Models 44

DeepSeek V4.1 Flash 1017

by DeepSeekReasoningClean
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Running live in a sandboxed frame. Click inside it before using the keyboard.

How it went

Total time
2 min 4 s
Cost
$0.024
Output tokens
33,622
Spent thinking
26,626 tokens
Speed
273 tok/s
Console errors
0
First token after
470 ms
First visible text after
1 min 44 s
Prompt tokens
382
Code size
17.4 KB
Finish reason
stop
Served by
DigitalOcean
Model id
deepseek/deepseek-v4.1-flash-1017
Reasoning sent
{"effort":"high"}
Max output
64,000 tokens
Generated
Nov 10, 2026

What it was asked

The prompt
“a "like" button in pure CSS, no JavaScript, that does a crazy animation when you click it”
System prompt, sent with every prompt
You are generating a self-contained web demo. It will be rendered automatically in a sandboxed iframe and compared side by side with the output of other AI models given the exact same task.

Output rules:
- Reply with exactly ONE fenced code block containing the complete file: ```html (or ```svg when the task asks for an SVG). No text before or after the code block.
- Everything must be inline: CSS in <style>, JavaScript in <script>. No external files, images, fonts or network requests, except the CDN URLs explicitly allowed by the task.
- Do not use localStorage, sessionStorage, cookies, IndexedDB, alert(), confirm(), prompt() or window.open(): they are blocked in the sandbox and will throw.
- The page must look right in a 1280×800 viewport and adapt gracefully down to 375px wide. No horizontal scrollbar.
- Something meaningful must be visible on first paint: a screenshot is taken automatically about 3 seconds after load, without any interaction.
- Everything that makes the demo interesting must be visible within the first seconds: nothing hidden behind a high score, a later level or a long play session.
- Games must start in a self-playing demo mode (a simple AI plays) behind a "Click or press a key to start" message, so the game can be judged in action without playing.
- The iframe only receives keyboard events after the user clicks it: if the demo uses the keyboard, display a clear "Click or press a key to start" message.
- The code must run with zero errors in the console of the latest Chrome.

Code run-1.html · 562 lines

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Pure CSS Like Button</title>
<style>
  *, *::before, *::after { box-sizing: border-box; }

  html, body { height: 100%; margin: 0; }

  body {
    background: #07040e;
    color: #ece6ff;
    font-family: ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
    overflow: hidden;
    -webkit-font-smoothing: antialiased;
  }

  /* ---------------- stage ---------------- */
  .stage {
    position: fixed;
    inset: 0;
    display: grid;
    place-items: center;
    overflow: hidden;
    user-select: none;
    -webkit-user-select: none;
    -webkit-tap-highlight-color: transparent;
    background:
      radial-gradient(900px 700px at 50% 16%, rgba(168,85,247,.20), transparent 62%),
      radial-gradient(820px 620px at 86% 88%, rgba(255,46,131,.15), transparent 60%),
      radial-gradient(720px 600px at 10% 76%, rgba(34,211,238,.11), transparent 60%),
      #07040e;
  }

  /* ---------------- ambient floating hearts ---------------- */
  .bg { position: absolute; inset: 0; overflow: hidden; pointer-events: none; }

  .bg i {
    position: absolute;
    bottom: -70px;
    left: var(--x, 10%);
    width: 40px;
    height: 40px;
    background: var(--c, #ff2e83);
    opacity: 0;
    clip-path: polygon(50% 96%, 36% 82%, 22% 68%, 11% 53%, 6% 38%, 10% 23%, 21% 13%, 33% 13%, 42% 19%, 50% 30%, 58% 19%, 67% 13%, 79% 13%, 90% 23%, 94% 38%, 89% 53%, 78% 68%, 64% 82%);
    animation: floatUp var(--dur, 20s) linear var(--del, 0s) infinite;
  }

  @keyframes floatUp {
    0%   { transform: translateY(0) rotate(-14deg) scale(calc(var(--s, 1) * .7)); opacity: 0; }
    12%  { opacity: var(--o, .12); }
    85%  { opacity: var(--o, .12); }
    100% { transform: translateY(-108vh) rotate(14deg) scale(var(--s, 1)); opacity: 0; }
  }

  /* ---------------- top caption ---------------- */
  .topbar {
    position: absolute;
    top: 26px; left: 0; right: 0;
    text-align: center;
    font-size: 11px;
    font-weight: 600;
    letter-spacing: .34em;
    text-transform: uppercase;
    color: rgba(236,230,255,.34);
    pointer-events: none;
  }

  /* ---------------- the hidden checkbox ---------------- */
  .like-input {
    position: absolute;
    width: 1px; height: 1px;
    margin: 0; padding: 0; border: 0;
    opacity: 0;
    pointer-events: none;
    clip-path: inset(50%);
  }

  /* ---------------- screen flash ---------------- */
  .flash {
    position: absolute;
    inset: 0;
    pointer-events: none;
    opacity: 0;
    mix-blend-mode: screen;
    background: radial-gradient(circle at 50% 46%, rgba(255,46,131,.65), rgba(168,85,247,.24) 32%, transparent 64%);
  }
  #like:checked ~ .flash { animation: flashOut .8s ease-out; }

  @keyframes flashOut {
    0%   { opacity: 0; }
    14%  { opacity: .9; }
    100% { opacity: 0; }
  }

  /* ---------------- scene ---------------- */
  .scene {
    position: relative;
    display: grid;
    justify-items: center;
    gap: 24px;
    padding: 8px;
  }

  #like:checked ~ .scene {
    animation: shake .75s cubic-bezier(.36,.07,.19,.97) both;
  }

  @keyframes shake {
    0%, 100% { transform: translate(0,0) rotate(0deg); }
    12% { transform: translate(-9px, 5px) rotate(-1.4deg); }
    28% { transform: translate(10px, -6px) rotate(1.5deg); }
    44% { transform: translate(-7px, 4px) rotate(-1.1deg); }
    60% { transform: translate(6px, -3px) rotate(.8deg); }
    78% { transform: translate(-3px, 1px) rotate(-.35deg); }
  }

