:9px"></span>
  <span class="flake" style="--x:12px;  --d:-.7s;  --t:3.8s; --s:6px"></span>
  <span class="flake" style="--x:30px;  --d:-3.1s; --t:4.8s; --s:8px"></span>
  <span class="flake" style="--x:40px;  --d:-1.9s; --t:3.4s; --s:6px"></span>
</div>
```

Hmm --x:40px + flake 6 → within card inner width ~195 half 97 → fine.

Storm:
```html
<div class="icon icon--storm" aria-hidden="true">
  <div class="cloud"></div>
  <span class="sdrop" style="--x:-30px; --d:-.3s"></span>
  <span class="sdrop" style="--x:-8px;  --d:-.6s"></span>
  <span class="sdrop" style="--x:10px;  --d:-.15s"></span>
  <span class="sdrop" style="--x:28px;  --d:-.5s"></span>
  <div class="bolt"></div>
</div>
```

Bolt after sdrop → paints above drops (both positioned) ✓.

Card bodies:

```html
<h2 class="city">Barcelona</h2>
<p class="temp">28<span class="unit">°C</span></p>
<p class="desc">Clear skies with a warm sea breeze</p>
```

Wait — `<p class="temp">` with span inside ✓.

Snow temp: `−3<span class="unit">°C</span>` — use −? Use `&#8722;`? Simply "-3" hyphen-minus fine, or use −. I'll write `−3` directly (UTF-8). Hmm in code block, fine.

Let me double check `.temp` uses `<p>`? Use `<div>`s? p is fine. Order & headings: h2 for city ✓.

Extra: maybe add a "hi/lo" small line? Keep desc only.

**Verify no console errors**: pure CSS/HTML; nothing to error. `clamp` supported ✓.

**Verify nothing hidden at first paint**: all visible ✓. No JS needed → no demo mode needed (games rule N/A).

**Media query for text on small**: fine as is. Maybe reduce .temp to 40px on small? It's fine at 46.

One more check — `.rays span` uses `transform: rotate(var(--a)) translateY(-41px)`. Custom property in transform: `rotate(var(--a))` — custom properties substitute fine in transform ✓.

Ray distance: rays container at icon center; translateY(-41px) puts ray center 41px above center; ray 20 tall → top edge 51px above center → icon half-height 60 → 9px margin ✓. Core radius 23; ray inner edge at 41-10=31 > 23 ✓ gap of 8px between core edge and ray inner edge ✓ good look.

Sun glow: box-shadow 74px blur extends beyond icon but within card ✓.

**Storm bolt + cloud overlap check**: cloud at top 14, height 34 → bottom 48. Bolt top 56 → 8px gap ✓. Bolt height 42 → bottom 98, icon 120 ✓.

**Rain card drop start**: top 54; cloud bottom 48 ✓. fall 52 → end 106 ✓.

**Contrast & text shadows**: on sun card, white text over #ffb052: add `text-shadow: 0 1px 10px rgba(150,60,0,.25)` on `.card`? Add to `.temp` maybe. Add `.card--sun { text-shadow: 0 2px 12px rgba(140,55,0,.28) }` — subtle. On snow card text-shadow none (dark text). Rain/storm white on dark → fine.

**Sheen on snow**: `--sheen: rgba(255,255,255,.55)` — radial highlight top-left; on light bg subtle ✓.

Now think again about "lift up on hover" — also could add per-card hover accent: e.g., sun hover speeds rays? Skip, transform lift is the requirement ✓.

**Title of page + headings copy final:**

- eyebrow: "HTML + CSS ONLY · NO JAVASCRIPT"
- h1: "Four skies, four cities"
- lede: "Each card is drawn with plain elements, pseudo-elements and gradients — the animations are nothing but @keyframes. Hover to lift a card."

Footnote: "Icons: border-radius, box-shadow & clip-path · Motion: @keyframes · Reduced-motion: respected"

Maybe footnote simpler: "0 kB of JavaScript · 0 images · 0 SVG — just markup, gradients and keyframes."

**Header h1 color**: white #f4f7ff. eyebrow color #7fa3ff ok on dark bg ✓.

Let me also add subtle entrance animation for cards? Requirement: smooth infinite animations; entrance once is fine too but not needed. Could add a gentle fade-up on load via animation — with reduced motion disabled. Cards: `animation: rise .7s ease both` staggered per nth-child delays. This enhances first-paint screenshot (at 3s it's done). But `animation: rise` conflicts with... cards have no other animation (transform handled by transition — wait, animation on transform + transition transform on hover: animation ends then transition works; during animation (first .7s) hover transform overridden by animation? After it ends with fill both... `animation-fill-mode: both` keeps final keyframe → overrides transform property permanently?! With fill both/forwards, the final keyframe value sticks and blocks hover transition. Use fill backwards + end at identity, or just `animation: rise .6s ease-out backwards` ending at natural state → after end, transform free ✓. During first 0.6s hover won't lift — negligible.

Stagger: `.card:nth-child(1) { animation-delay: .05s }` etc. With `backwards` fill, pre-delay shows 0% frame (translated down + transparent) — screenshot at 3s unaffected ✓. Nice touch. But careful: reduced-motion sets `animation:none !important` → cards visible immediately ✓ good.

Rise keyframes: `from { opacity: 0; transform: translateY(18px) }` to natural. Duration .6s, delays .05–.35s.

Hmm wait — `animation` shorthand on .card also would override... fine, cards have no other animation. But `.card` transition transform on hover — no conflict after animation completes ✓.

Also note: `animation: rise .6s cubic ease-out both` — use `backwards` since 'to' frame = natural styles. Write `animation: rise .6s ease-out backwards;` — wait without specifying fill-mode default is none → during delay, element at natural state (visible) then jumps to 0% at animation start? With delay, before animation starts element shows base style (no fill) → flash of final state first. So need `backwards` ✓. I'll set `animation: rise .6s ease-out backwards;`.

Hmm, but is entrance animation "meaningful visible on first paint"? At 3s screenshot, cards fully visible ✓. During 0-0.6s they fade in — fine.

Actually — also the header could fade in. Keep cards only.

**Snow card text colors**: `--ink` applied via `color: #1e3a5c` on `.card--snow`. City opacity .85 → dark enough ✓. Desc opacity .78 → on light bg #d9e9f8, color #1e3a5c at .78 → readable ✓.

**unit span on snow** inherits dark ✓.

**Check bolt z vs text**: bolt inside .icon, no overlap with text ✓.

**One more idea**: progress? No. Keep scope tight & polished.

**Potential issue**: `mix-blend-mode` — not used. `clip-path` on `.bolt` with gradient background ✓ works.

**drop-shadow filter on bolt** — drop-shadow follows clip-path shape ✓ (filter applies after clip) — actually order: clip-path clips element, filter drop-shadow uses alpha of rendered result ✓ glows around bolt shape ✓.

**Fonts sizes final** ok.

**Let me now also double-check the responsive at 580px**: single column; card padding 26px 20px; icon 120px; temp 46px → card ~ 330px tall; 4 cards → page scrolls; that's OK. To be nicer on mobile maybe reduce icon height to 100px & temp 40px at ≤580px? Add:

```css
@media (max-width: 580px) {
  .grid { grid-template-columns: 1fr; }
  .temp { font-size: 40px; }
}
```

Keep icons same — fine.

**Body margin 0** with reset ✓.

**Now count inline styles with custom properties**: All valid.

**Double-check `left: calc(50% + var(--x))`** where --x negative e.g. -34px → calc(50% - 34px) ✓ valid.

**Edge**: `.drop` `left` uses percentage of .icon width — icon is full card inner width (~195-239px). Center ✓.

**Writing final HTML now.** Also add `<meta name="color-scheme" content="dark">`? optional, skip.

Also html,body height: body min-height 100vh ✓.

Footnote markup: `<footer class="footnote">…</footer>`.

Let me also reconsider h1 wording: "Four skies, four cities" nice. Lede mention hover.

Also: the demo will be judged side-by-side; make it visually strong: big glowing cards, deep bg. I think we're good.

Final check of requirement list:
1. No JS ✓ (no script tag, no handlers)
2. No images/SVG/icon fonts ✓
3. Animated icons: rotating sun rays ✓ (spin), falling rain ✓ (rain-fall), drifting snowflakes ✓ (snow-drift with sway), flashing lightning ✓ (bolt-flash + sky-flash). City name ✓, temperature ✓, description ✓.
4. Background gradient per weather ✓.
5. Responsive grid 4/row desktop, stacked mobile ✓ (4→2→1).
6. Lift up on hover ✓ (translateY(-10px)).
7. Smooth infinite @keyframes ✓; prefers-reduced-motion ✓ (animation: none; static complete icons).

Also 375px no horizontal scrollbar ✓.

Now write it all out carefully, making sure CSS syntax is valid (no stray braces). I'll write the code block.

Let me write the complete file:

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Four Skies · Pure-CSS Weather Cards</title>
<style>
  *, *::before, *::after { box-sizing: border-box; }
  body { margin: 0; ... }
  ...
</style>
</head>
<body>
<main class="page">
  <header>
    <p class="eyebrow">HTML + CSS only — no JavaScript</p>
    <h1>Four skies, four cities</h1>
    <p class="lede">Every icon is built from plain elements, pseudo-elements and gradients, and every animation is pure @keyframes. Hover a card to lift it.</p>
  </header>

  <section class="grid">
    <article class="card card--sun">
      <div class="icon icon--sun" aria-hidden="true">
        <div class="rays">
          <span style="--a:0deg"></span>
          ...
        </div>
        <div class="sun-core"></div>
      </div>
      <h2 class="city">Barcelona</h2>
      <p class="temp">28<span class="unit">°C</span></p>
      <p class="desc">Clear skies and a warm sea breeze</p>
    </article>
    ...
  </section>

  <footer class="footnote">Zero JavaScript · zero images · zero SVG — just markup, gradients, box-shadows and @keyframes.</footer>
</main>
</body>
</html>
```

Hmm, "no JavaScript" in eyebrow, and footnote repeats — fine.

One more detail: `.temp` is a `<p>` containing text + span ✓.

Also for the storm description: "Thunderstorms rolling in fast". 

Let me also double check `animation: rise` name doesn't clash. Keyframes names: spin, sun-pulse, bob, rain-fall, snow-drift, storm-fall, bolt-flash, sky-flash, rise. All unique ✓.

`.card` has `animation: rise .6s ease-out backwards;` and `.card:nth-child(n)` delays. nth-child within .grid — cards are the only children ✓.

Careful — `.card` transition includes transform; during entrance animation transform animates via animation (no transition) ✓.