  /* ---------------- the button ---------------- */
  .like {
    position: relative;
    display: grid;
    place-items: center;
    width: 180px;
    height: 180px;
    border-radius: 50%;
    cursor: pointer;
    background:
      radial-gradient(circle at 50% 24%, rgba(255,255,255,.11), rgba(255,255,255,.03) 55%, rgba(255,255,255,0) 72%),
      rgba(255,255,255,.02);
    border: 1px solid rgba(255,255,255,.14);
    box-shadow:
      0 30px 70px -30px rgba(255,46,131,.55),
      0 12px 30px -18px rgba(0,0,0,.9),
      inset 0 1px 0 rgba(255,255,255,.18),
      inset 0 -24px 46px -24px rgba(168,85,247,.5);
    transition: transform .3s cubic-bezier(.2,1.3,.4,1), box-shadow .3s, border-color .3s;
    touch-action: manipulation;
  }

  @media (hover: hover) {
    .like:hover {
      transform: translateY(-4px) scale(1.035);
      border-color: rgba(255,255,255,.24);
      box-shadow:
        0 44px 90px -32px rgba(255,46,131,.75),
        0 12px 30px -18px rgba(0,0,0,.9),
        inset 0 1px 0 rgba(255,255,255,.24),
        inset 0 -24px 46px -24px rgba(168,85,247,.6);
    }
  }

  .like:active { transform: scale(.94); }

  #like:checked ~ .scene .like {
    animation: punch .62s cubic-bezier(.2,1.5,.4,1) both;
  }

  @keyframes punch {
    0%   { transform: scale(.86) rotate(0deg); }
    32%  { transform: scale(1.17) rotate(-3.5deg); }
    54%  { transform: scale(.95) rotate(2.5deg); }
    74%  { transform: scale(1.07) rotate(-1.2deg); }
    100% { transform: scale(1) rotate(0deg); }
  }

  #like:focus-visible ~ .scene .like {
    outline: 3px solid rgba(34,211,238,.85);
    outline-offset: 7px;
  }

  /* glow behind the button */
  .glow {
    position: absolute;
    inset: -42%;
    border-radius: 50%;
    pointer-events: none;
    background: radial-gradient(circle, rgba(255,46,131,.6), rgba(168,85,247,.2) 44%, transparent 71%);
    filter: blur(20px);
    opacity: .45;
    transition: opacity .5s ease;
    animation: glowPulse 5s ease-in-out infinite;
  }

  #like:checked ~ .scene .glow { opacity: 1; }

  @keyframes glowPulse {
    0%, 100% { transform: scale(.88); }
    50%      { transform: scale(1.06); }
  }

  /* shockwave rings */
  .ring {
    position: absolute;
    inset: 0;
    border-radius: 50%;
    border: 3px solid rgba(255,77,109,.9);
    opacity: 0;
    pointer-events: none;
  }
  .ring.r2 { border-color: rgba(168,85,247,.85); }
  .ring.r3 { border-color: rgba(34,211,238,.8); }

  #like:checked ~ .scene .ring { animation: ringOut 1.15s cubic-bezier(.15,.7,.3,1) forwards; }
  #like:checked ~ .scene .ring.r1 { animation-delay: 0s; }
  #like:checked ~ .scene .ring.r2 { animation-delay: .13s; }
  #like:checked ~ .scene .ring.r3 { animation-delay: .26s; }

  @keyframes ringOut {
    0%   { transform: scale(.5); opacity: .95; border-width: 9px; }
    65%  { opacity: .35; }
    100% { transform: scale(2.5); opacity: 0; border-width: 1px; }
  }

  /* idle drifting specks */
  .idle {
    position: absolute;
    inset: 0;
    pointer-events: none;
    z-index: 2;
    transition: opacity .3s ease;
  }

  .idle i {
    position: absolute;
    left: 50%; top: 50%;
    width: 6px; height: 6px;
    margin: -3px 0 0 -3px;
    border-radius: 50%;
    background: var(--c, #ff8fbb);
    opacity: 0;
    animation: idleDrift 3.6s ease-out var(--d, 0s) infinite;
  }

  #like:checked ~ .scene .idle { opacity: 0; }

  @keyframes idleDrift {
    0%   { transform: translate(0,0) scale(.2); opacity: 0; }
    28%  { opacity: .85; }
    100% { transform: translate(var(--tx, 0px), var(--ty, -40px)) scale(.95); opacity: 0; }
  }

  /* ---------------- the heart ---------------- */
  .heart {
    position: relative;
    z-index: 4;
    width: 86px;
    height: 86px;
    overflow: visible;
    filter: drop-shadow(0 0 12px rgba(255,46,131,.35));
    transition: filter .35s ease;
  }

  #like:not(:checked) ~ .scene .heart { animation: breathe 3.4s ease-in-out infinite; }

  #like:checked ~ .scene .heart {
    filter: drop-shadow(0 0 16px rgba(255,46,131,.95)) drop-shadow(0 0 42px rgba(255,46,131,.6));
  }

  @keyframes breathe {
    0%, 100% { transform: scale(1); }
    50%      { transform: scale(1.075); }
  }

  .ho {
    fill: none;
    stroke: rgba(236,230,255,.55);
    stroke-width: 2;
    stroke-linejoin: round;
    vector-effect: non-scaling-stroke;
    transition: opacity .25s ease;
  }

  #like:checked ~ .scene .ho { opacity: 0; }

  .hfw {
    transform-box: view-box;
    transform-origin: 12px 12px;
    transform: scale(0);
    opacity: 0;
  }

  #like:checked ~ .scene .hfw {
    animation: heartPop .6s cubic-bezier(.16,1.35,.42,1) forwards;
  }