Also hover during entrance: animation transform wins over transition ✓ then released.

One risk: `.card:hover { transform: translateY(-10px) scale(1.02) }` — with `overflow:hidden` on card no clipping issue of itself.

Also: should the storm `::after` flash overlay sit above card text? `.card::after` is positioned; children like .icon are positioned too... Painting: positioned descendants in tree order — ::after comes last → above ✓. Text elements (h2, p) are non-positioned → painted below positioned ::after ✓. So flash covers text — desired (whole-card flash).

But wait: `.card::before` sheen — also positioned, painted above non-positioned text! That would put a white radial OVER the text. With sheen alpha .26 at top-left fading by 62% — text sits mid-card where sheen is weak-ish but city text is right below icon... Let me check: sheen radial `130% 90% at 18% 0%` → gradient center at 18% x, 0% y (top-left corner), extending to 130% width — stop transparent at 62% of the gradient size. The gradient size 130% of... radial-gradient percentage for size: `130% 90%` sets rx=130% ry=90% of the box. So the highlight covers a big ellipse from top-left; at card center, maybe ~30% of its radius → alpha ≈ .26*(1-.3/.62...) interpolation: rgba(255,255,255,.26)→transparent linear: at 30%/62% ≈ 48% → alpha ≈ .13. A white wash at 13% over white text — barely noticeable; over dark text (snow card, .55 sheen → ~.27 alpha over dark text!) — white veil over dark navy text = washed. Hmm.

Fix: apply sheen only to top region: `background: radial-gradient(120% 80% at 20% 0%, ..., transparent 55%)` still covers. Alternative: give sheen via `linear-gradient(180deg, rgba(255,255,255,.25), transparent 40%)` limited to top 40%? The icon occupies top ~150px; city text starts ~150. If sheen only top 45% of card → doesn't touch text. But radial at corner looks better...

Alternative cleaner: put the sheen on a child pseudo of... make text positioned above: add `position: relative` to text elements? Non-positioned elements' background/text paint in normal flow layer which is BELOW positioned ::before. If I give `.icon`, and text `position: relative` (creating positioned, tree-ordered after ::before) → they'd paint above ::before ✓. Simplest: `.card > * { position: relative; }` — all direct children (icon, h2, p, footer?) get position relative → painted after ::before and before ::after. ::after (flash) still above ✓. 

`.card > * { position: relative }` — but .icon already relative ✓; h2/p become relative (no z-index needed). This works: ::before painted first among positioned (tree order: ::before is first child), then card children, then ::after last. ✓

Good — text not veiled by sheen; sheen only tints card background gradient ✓.

Similarly on other cards fine.

Now, storm flash over everything at .34 → momentarily washes text — intended dramatic effect, brief ✓.

**Alt check**: aria-hidden on icons + text visible → accessible enough ✓.

**Write final code.** Also ensure no `animation` property conflicts: `.cloud` has bob; storm cloud duration override 5.4s ✓.

Also `.icon--snow .cloud` etc — `.icon` has `--cloud` var set on `.icon--rain` etc. `background: var(--cloud)` — for sun icon no cloud ✓.

Final polish: page background `background-attachment: fixed`? On mobile can be janky; skip (radial gradients large enough; default scroll fine).

Let me now also sanity-check that at 1280 wide, body bg gradient (180deg #12182e→#0b0f1e) behind cards ✓.

Alright — also let me add `lang="en"` ✓ and title ✓.

Double-check units: `--d:-.15s` — custom property values are tokens; animation-delay: var(--d) → `-.15s` valid ✓.

Also inline style attribute quoting: `style="--x:-34px; --d:-.15s"` ✓.

Hmm, one consideration: some validators dislike custom props starting `--` in style — perfectly standard ✓.

Now, re: "The page must look right in a 1280×800 viewport" ✓ and 375 ✓.

Let me also double check the snow flake static appearance (reduced motion): flakes at top 52, all same y, x spread, sizes vary, opacity 1 → a neat row under cloud ✓. Drops row ✓. Rays full circle ✓. Bolt bright ✓. Cloud static ✓. Great.

One more: `@keyframes rise { from { opacity: 0; transform: translateY(22px) scale(.98); } }` to natural. Fill backwards ✓.

Stagger delays:
```css
.card:nth-child(1) { animation-delay: .02s }
.card:nth-child(2) { animation-delay: .12s }
.card:nth-child(3) { animation-delay: .22s }
.card:nth-child(4) { animation-delay: .32s }
```

Wait — animation-delay on .card applies to `rise` ✓.

Hmm — but reduced motion `animation: none !important` kills rise → cards visible instantly ✓.

Also `.page` maybe fade? skip.

Now let me also think: is `spin` on `.rays` combined with `.rays span` transforms performant? ✓ GPU.

Write out everything now. I'll be careful with syntax.

Actually one more improvement for visual richness: add a soft "ground glow" under each icon? Over-engineering; stop.

Let me reconsider card text hierarchy order: icon, city, temp, desc — ✓.

Also maybe add small "H:24 L:18" secondary info? Requirement lists city/temp/desc only. Keep clean.