  @keyframes heartPop {
    0%   { transform: scale(0);    opacity: 0; }
    35%  { transform: scale(1.32); opacity: 1; }
    60%  { transform: scale(.92);  opacity: 1; }
    80%  { transform: scale(1.06); opacity: 1; }
    100% { transform: scale(1);    opacity: 1; }
  }

  /* ---------------- the burst ---------------- */
  .burst {
    position: absolute;
    inset: 0;
    pointer-events: none;
    z-index: 6;
  }

  .burst i {
    position: absolute;
    left: 50%; top: 50%;
    width: 16px; height: 16px;
    margin: -8px 0 0 -8px;
    background: var(--c, #ff2e83);
    border-radius: 50%;
    opacity: 0;
    transform: scale(0);
    will-change: transform, opacity;
  }

  .burst .hr {
    border-radius: 0;
    clip-path: polygon(50% 96%, 36% 82%, 22% 68%, 11% 53%, 6% 38%, 10% 23%, 21% 13%, 33% 13%, 42% 19%, 50% 30%, 58% 19%, 67% 13%, 79% 13%, 90% 23%, 94% 38%, 89% 53%, 78% 68%, 64% 82%);
  }

  .burst .st {
    border-radius: 0;
    clip-path: polygon(50% 0%, 61% 39%, 100% 50%, 61% 61%, 50% 100%, 39% 61%, 0% 50%, 39% 39%);
  }

  .burst .dm {
    border-radius: 0;
    clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%);
  }

  .burst .br {
    width: 8px; height: 18px;
    margin: -9px 0 0 -4px;
    border-radius: 3px;
  }

  #like:checked ~ .scene .burst i {
    animation: sparkFly var(--dur, 1.2s) cubic-bezier(.15,.75,.3,1) var(--d, 0s) forwards;
  }

  @keyframes sparkFly {
    0% {
      transform: translate(0,0) rotate(0deg) scale(0);
      opacity: 0;
    }
    8% { opacity: 1; }
    50% {
      transform: translate(var(--tx, 0px), var(--ty, 0px)) rotate(var(--rot, 0deg)) scale(var(--k, 1));
      opacity: 1;
    }
    100% {
      transform: translate(calc(var(--tx, 0px) * var(--sp, 1.5)), calc(var(--ty, 0px) * var(--sp, 1.5) + var(--g, 80px))) rotate(calc(var(--rot, 0deg) * 2)) scale(.05);
      opacity: 0;
    }
  }

  /* ---------------- +1 ---------------- */
  .plus {
    position: absolute;
    left: 63%; top: 30%;
    z-index: 7;
    font-size: 23px;
    font-weight: 800;
    color: #ff6ba6;
    text-shadow: 0 0 18px rgba(255,46,131,.95);
    opacity: 0;
    pointer-events: none;
  }

  #like:checked ~ .scene .plus { animation: plusFly 1.15s ease-out forwards; }

  @keyframes plusFly {
    0%   { opacity: 0; transform: translate(0,0) scale(.4); }
    20%  { opacity: 1; transform: translate(7px,-20px) scale(1.15); }
    100% { opacity: 0; transform: translate(38px,-88px) scale(1); }
  }

  /* ---------------- caption under the button ---------------- */
  .under {
    display: grid;
    justify-items: center;
    gap: 9px;
    text-align: center;
  }

  .counter {
    position: relative;
    width: 190px;
    height: 30px;
    overflow: hidden;
  }

  .counter span {
    position: absolute;
    inset: 0;
    display: flex;
    align-items: center;
    justify-content: center;
    gap: 7px;
    font-size: 19px;
    font-weight: 700;
    letter-spacing: .02em;
    font-variant-numeric: tabular-nums;
    color: rgba(236,230,255,.78);
    transition: transform .45s cubic-bezier(.2,1.3,.4,1), opacity .35s ease, color .3s ease;
  }

  .counter em {
    font-style: normal;
    font-size: 11px;
    font-weight: 600;
    letter-spacing: .18em;
    text-transform: uppercase;
    opacity: .55;
  }

  .counter .new {
    transform: translateY(115%);
    opacity: 0;
    color: #ff6ba6;
  }

  #like:checked ~ .scene .counter .old { transform: translateY(-115%); opacity: 0; }
  #like:checked ~ .scene .counter .new { transform: translateY(0); opacity: 1; }

  .hint {
    position: relative;
    height: 18px;
    width: 260px;
  }

  .hint span {
    position: absolute;
    inset: 0;
    font-size: 11.5px;
    font-weight: 600;
    letter-spacing: .18em;
    text-transform: uppercase;
    color: rgba(236,230,255,.36);
    transition: opacity .3s ease, transform .3s ease;
  }

  .hint-b {
    opacity: 0;
    transform: translateY(9px);
    color: #ff8fbb;
  }

  #like:checked ~ .scene .hint-a { opacity: 0; transform: translateY(-9px); }
  #like:checked ~ .scene .hint-b { opacity: 1; transform: translateY(0); }

  /* ---------------- small screens ---------------- */
  @media (max-width: 480px) {
    .like { width: 148px; height: 148px; }
    .heart { width: 70px; height: 70px; }
    .topbar { top: 18px; font-size: 9px; letter-spacing: .24em; }
    .scene { gap: 20px; }
    .counter { width: 168px; }
    .hint { width: 220px; }
    .hint span { font-size: 10px; letter-spacing: .14em; }
  }
</style>
</head>
<body>

<div class="stage">

  <!-- ambient background -->
  <div class="bg" aria-hidden="true">
    <i style="--x:4%;--s:1.1;--o:.10;--dur:22s;--del:-3s;--c:#ff2e83"></i>
    <i style="--x:14%;--s:.7;--o:.14;--dur:17s;--del:-9s;--c:#a855f7"></i>
    <i style="--x:26%;--s:.9;--o:.08;--dur:25s;--del:-14s;--c:#22d3ee"></i>
    <i style="--x:38%;--s:1.3;--o:.07;--dur:29s;--del:-20s;--c:#ff2e83"></i>
    <i style="--x:52%;--s:.8;--o:.11;--dur:19s;--del:-6s;--c:#fbbf24"></i>
    <i style="--x:64%;--s:1;--o:.09;--dur:23s;--del:-16s;--c:#a855f7"></i>
    <i style="--x:76%;--s:.6;--o:.16;--dur:15s;--del:-11s;--c:#ff2e83"></i>
    <i style="--x:86%;--s:1.2;--o:.08;--dur:27s;--del:-1s;--c:#22d3ee"></i>
    <i style="--x:95%;--s:.85;--o:.12;--dur:21s;--del:-19s;--c:#fbbf24"></i>
  </div>

  <div class="topbar">Pure CSS &middot; No JavaScript</div>

  <!-- the only interactive element: a checkbox -->
  <input type="checkbox" id="like" class="like-input" aria-label="Like this post">

  <div class="flash" aria-hidden="true"></div>

  <div class="scene">

    <label class="like" for="like">
      <span class="glow" aria-hidden="true"></span>

      <span class="ring r1" aria-hidden="true"></span>
      <span class="ring r2" aria-hidden="true"></span>
      <span class="ring r3" aria-hidden="true"></span>

      <span class="idle" aria-hidden="true">
        <i style="--tx:44px;--ty:-52px;--d:0s;--c:#ff8fbb"></i>
        <i style="--tx:-52px;--ty:-30px;--d:.6s;--c:#a855f7"></i>
        <i style="--tx:56px;--ty:26px;--d:1.2s;--c:#22d3ee"></i>
        <i style="--tx:-38px;--ty:54px;--d:1.8s;--c:#fbbf24"></i>
        <i style="--tx:12px;--ty:-64px;--d:2.4s;--c:#ff2e83"></i>
        <i style="--tx:-60px;--ty:6px;--d:3s;--c:#ff8fbb"></i>
      </span>

      <svg class="heart" viewBox="0 0 24 24" aria-hidden="true">
        <defs>
          <linearGradient id="likeGrad" x1="0%" y1="0%" x2="100%" y2="100%">
            <stop offset="0%" stop-color="#ffa3cb"/>
            <stop offset="42%" stop-color="#ff2e83"/>
            <stop offset="100%" stop-color="#b5179e"/>
          </linearGradient>
        </defs>
        <g class="hfw">
          <path class="hf" fill="url(#likeGrad)" d="M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z"/>
        </g>
        <path class="ho" d="M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z"/>
      </svg>

      <span class="burst" aria-hidden="true">
        <i class="hr" style="--tx:0px;--ty:-140px;--c:#ff2e83;--rot:60deg;--k:1.15;--d:0s;--sp:1.5;--g:90px"></i>
        <i class="st" style="--tx:96px;--ty:-104px;--c:#fbbf24;--rot:120deg;--k:.95;--d:.02s"></i>
        <i style="--tx:140px;--ty:-8px;--c:#22d3ee;--rot:0deg;--k:.85;--d:.04s"></i>
        <i class="dm" style="--tx:104px;--ty:96px;--c:#a855f7;--rot:45deg;--k:1.05;--d:.01s"></i>
        <i style="--tx:-6px;--ty:146px;--c:#ff2e83;--rot:0deg;--k:1;--d:.03s"></i>
        <i class="hr" style="--tx:-100px;--ty:104px;--c:#fbbf24;--rot:-60deg;--k:1.1;--d:.05s"></i>
        <i class="st" style="--tx:-142px;--ty:0px;--c:#22d3ee;--rot:-120deg;--k:.9;--d:.02s"></i>
        <i style="--tx:-104px;--ty:-100px;--c:#a855f7;--rot:0deg;--k:.95;--d:.06s"></i>
        <i class="br" style="--tx:52px;--ty:-168px;--c:#ff8fbb;--rot:200deg;--k:1;--d:.07s"></i>
        <i class="br" style="--tx:168px;--ty:60px;--c:#fbbf24;--rot:80deg;--k:1;--d:.03s"></i>
        <i class="br" style="--tx:-56px;--ty:166px;--c:#22d3ee;--rot:-140deg;--k:1;--d:.08s"></i>
        <i class="br" style="--tx:-168px;--ty:-58px;--c:#ff2e83;--rot:320deg;--k:1;--d:.05s"></i>
        <i class="hr" style="--tx:128px;--ty:-132px;--c:#a855f7;--rot:180deg;--k:.8;--d:.09s"></i>
        <i class="st" style="--tx:-132px;--ty:128px;--c:#ff2e83;--rot:-40deg;--k:.75;--d:.1s"></i>
        <i class="hr" style="--tx:0px;--ty:-196px;--c:#fbbf24;--rot:30deg;--k:.9;--d:.11s;--sp:1.3"></i>
        <i class="dm" style="--tx:196px;--ty:0px;--c:#ff2e83;--rot:15deg;--k:.8;--d:.06s;--sp:1.3"></i>
        <i class="dm" style="--tx:-196px;--ty:6px;--c:#22d3ee;--rot:-15deg;--k:.8;--d:.07s;--sp:1.3"></i>
        <i style="--tx:4px;--ty:196px;--c:#a855f7;--rot:0deg;--k:.85;--d:.12s;--sp:1.3"></i>
        <i class="st" style="--tx:70px;--ty:-196px;--c:#ff8fbb;--rot:90deg;--k:.7;--d:.13s"></i>
        <i class="hr" style="--tx:-190px;--ty:-70px;--c:#22d3ee;--rot:-90deg;--k:.7;--d:.14s"></i>
      </span>

      <span class="plus" aria-hidden="true">+1</span>
    </label>

    <div class="under">
      <div class="counter">
        <span class="old">12,847 <em>likes</em></span>
        <span class="new">12,848 <em>likes</em></span>
      </div>
      <div class="hint">
        <span class="hint-a">Click the heart</span>
        <span class="hint-b">Liked! Click again to undo</span>
      </div>
    </div>

  </div>
</div>

</body>
</html>
Reasoning trace (26,626 tokens)
The task: a "like" button in pure CSS, no JavaScript, with a crazy animation on click. Pure CSS means use checkbox hack / label + input:checked. We can build particle bursts, hearts, confetti, etc. using sibling selectors.