Final code writing:

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Four Skies — Pure CSS Weather Cards</title>
<style>
  *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }

  html { -webkit-text-size-adjust: 100%; }

  body {
    font-family: "Segoe UI", system-ui, -apple-system, "Helvetica Neue", Arial, sans-serif;
    background:
      radial-gradient(900px 480px at 82% -12%, rgba(96, 132, 224, .16), rgba(96, 132, 224, 0) 65%),
      radial-gradient(760px 420px at 6% 110%, rgba(255, 148, 85, .10), rgba(255, 148, 85, 0) 65%),
      linear-gradient(180deg, #131931 0%, #0b0f1f 100%);
    color: #eef2fb;
    min-height: 100vh;
    -webkit-font-smoothing: antialiased;
  }

  .page { max-width: 1160px; margin: 0 auto; padding: 54px 28px 46px; }

  header { text-align: center; margin-bottom: 36px; }
  .eyebrow {
    font-size: 11px; font-weight: 700; letter-spacing: .34em;
    text-transform: uppercase; color: #7fa3ff;
  }
  h1 {
    margin-top: 12px; font-size: clamp(27px, 3.6vw, 42px);
    font-weight: 800; letter-spacing: -.015em; color: #f5f8ff;
  }
  .lede {
    margin: 12px auto 0; max-width: 58ch; font-size: 14.5px;
    line-height: 1.65; color: #94a2c6;
  }

  /* ---------- grid ---------- */
  .grid { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 22px; }

  /* ---------- cards ---------- */
  .card {
    position: relative;
    border-radius: 22px;
    padding: 26px 20px 26px;
    text-align: center;
    color: #ffffff;
    overflow: hidden;
    transform: translateY(0);
    transition: transform .4s cubic-bezier(.22, .9, .32, 1.18), box-shadow .4s ease;
    box-shadow: inset 0 1px 0 rgba(255, 255, 255, .25), 0 18px 36px -18px rgba(2, 6, 18, .55);
    animation: rise .6s ease-out backwards;
  }
  .card > * { position: relative; }
  .card::before {
    content: "";
    position: absolute; inset: 0; border-radius: inherit;
    background: radial-gradient(130% 90% at 18% 0%, var(--sheen, rgba(255,255,255,.24)), rgba(255,255,255,0) 62%);
    pointer-events: none;
  }
  .card:hover {
    transform: translateY(-10px) scale(1.02);
    box-shadow: inset 0 1px 0 rgba(255,255,255,.3), 0 34px 54px -20px rgba(2, 6, 18, .62);
  }
  .card:nth-child(1) { animation-delay: .02s; }
  .card:nth-child(2) { animation-delay: .12s; }
  .card:nth-child(3) { animation-delay: .22s; }
  .card:nth-child(4) { animation-delay: .32s; }

  .card--sun   { background: linear-gradient(172deg, #ffd76e 0%, #ffb052 54%, #ff8e46 100%); text-shadow: 0 2px 14px rgba(146, 58, 0, .22); }
  .card--rain  { background: linear-gradient(172deg, #8fb0d6 0%, #5c7ba7 52%, #405c8c 100%); }
  .card--snow  { background: linear-gradient(172deg, #f3f8ff 0%, #d9e9f8 52%, #b0cce8 100%); color: #1e3a5c; --sheen: rgba(255,255,255,.55); text-shadow: none; }
  .card--storm { background: linear-gradient(172deg, #5a628c 0%, #3d4268 52%, #292d4e 100%); --sheen: rgba(255,255,255,.13); }

  .icon  { position: relative; height: 120px; }
  .city  { margin-top: 18px; font-size: 12px; font-weight: 700; letter-spacing: .24em; text-transform: uppercase; opacity: .88; }
  .temp  { margin-top: 6px; font-size: 46px; font-weight: 800; letter-spacing: -.02em; line-height: 1.15; }
  .unit  { font-size: 19px; font-weight: 700; vertical-align: 13px; margin-left: 2px; opacity: .8; }
  .desc  { margin-top: 8px; font-size: 13px; line-height: 1.5; opacity: .78; }

  .footnote { margin-top: 30px; text-align: center; font-size: 11.5px; letter-spacing: .08em; color: #606e93; }

  /* ---------- shared cloud ---------- */
  ...
```

Wait `.icon` gets `position: relative` from `.card > *` anyway; keep explicit.

Cloud & rest as planned.

Also — `vertical-align: 13px` raises the °C span baseline 13px ✓ (inline element vertical-align length works).

Hmm, `.temp` line-height 1.15 with raised span may overflow line box — fine.

Check `.card > *` also applies to... `.icon` (already relative ✓), city/temp/desc paragraphs ✓.

Now icons CSS:

```css
  /* ---------- clouds ---------- */
  .cloud {
    --cloud: #eef3fc;
    position: absolute; top: 14px; left: 50%;
    width: 104px; height: 34px; margin-left: -52px;
    border-radius: 18px;
    background: var(--cloud);
    box-shadow: 0 10px 22px rgba(25, 40, 80, .22), inset 0 -7px 9px rgba(40, 60, 110, .12);
    animation: bob 4.6s ease-in-out infinite alternate;
  }
  .cloud::before, .cloud::after { content: ""; position: absolute; border-radius: 50%; background: var(--cloud); }
  .cloud::before { width: 42px; height: 42px; top: -19px; left: 16px; }
  .cloud::after  { width: 29px; height: 29px; top: -12px; right: 14px; }

  .icon--snow .cloud  { --cloud: #ffffff; box-shadow: 0 10px 22px rgba(105, 135, 185, .30), inset 0 -7px 9px rgba(125, 155, 195, .18); animation-duration: 5.2s; }
  .icon--storm .cloud { --cloud: #4d547f; box-shadow: 0 12px 26px rgba(4, 8, 24, .45), inset 0 -8px 10px rgba(6, 10, 28, .38); animation-duration: 5.6s; }
```

Wait — `.cloud` uses `--cloud` var defined on itself; `.icon--snow .cloud` overrides ✓.

Bump positions: cloud top 14 → bumps at 14-19 = -5px above icon top → inside card padding (26px) ✓ no clip (card overflow hidden but bump is 5px above icon which has 26px padding above) ✓.