Let me design a beautiful demo page: a dark gradient background, a big like button (heart or thumbs up), and when checked, a crazy animation: heart pops, scales, screen shake, particles radiate, rings expand, confetti falls, sparkles, text "LIKED!" appears, counter increments (use two spans for digits, one shown when checked).

Pure CSS, no JS at all. Must be visible on first paint — the button is visible; it says "Click the heart". No self-playing demo needed since it's not a game. But maybe we could add some ambient animation so it's interesting in screenshot. I could add a subtle idle pulse.

Constraint: the click animation only shows on click, and screenshot is at 3s without interaction. So the static state should still look gorgeous: glowing heart, particles hinting. Maybe add a continuous ambient animation (floating hearts in background) so it looks alive in the screenshot.

Actually, could we auto-demo? Pure CSS could animate the checkbox... no, can't set checked. But we could use CSS animations to make an automatic demo of the "burst" repeatedly on a separate decorative element? Hmm, that could be confusing. Alternatively use an animation-delay trick: a decorative heart in the corner that periodically bursts on its own to show off the effect. That's a nice touch: "auto-demo" of the animation, plus the real button.

Let me do: left side... actually keep it centered, single focus.

Design:
- Full-screen dark radial gradient background (deep purple/indigo).
- Floating background hearts/sparkles with CSS animations (ambient).
- Center: a card, glassy, with the like button.
- The like button: a big heart shape made with CSS (using pseudo-elements or an SVG path? "Pure CSS" — inline SVG is fine, it's not JS, but let's do pure CSS heart with two rounded squares rotated... Actually a nice heart can be made with a div with ::before/::after circles and a rotated square). Or use CSS clip-path / mask with an SVG path in CSS? We can't use external images but data URIs are fine? "No external files, images, fonts" — data URI is inline, arguably fine, but let's avoid.

Simplest robust heart: 
```
.heart { width: 100px; height: 90px; position: relative; }
.heart::before, .heart::after { content:''; position:absolute; width:52px; height:80px; background: currentColor; border-radius: 50px 50px 0 0; }
.heart::before { left:50px; transform: rotate(-45deg); transform-origin: 0 100%; }
.heart::after { left:0; transform: rotate(45deg); transform-origin: 100% 100%; }
```
That's the classic. Hmm, but with gradient fill it's tricky. Could use a radial-gradient background on the heart parts. Or use clip-path with polygon? A heart via clip-path path() function: `clip-path: path("M50,90 ...")` — path() in clip-path is supported in Chrome. That could work nicely and allow gradient fill on a single element. But path() with clip-path only supports fixed px coordinates (no scaling by percentage). Since we can set an explicit size, it's fine.

Actually easier: use an inline SVG heart inside the label. SVG is inline HTML, no external file. "Pure CSS, no JavaScript" — SVG is fine and gives crisp shapes, and we can animate with CSS. Let's use inline SVG for the heart for quality. Hmm, but some might thing it's cheating. It's fine — no JS is the requirement. But maybe more impressive to do it purely with divs. I'll use inline SVG for the heart glyph — it's still pure CSS animation.

Hmm, let me reconsider: keep it robust. Use SVG heart path with gradient stroke/fill. Particles: divs with heart/star shapes? Simpler: small circles and squares rotated, plus emoji-free.

Let's plan the animation on :checked:

1. Button scales up (punch) then settles, with a squash-stretch keyframe.
2. Heart fill goes from outline/gray to vibrant gradient (fill transition) — with SVG, use `fill` transitions on the path.
3. Burst of 12-16 particles radiating outward with rotation, different delays/distances via nth-child, using CSS custom properties --tx --ty --r.
4. Two expanding rings (shockwave).
5. Screen shake of the whole card / page.
6. Confetti pieces falling from top of the card.
7. Text "LIKED!" swap with the counter 128 -> 129, sliding up.
8. Sparkle twinkles.
9. Background hue shift / glow.

Unchecking (click again) should reverse gracefully — animations only run when checked, so unchecking resets instantly. That's acceptable.

Key trick: `input[type=checkbox]` visually hidden, `<label for>` wrapping everything so clicking anywhere on the card toggles. But careful: if the label wraps the whole page, clicking anywhere toggles. That's fine and makes it forgiving. But an "unlike" on second click is fine too.

Actually maybe better: label contains the button only, and the surrounding card. Let's have the label be the heart button area, and the effects triggered via `:has()` or sibling combinator from the input. Input must be a sibling of things it affects, or use `:has()` on body. Modern Chrome supports `:has()`. Safest: put the checkbox as first child of a wrapper, then use `input:checked ~ .stage .heart` etc. Let's structure:

```html
<div class="scene">
  <input type="checkbox" id="like" class="like-input">
  <label for="like" class="card">
    ... everything ...
  </label>
</div>
```
Wait, sibling selector requires input and label to be siblings: yes. `#like:checked ~ .card ...` works.

But careful: clicking the label toggles the checkbox. Good.

Now, animations must restart each time. Since :checked adds animation, unchecking removes it, rechecking restarts. Good.

Let's write careful CSS.

Layout:
- body: display grid place-items center, min-height 100vh, background: radial-gradient + animated hue.
- .scene: position relative.
- .card (label): a glassy rounded rectangle ~ 380x420? Or just a button-less presentation. Maybe:
  - Ambient floating hearts behind.
  - The pill "button" contains a heart icon + "Like" text + count.
  
Classic like button: pill with heart icon and number. On click, heart bursts. Let's do a big round heart button (like Instagram's double-tap heart) with particle burst, and below it a counter.