```css
  /* ---------- sun ---------- */
  .rays { position: absolute; top: 50%; left: 50%; width: 0; height: 0; animation: spin 16s linear infinite; }
  .rays span {
    position: absolute; top: 0; left: 0;
    width: 7px; height: 20px; margin: -10px 0 0 -3.5px;
    border-radius: 4px;
    background: linear-gradient(180deg, #ffe07a 0%, #ffb62e 100%);
    box-shadow: 0 0 9px rgba(255, 190, 80, .35);
    transform: rotate(var(--a)) translateY(-41px);
  }
  .sun-core {
    position: absolute; top: 50%; left: 50%;
    width: 46px; height: 46px; margin: -23px 0 0 -23px;
    border-radius: 50%;
    background: radial-gradient(circle at 32% 30%, #fffbe6 0%, #ffd94d 48%, #ffab33 84%);
    box-shadow: 0 0 26px rgba(255, 180, 60, .55), 0 0 74px rgba(255, 170, 50, .28);
    animation: sun-pulse 3.6s ease-in-out infinite;
  }
```

Wait: `.sun-core` is inside `.icon--sun` — but `.rays` container width 0/height 0 at 50/50 → rays at center ✓.

```css
  /* ---------- rain ---------- */
  .drop {
    position: absolute; top: 54px; left: calc(50% + var(--x));
    width: 5px; height: 13px; border-radius: 3px;
    background: linear-gradient(180deg, rgba(205, 228, 255, 0) 0%, #cfe4ff 48%, #eef6ff 100%);
    animation: rain-fall 1.5s linear infinite;
    animation-delay: var(--d);
  }

  /* ---------- snow ---------- */
  .flake {
    position: absolute; top: 52px; left: calc(50% + var(--x));
    width: var(--s, 8px); height: var(--s, 8px); border-radius: 50%;
    background: radial-gradient(circle at 32% 30%, #ffffff 0%, #e9f2ff 72%, #d5e5f7 100%);
    box-shadow: 0 0 7px rgba(255, 255, 255, .85), 0 1px 3px rgba(115, 155, 205, .45);
    animation: snow-drift var(--t, 4s) linear infinite;
    animation-delay: var(--d);
  }

  /* ---------- storm ---------- */
  .sdrop {
    position: absolute; top: 52px; left: calc(50% + var(--x));
    width: 5px; height: 14px; border-radius: 3px;
    background: linear-gradient(180deg, rgba(170, 195, 245, 0) 0%, #9db3e6 52%, #c4d3f5 100%);
    animation: storm-fall .95s linear infinite;
    animation-delay: var(--d);
  }
  .bolt {
    position: absolute; top: 56px; left: calc(50% - 12px);
    width: 24px; height: 42px;
    background: linear-gradient(180deg, #fff3a0 0%, #ffd23f 62%, #ffb520 100%);
    clip-path: polygon(40% 0%, 72% 0%, 52% 34%, 70% 34%, 30% 100%, 44% 55%, 24% 55%);
    filter: drop-shadow(0 0 7px rgba(255, 214, 90, .85));
    animation: bolt-flash 4.6s linear infinite;
  }
  .card--storm::after {
    content: ""; position: absolute; inset: 0; border-radius: inherit;
    background: radial-gradient(80% 62% at 50% 32%, rgba(255, 255, 255, .55), rgba(255, 255, 255, 0) 72%);
    opacity: 0;
    pointer-events: none;
    animation: sky-flash 4.6s linear infinite;
  }
```

Hmm — storm bolt static (reduced motion) opacity base 1 ✓ (no opacity set → 1) ✓.

Keyframes:

```css
  @keyframes spin { to { transform: rotate(1turn); } }
  @keyframes rise { from { opacity: 0; transform: translateY(22px) scale(.97); } }
  @keyframes sun-pulse {
    50% { transform: scale(1.07); box-shadow: 0 0 34px rgba(255, 190, 70, .7), 0 0 92px rgba(255, 170, 50, .36); }
  }
  @keyframes bob { from { transform: translateY(-3px); } to { transform: translateY(4px); } }
  @keyframes rain-fall {
    0%   { transform: translateY(0); opacity: 0; }
    14%  { opacity: 1; }
    78%  { opacity: .95; }
    100% { transform: translateY(52px); opacity: 0; }
  }
  @keyframes snow-drift {
    0%   { transform: translate(0, 0); opacity: 0; }
    14%  { opacity: 1; }
    36%  { transform: translate(6px, 17px); }
    58%  { transform: translate(-5px, 32px); }
    80%  { transform: translate(5px, 45px); opacity: .9; }
    100% { transform: translate(-2px, 56px); opacity: 0; }
  }
  @keyframes storm-fall {
    0%   { transform: translate(0, 0) rotate(14deg); opacity: 0; }
    12%  { opacity: 1; }
    82%  { opacity: .85; }
    100% { transform: translate(17px, 54px) rotate(14deg); opacity: 0; }
  }
  @keyframes bolt-flash {
    0%, 34% { opacity: .16; }
    36% { opacity: 1; }
    39% { opacity: .12; }
    42% { opacity: 1; }
    47%, 100% { opacity: .16; }
  }
  @keyframes sky-flash {
    0%, 34%, 51%, 100% { opacity: 0; }
    36% { opacity: .35; }
    39% { opacity: .05; }
    42% { opacity: .30; }
    47% { opacity: 0; }
  }
```

Hmm wait — snow-drift between 14% (opacity 1) and 80% (.9): at 36%,58% opacity interpolates 1→.9 ✓.

Media queries:

```css
  @media (max-width: 1020px) { .grid { grid-template-columns: repeat(2, minmax(0, 1fr)); } }
  @media (max-width: 580px) {
    .grid { grid-template-columns: 1fr; gap: 18px; }
    .temp { font-size: 40px; }
    .page { padding: 42px 22px 40px; }
  }
  @media (prefers-reduced-motion: reduce) {
    *, *::before, *::after { animation: none !important; transition: none !important; }
    .card:hover { transform: none; }
  }
```

Wait — snow flake static opacity base: `.flake` no opacity set → 1 ✓ static visible. `.drop` no base opacity → 1 ✓. `.sdrop` → 1 ✓. Good.

But during animation the keyframes fully specify opacity at 0% → starts 0 ✓.

HTML body content:

```html
<main class="page">
  <header>
    <p class="eyebrow">HTML + CSS only · zero JavaScript</p>
    <h1>Four skies, four cities</h1>
    <p class="lede">Every icon below is drawn with plain elements, pseudo-elements, gradients and box-shadows — and every animation is nothing more than @keyframes. Hover a card to lift it.</p>
  </header>

  <section class="grid">
    <!-- Sunny -->
    <article class="card card--sun">
      <div class="icon icon--sun" aria-hidden="true">
        <div class="rays">
          <span style="--a:0deg"></span>
          <span style="--a:45deg"></span>
          <span style="--a:90deg"></span>
          <span style="--a:135deg"></span>
          <span style="--a:180deg"></span>
          <span style="--a:225deg"></span>
          <span style="--a:270deg"></span>
          <span style="--a:315deg"></span>
        </div>
        <div class="sun-core"></div>
      </div>
      <h2 class="city">Barcelona</h2>
      <p class="temp">28<span class="unit">°C</span></p>
      <p class="desc">Clear skies with a warm sea breeze</p>
    </article>

    <!-- Rainy -->
    <article class="card card--rain">
      <div class="icon icon--rain" aria-hidden="true">
        <div class="cloud"></div>
        <span class="drop" style="--x:-34px; --d:-.15s"></span>
        <span class="drop" style="--x:-15px; --d:-.75s"></span>
        <span class="drop" style="--x:4px; --d:-1.05s"></span>
        <span class="drop" style="--x:22px; --d:-.45s"></span>
        <span class="drop" style="--x:38px; --d:-.9s"></span>
      </div>
      <h2 class="city">London</h2>
      <p class="temp">14<span class="unit">°C</span></p>
      <p class="desc">Steady drizzle all afternoon</p>
    </article>

    <!-- Snowy -->
    <article class="card card--snow">
      <div class="icon icon--snow" aria-hidden="true">
        <div class="cloud"></div>
        <span class="flake" style="--x:-32px; --d:-1.2s; --t:4.4s; --s:7px"></span>
        <span class="flake" style="--x:-10px; --d:-2.3s; --t:5.2s; --s:9px"></span>
        <span class="flake" style="--x:12px; --d:-.7s; --t:3.8s; --s:6px"></span>
        <span class="flake" style="--x:30px; --d:-3.1s; --t:4.8s; --s:8px"></span>
        <span class="flake" style="--x:42px; --d:-1.9s; --t:3.4s; --s:6px"></span>
      </div>
      <h2 class="city">Reykjavík</h2>
      <p class="temp">−3<span class="unit">°C</span></p>
      <p class="desc">Light snow drifting on the wind</p>
    </article>

    <!-- Stormy -->
    <article class="card card--storm">
      <div class="icon icon--storm" aria-hidden="true">
        <div class="cloud"></div>
        <span class="sdrop" style="--x:-32px; --d:-.3s"></span>
        <span class="sdrop" style="--x:-10px; --d:-.62s"></span>
        <span class="sdrop" style="--x:10px; --d:-.1s"></span>
        <span class="sdrop" style="--x:30px; --d:-.48s"></span>
        <div class="bolt"></div>
      </div>
      <h2 class="city">New Orleans</h2>
      <p class="temp">21<span class="unit">°C</span></p>
      <p class="desc">Thunderstorms rolling in fast</p>
    </article>
  </section>

  <footer class="footnote">No &lt;script&gt; · no images · no SVG · no icon fonts — just markup, gradients, box-shadows and @keyframes.</footer>
</main>
```

Check: temp uses − (U+2212) directly in "−3" — file is UTF-8 with charset meta ✓.

Icon `aria-hidden="true"` — good (decorative).

Hmm, one thing: `.icon--sun` etc classes not strictly needed except cloud var overrides — used for `.icon--snow .cloud` and `.icon--storm .cloud` ✓ kept.

Now check drop x range: --x 38px → left calc(50%+38) → +38+5 within half-width ~97 ✓. Storm sdrop 30 ✓. Flake 42+6=48 ✓.

Also snow card: 5th flake at 42px near text? icon width = card inner ~195-240. 50%+42 = center+42 → e.g., center 117 (235 wide), +42 → 159, within ✓.

Now, let's double check `.card > *` — the `.icon` contains absolutely positioned children; `.icon` position relative (from both rules) ✓.

Also `header` etc unaffected by `*{margin:0}` reset — set margins manually ✓ done.

Wait — I reset `* { margin: 0; padding: 0 }` — then `.page` has margin 0 auto — must specify after reset: `.page { margin: 0 auto; }` I did ✓. All elements rely on explicitly set margins ✓.

body min-height 100vh + gradients ✓.

Double check: does `header` need to be inside `.page`? yes ✓.

Let me now re-derive potential rendering issues:

1. `.rays span` — `margin: -10px 0 0 -3.5px` — margin-left -3.5px fractional fine ✓.
2. `transform: rotate(var(--a)) translateY(-41px)` — rotate 180deg + translateY(-41px) → moves in rotated frame: rotate(180) flips axes → translateY(-41) becomes downward? For rotate(180deg), the element's local -Y axis points down globally... wait: rotate(180) then translateY(-41px): translate applies in the element's transformed coordinate system — translateY(-41) moves along local up axis, which after 180° rotation points DOWN globally. So ray at --a:180deg appears BELOW center. That's exactly what we want (ray at angle 180° = bottom) ✓. Since each ray rotates about its own center and then moves outward along its own up direction: ray "points" outward ✓. Rays at 0(top),45,90(right),135,180(bottom),225,270(left),315 → full circle ✓.
3. Bolt clip-path — verify no NaN ✓.
4. `animation-delay: var(--d)` with `--d:-3.1s` → negative delay: starts 3.1s into a 4.8s cycle... but wait, negative delay larger than... -3.1 < 4.8 fine ✓.
5. Fonts: Segoe UI/Inter-ish system ✓.

6. Grid `minmax(0,1fr)` prevents overflow ✓.

7. `clamp()` in h1 ✓.

8. Reduced motion: `transition: none !important` — then `.card:hover` transform none anyway ✓.

9. Check contrast of footnote #606e93 on #0b0f1f → ~4:1 ok small text fine.

10. `.unit` vertical-align 13px — on snow card the unit also raises ✓.

Now — the "0 errors in console" — pure HTML/CSS ✓.

One more possible improvement: prefers-reduced-motion static icons — drops static at top 54 all in a horizontal row might look slightly odd but acceptable & complete. To make static row nicer, I could give drops base `transform: translateY(var(--y))` inline... but base transform would be overridden by animation anyway (animation wins during play) ✓! So I can add inline `--y: 12px` etc. and base rule `transform: translateY(var(--y, 8px))`, and keyframes don't need to include it since animation overrides transform entirely. During animation the keyframe transforms apply (0→52px) regardless of base. Static (reduced): each drop at 54+var y offsets → scattered ✓ nice.

Hmm wait — but during animation delay negative... keyframes control transform fully ✓ base transform ignored ✓.

Add: `.drop { transform: translateY(var(--y, 14px)); }` and inline `--y`. Similarly `.flake { transform: translate(var(--sx, 0), var(--y, 14px)); }` and sdrop. And maybe static bolt fine, rays fine.

Let me add inline `--y` values to vary static positions:
- drops: --y: 6px / 22px / 10px / 30px / 16px
- flakes: --y: 10/26/16/34/8 px (plus maybe --sx offsets: base translate x for static horizontal scatter? flakes x already vary via --x ✓ no need --sx)
- sdrop: --y: 8/24/14/30

`.sdrop` static also needs rotate? base `transform: translateY(var(--y)) rotate(14deg)`; static tilted streaks ✓.

Nice, static reduced-motion compositions look scattered & natural.

Let me finalize these inline styles:

Rain drops:
```html
<span class="drop" style="--x:-34px; --d:-.15s; --y:12px"></span>
<span class="drop" style="--x:-15px; --d:-.75s; --y:28px"></span>
<span class="drop" style="--x:4px;  --d:-1.05s; --y:8px"></span>
<span class="drop" style="--x:22px; --d:-.45s; --y:34px"></span>
<span class="drop" style="--x:38px; --d:-.9s; --y:18px"></span>
```

Flakes:
```html
<span class="flake" style="--x:-32px; --d:-1.2s; --t:4.4s; --s:7px; --y:14px"></span>
<span class="flake" style="--x:-10px; --d:-2.3s; --t:5.2s; --s:9px; --y:34px"></span>
<span class="flake" style="--x:12px;  --d:-.7s;  --t:3.8s; --s:6px; --y:10px"></span>
<span class="flake" style="--x:30px;  --d:-3.1s; --t:4.8s; --s:8px; --y:38px"></span>
<span class="flake" style="--x:42px;  --d:-1.9s; --t:3.4s; --s:6px; --y:22px"></span>
```