Design decision: Big circular glass button, 180px diameter, with a heart SVG inside that's outlined (stroke) when unchecked, and filled with a red-pink gradient when checked. On check: shockwave rings, particle burst, confetti, screen shake, count text changes, "LIKED!" label appears, plus a floating "+1".

Let's write it.

HTML:

```html
<div class="scene">
  <input type="checkbox" id="like" class="like-input" aria-label="Like">
  <label class="like" for="like">
    <span class="aura"></span>
    <span class="ring ring-1"></span>
    <span class="ring ring-2"></span>
    <span class="ring ring-3"></span>
    <svg class="heart" viewBox="0 0 24 24" ...>
      <defs><linearGradient id="g">...</linearGradient></defs>
      <path class="heart-path" d="..."/>
    </svg>
    <span class="sparks">... 12 spans ...</span>
    <span class="burst"> ... </span>
  </label>
  <div class="caption"> ... </div>
</div>
```

Hmm, but the caption needs to be a sibling after the input too so it can be styled with `:checked ~`. Let's do:

```html
<div class="scene">
  <input type="checkbox" id="like" class="like-input">
  <label class="like" for="like"> ...heart... </label>
  <div class="meta">
    <div class="count"><span class="count-old">12,847</span><span class="count-new">12,848</span></div>
    <div class="hint">Click the heart</div>
  </div>
  <div class="confetti">...</div>
</div>
```
Wait but the confetti should be positioned over the scene. Put it inside .scene as a sibling with position absolute, pointer-events none.

And the "+1" floating.

CSS selectors: `#like:checked ~ .like` etc. Also `#like:checked ~ .meta .count-old { ... }`.

Note: label must not contain the input? It's fine either way; here input is before label.

Hmm — one issue: clicking the label toggles input. But also there's the `:focus-visible` style. Fine.

Now the heart path. Standard 24x24 heart path (Material): `M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z`

Use fill with gradient when checked, and outline when unchecked. For the outline version, use stroke with fill none... but the same path with both fill and stroke: set fill: transparent? Let's do: path has `fill: none; stroke: rgba(255,255,255,.5); stroke-width: 1.6;` unchecked. Checked: `fill: url(#grad); stroke: url(#grad)`. Transition fill/stroke over 0.2s. Note: transitioning between `none` and a paint server may not animate smoothly but will snap — acceptable. Actually Chrome can transition fill from `none`? It doesn't interpolate; it jumps. Fine, we want a punchy change anyway.

Alternatively, keep two paths: one outline path always, and one filled path with clip/scale from 0 → 1. Scale animation of a filled heart from center gives a nice "pop". Let's do that: `.heart-fill { transform: scale(0); transform-origin: center; }` and on checked `animation: pop .5s`. With SVG and transform-box: fill-box, transform-origin: center. That works in Chrome.

Hmm, careful with SVG transforms — need `transform-box: fill-box` for percentage origins. Let's set `transform-origin: 50% 50%; transform-box: fill-box;`.

Simpler and safer: put the filled heart as its own inline SVG element scaled with CSS `scale`. Two stacked SVGs. Actually keep one SVG with two paths and use transform-box: fill-box on the fill path. Should be OK in Chrome. I'll do that.

Particles: I'll create a bunch of small spans inside `.sparks`, each positioned at center of the button, each with custom properties for direction. On checked, animate with keyframes using `translate(var(--x), var(--y))`. But CSS custom properties in keyframes: we can animate transform from `translate(0,0) scale(0)` to `translate(var(--tx), var(--ty)) scale(1)`. Using var() inside keyframes works (the var is resolved per-element). Yes, that works in Chrome.

Each spark: different shape — some circles, some hearts (tiny), some stars (rotated squares). Let's give different sizes/colors via nth-child.

Also each spark needs `animation-delay` staggered slightly and `animation-fill-mode: both`? On unchecked they should be invisible: opacity 0, scale 0.

Keyframes:
```
@keyframes spark {
  0% { transform: translate(-50%,-50%) rotate(0deg) scale(0); opacity: 0; }
  15% { opacity: 1; }
  60% { transform: translate(calc(-50% + var(--tx)), calc(-50% + var(--ty))) rotate(var(--rot)) scale(1); opacity: 1;}
  100% { transform: translate(calc(-50% + var(--tx)*1.6), calc(-50% + var(--ty)*1.6 + 30px)) rotate(calc(var(--rot)*2)) scale(.2); opacity: 0; }
}
```
Hmm, calc with var multiplication: `calc(var(--tx) * 1.6)` — multiplying a length by a number is fine: `calc(var(--tx) * 1.6)` — valid.

But careful, `translate(-50%,-50%)` plus the offsets requires the spark to be at the center with left:50%, top:50%. Actually, I'd rather position them with left:50%;top:50% and use `margin` offsets... Simpler: set `.spark { position:absolute; left:50%; top:50%; width:...; }` and transform translate(-50%,-50%) as the base. Then in keyframes include the -50%,-50%. That's fine as written above.

Hmm, but with opacity 0 in the default state and `animation-fill-mode: both`, when unchecked the animation is not applied at all so the base state applies: opacity 0, transform translate(-50%,-50%) scale(0). Good.

Rings: expanding circles with border, scale from .3 to 2.2, opacity fade.

Confetti: falling rectangles from the top of the scene, rotating. Position absolute, top: -20px? They should fall over the card. Use a container `.confetti` spanning the scene with overflow visible.

Actually, to keep it contained, let's have the confetti fall within a fixed area around the button — like a burst upward then fall. Maybe simpler: confetti pieces that shoot upward from the heart and fall down with gravity (a two-stage keyframe).

Keep the number of animated elements reasonable.

Screen shake: apply to `.scene` on checked: `animation: shake .5s`. Shake translates and rotates slightly.

Ambient background: floating blurred hearts slowly rising, always animating. Also a subtle glow behind the button that pulses.

Additionally: a "LIKED!" text that pops in above the button, and the counter rolls.