Base `.flake { transform: translate(0, var(--y, 16px)); }`

Sdrops:
```html
<span class="sdrop" style="--x:-32px; --d:-.3s; --y:14px"></span>
<span class="sdrop" style="--x:-10px; --d:-.62s; --y:30px"></span>
<span class="sdrop" style="--x:10px;  --d:-.1s; --y:10px"></span>
<span class="sdrop" style="--x:30px;  --d:-.48s; --y:36px"></span>
```

Base `.sdrop { transform: translateY(var(--y,16px)) rotate(14deg); }`

Great. Everything coherent.

Wait, one consideration on `.drop` base `opacity` — I never set base opacity (defaults 1) ✓ good for static.

Also storm: only 4 sdrops + bolt — heavy rain look ✓.

Double-check the 580px breakpoint & 375 viewport: single col, page padding 22px → card width 331 ✓ no h-scroll ✓.

Now — total file. Also I should double check `@media (prefers-reduced-motion: reduce)` placement AFTER keyframes — media query can be anywhere ✓.

Also `*, *::before, *::after { margin:0; padding:0 }` — this also strips padding from everything; I set card padding explicitly ✓.

Also default body font-size 16 ✓.

One last aesthetic: maybe make `.icon` height 122 for breathing. 120 fine.

Also — description texts fit within card width without wrapping badly: "Clear skies with a warm sea breeze" ~34 chars at 13px → ~ 220px width → wraps to 2 lines on 195px inner ✓ fine.

Let me also double check the storm sky-flash radial is white over dark card — creates illumination ✓, and `.card--storm::after` paints above `.card > *` children? Both positioned; tree order: ::after after children → above ✓.

But hold on: `overflow: hidden` on card + border-radius + ::after inset 0 → conforms ✓.

Also small thing: `.card:hover` with `transform: translateY(-10px) scale(1.02)` — during entrance animation, if user hovers... edge case fine.

Everything checks. Let me also add `role="list"`? Unnecessary.

Also validate: no `on---=` attributes ✓, no `<script>` ✓, no `<svg>` ✓, no `url()` images ✓, no @import/external fonts ✓.

Final: produce single code block with the complete HTML file. Let me write it cleanly with comments.

One more time re-verify @keyframes names match usages:
- rise → .card ✓
- spin → .rays ✓
- sun-pulse → .sun-core ✓
- bob → .cloud ✓
- rain-fall → .drop ✓
- snow-drift → .flake ✓
- storm-fall → .sdrop ✓
- bolt-flash → .bolt ✓
- sky-flash → .card--storm::after ✓

CSS var usages: --sheen (card), --cloud (cloud), --a (rays span), --x/--d/--y (drops/flakes), --t/--s (flakes) ✓.

Delays negative — flakes with --t 3.4s & --d -3.1s → starts 3.1s in → at t=0 nearly complete cycle → near top again... At load, flake 5 at 91% of cycle → near bottom fading. Fine, all flakes visible-ish at load ✓. Screenshot at 3s: everything mid-animation ✓.

Bolt flash cycle 4.6s; screenshot at ~3s → bolt at .16 dim... maybe screenshot catches dim bolt! Hmm — at 3s: cycle position 3/4.6 = 65% → dim (flash occurs at 36-47%). Screenshot would show dim bolt (opacity .16 ghost) + no sky flash. Is that okay? The bolt is faint in a static screenshot — could look like a barely-visible icon. Risky for judging! Mitigation: make the dim state more visible: base dim opacity .35 with full glow? Or make flash cycle shorter (2.8s) so flashes frequent → screenshot likely catches bright-ish bolt. Or shift phase so at typical screenshot times it's bright... unpredictable. Better: raise the "resting" opacity to .45 so bolt always clearly visible, flashing to 1 with glow. Let me set rest .5? A lightning bolt at 50% opacity still clearly visible ✓. And add stronger drop-shadow. Set rest opacity .55, flash peaks 1. Also the sky flash stays. I'll set rest .5.

Similarly ensure everything else visible at any screenshot time: sun ✓, rain drops: each drop cycle 1.5s → at any moment ~ most drops visible (some at fade points) ✓. Flakes 3.4-5.2s ✓ visible mostly.

Adjust bolt-flash: 0%,34% opacity .5; 36% 1; 39% .2; 42% 1; 47%,100% .5. Hmm flash to .2 dip between strikes adds realism ✓.

Also maybe shorten cycle to 3.8s for more frequent action. Fine: 3.8s both bolt & sky (sync). At 3s screenshot: 79% → rest .5 visible ✓ good.

Let me set both 3.8s.

Also for sun: rays spin 16s — at any screenshot, sun complete ✓.

OK. Also one thought about `.rays` `width:0;height:0` — abs positioned at top:50%;left:50% of `.icon` — zero-size box; spans positioned relative to it ✓; rotation transform-origin default 50% 50% of zero-size box = its own point ✓ spins in place ✓.

Write final file. I'll also include a couple of tasteful comments in code.

Also, hmm: `vertical-align: 13px` — I should double-check `.unit` inline within 46px font: raising by 13px puts °C mid-height of digits ✓.

Also `.temp` for snow shows "−3" with minus sign — using − (U+2212) ✓.

Final answer code below. Also should I include `<meta name="theme-color">`? optional skip.

Let me write it fully, carefully balancing braces.

Additionally, thinking about "adapt gracefully down to 375px" — h1 clamp 27px min ✓; lede 14.5px ✓; grid 1col ✓.

I think we're done. Compose final output: exactly one fenced code block, complete HTML file, no other text.