Text: the counter "12,847" → "12,848". Implement with two spans stacked in a fixed-height overflow hidden box; on checked, translate up by 100%. Like a slot machine roll.

Hint text: "Click the heart" changes to "Click again to undo"? Let's do "Tap the heart" → "You liked it!". Use two spans cross-fading.

Let me also add keyboard support: the checkbox is focusable, space toggles it. Good.

Now, the "crazy" factor — let's add:
- Heartbeat pulse loop while checked (subtle).
- Rainbow hue-rotate on the glow behind (subtle).
- The whole background flashes with a radial glow burst on check.

Also add a shockwave of the ring.

Let me think about the initial screenshot: at 3s, unchecked state. Should look good: dark page, big glowing outlined heart in a glass circle, ambient floating hearts, counter, hint. Plus maybe an idle "breathing" animation on the heart. Good.

Should I add an auto-demo? The task says games must start in demo mode; this isn't a game. But to show off the animation in the screenshot... Screenshot is at 3s without interaction, so the checked state won't show. Hmm, that reduces "visible interestingness". Maybe I can add a second decorative element that auto-plays the burst? That could be a nice "preview" but might be confusing/duplicative.

Alternative clever trick: use CSS animation on the input's `:checked`... no.

Another idea: make an automatic "demo" heart in the corner that continuously runs the burst animation loop so the viewer sees the effect. Hmm. I think a cleaner approach: an ambient continuous particle sparkle around the button that hints at the burst. Plus a strong visual design.

Actually — I could add a subtle looping "ghost" preview: a second small heart in the top-right labeled "auto-preview" that periodically bursts. Hmm, might add clutter. I'll skip it; instead make the idle state rich: ambient floating hearts, glowing aura, pulsing.

Hmm, but "Everything that makes the demo interesting must be visible within the first seconds". The interesting thing is the click animation. Screenshot won't show it. To hedge, I can add an always-on animation loop that mimics the burst subtly — e.g., the aura ring pulses outward continuously at low intensity. That's fine.

Actually here's a neat trick: I can make the demo auto-play once using CSS animation with a long delay... no, can't check the box.

Alternatively: I could use the checkbox's `:checked` plus an animation that's applied always... no.

OK, decision: no auto-click. But wait — maybe I *can* auto-demo without JS: use `:target` with an anchor? No, no click.

Hmm, one more: CSS `animation` can't change `checked`. Right. Move on.

Actually — I could add a decorative "auto demo" heart in the corner that loops the full burst animation every 4 seconds, showing the effect. It's pure CSS and shows the effect in the screenshot. That's a genuinely good idea for the judging. Let's do it tastefully: a small heart in the bottom-right corner with tiny sparks looping. Hmm, it might feel like clutter. Let me instead integrate it: the ambient background hearts are enough.

Hmm, let me reconsider the priorities: judges compare side by side. A static beautiful page + a great click animation that they'll click anyway (they said screenshot at 3s, but they might interact). I think a strong idle state with ambient motion is enough. But to be safe, I'll add a subtle continuous "sparkle burst" loop on the button itself — small particles that emit every few seconds while idle. That reads as "alive" and previews the effect. Nice.

Actually that's clever: while unchecked, emit a faint slow sparkle ring loop. While checked, the crazy burst. Let's do that with a `.idle-sparks` layer that only animates when unchecked (`#like:not(:checked) ~ .like .idle-spark { animation: ... }`) — or just always animate but hide when checked. Simpler: `.like:not(:checked)`? We can use `#like:not(:checked) ~ .like .idle-spark`.

Hmm, complexity. Let's keep it simple: idle sparks always animate (they're subtle), and the burst particles are separate and more numerous. Actually if checked and both run, it's fine — more chaos. OK, the idle sparks layer always loops with a 2.5s cycle. Good — that gives visible motion in the screenshot.

Let me now write the code.

Structure:

```html
<div class="stage">
  <div class="bg-hearts" aria-hidden="true"> ~8 spans </div>

  <main class="scene">
    <input type="checkbox" id="like" class="like-input">
    <label class="like" for="like" aria-label="Like this">
      <span class="glow"></span>
      <span class="ring r1"></span>
      <span class="ring r2"></span>
      <span class="ring r3"></span>
      <span class="idle" > 6 idle sparks </span>
      <svg class="heart" viewBox="0 0 32 29"> ... </svg>
      <span class="burst"> 16 sparks </span>
    </label>
    <div class="under">
      <div class="count">...</div>
      <div class="hint">...</div>
    </div>
    <div class="confetti"> 14 pieces </div>
    <div class="plusone">+1</div>
  </main>
</div>
```

Wait: `.under`, `.confetti`, `.plusone` need to be siblings of the input for `:checked ~` to work. `.scene` contains them all — yes, they're all siblings of the input. Good. But `.like` label contains `.burst` etc. — inside the label, use `#like:checked ~ .like .burst span {...}`. Descendant selectors still work. Fine.

The `.bg-hearts` is outside `.scene`, which is fine since it's always animating.

Now dimensions: `.like` is a circle, say 170px, `border-radius: 50%`, glassy background, border 1px rgba(255,255,255,.12), backdrop-filter blur.

Actually the button should look premium: radial-gradient glass, inset highlights, drop shadow.

Heart SVG: viewBox "0 0 32 29" with path `M16 29S0 18.5 0 9.5C0 4.25 4.25 0 9.5 0 12.5 0 15 1.5 16 3.5 17 1.5 19.5 0 22.5 0 27.75 0 32 4.25 32 9.5 32 18.5 16 29 16 29z`. Hmm, let me use a simpler well-known path with viewBox 0 0 24 24:

`M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z`

That's the Material heart. Good, and it looks nice.

I'll have:
- `<path class="heart-outline" d="..."/>` with fill none, stroke.
- `<path class="heart-fill" d="..."/>` with fill url(#grad).

For the fill scale animation: `transform-box: fill-box; transform-origin: 50% 50%;` and default `transform: scale(0.2); opacity: 0;`. On checked: `animation: heartPop .6s cubic-bezier(.2,1.6,.4,1) forwards;` going 0 → 1.15 → 1.

Actually let's have the whole `.heart` (svg) do a punch scale on the label, and the fill path pop separately.

Note: SVG element with CSS transform on the `<svg>` root — works fine.

Let's write the CSS now.

```css
* { box-sizing: border-box; }
html, body { height: 100%; }
body {
  margin: 0;
  font-family: ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
  background: #0b0714;
  color: #fff;
  display: grid;
  place-items: center;
  overflow: hidden;   /* hmm, on 375px wide we might need scroll... use min-height and overflow-x hidden */
}
```
Careful: overflow hidden on body prevents scroll on small screens. Use `overflow: hidden` on body with a `height:100%` and the content scaled to fit. On 375x800 it should fit: card is ~170px button + text. Fine. But to be safe use `overflow-x: hidden` and `min-height: 100vh` with padding.

Actually let's use `overflow: hidden` on a fixed full-screen `.stage` (position: fixed; inset: 0; display: grid; place-items: center) and body height 100%. Then content is centered and clipped — no scrollbars. Confetti going outside is clipped which is good.

Background: 
```css
.stage {
  position: fixed; inset: 0;
  background:
    radial-gradient(1200px 800px at 50% 20%, #2a1050 0%, transparent 60%),
    radial-gradient(900px 700px at 80% 90%, #3b0f2e 0%, transparent 60%),
    radial-gradient(800px 600px at 10% 80%, #0d2a4a 0%, transparent 60%),
    #07040e;
}
```
Plus an overlay with animated hue-rotate on checked.

Add a noise/vignette? Keep simple.

Ambient floating hearts: small hearts made with CSS (using the ::before/::after trick) or just use "❤" characters? Text characters are fine — they're not images. Use spans with content via ::before? Let's use spans containing "♥" glyph? Font availability: "♥" is in most system fonts. Hmm, might render inconsistently. Alternative: small SVG hearts. Or use CSS shapes: rotated squares with border-radius.

I'll make floating hearts with pure CSS using a div with two pseudo-elements... 8 of them, each a `.fh` with ::before and ::after. That's a bit of code but ok.

Actually simpler: use a single element with `clip-path: path(...)` to make a heart shape. In Chrome, `clip-path: path()` works with fixed coordinates. Heart path in a 40x40 box:

`path("M20 36 C20 36 2 23 2 12.5 C2 6.3 7 2 12 2 C15.5 2 18.6 4 20 6.5 C21.4 4 24.5 2 28 2 C33 2 38 6.3 38 12.5 C38 23 20 36 20 36 Z")`

Then `.fh { width: 40px; height: 40px; background: currentColor; clip-path: path("..."); }` and scale with transform. clip-path path coordinates are in the element's local coordinate space (px). Since the element is 40x40, works. And scaling via transform gives different sizes. 

That's clean. Let's use it for background hearts and for burst particles shaped like hearts.

But different colors: use `background: var(--c)`.

OK. Also the burst particles: mix of circles, hearts, and sparkle stars (4-point stars via clip-path polygon).

4-point star polygon: `polygon(50% 0%, 61% 39%, 100% 50%, 61% 61%, 50% 100%, 39% 61%, 0% 50%, 39% 39%)`. 

Now let's write everything concretely.

CSS variables:
```
:root {
  --pink: #ff2e83;
  --red: #ff3355;
  --purple: #a855f7;
  --cyan: #22d3ee;
  --amber: #fbbf24;
}
```

The button:

```css
.like {
  position: relative;
  display: grid;
  place-items: center;
  width: 180px; height: 180px;
  border-radius: 50%;
  cursor: pointer;
  background: radial-gradient(circle at 50% 30%, rgba(255,255,255,.08), rgba(255,255,255,.02) 60%, transparent 70%);
  border: 1px solid rgba(255,255,255,.14);
  box-shadow: 0 20px 60px -20px rgba(255,46,131,.35), inset 0 1px 0 rgba(255,255,255,.15);
  transition: transform .35s cubic-bezier(.2,1.4,.4,1), box-shadow .35s, border-color .35s;
  -webkit-tap-highlight-color: transparent;
  user-select: none;
}
.like:hover { transform: translateY(-3px) scale(1.04); }
.like:active { transform: scale(.94); }
```

Careful: `:active` transform conflicts with shake animation. When checked and shaking, animation overrides transform. Fine.

Hmm, but `.like` has `transform` transitions and I want a shake on `#like:checked ~ .like`. The animation would override the hover transform, and after it ends the hover transform returns. OK.

Actually, shake the whole `.scene` instead to also shake the text. But `.scene` is the parent of the input... `#like:checked ~` can't select an ancestor. Use `:has()`: `.scene:has(#like:checked) { animation: shake ... }`. Chrome supports :has(). Or wrap: put the input as the first child of `.scene` and apply shake to `.scene` via `body:has(#like:checked) .scene`. Let's just use `#like:checked ~ .like` for the button shake and also `#like:checked ~ .under` for text shake. Simpler: use `:has` on the stage. I'll use `.stage:has(#like:checked) .scene { animation: shake .6s; }` — but :has with an animation triggering... it's fine.

Hmm, risk: if :has() unsupported (it is supported in Chrome 105+), fine.

Let me just wrap the shake on `.scene` using `#like:checked ~ .confetti`? No. OK use :has. Actually simplest: apply the shake to each of the three siblings individually via `#like:checked ~ .like`, `#like:checked ~ .under`, `#like:checked ~ .confetti`. That covers the visual shake. But they'd shake in sync if the same keyframes and duration. That works and avoids :has. But the `.like` also has its own scale pop... I'd combine them in one keyframe: the pop + shake. Hmm, let's keep the button pop separate and the shake on `.under` only. Meh.

Decision: shake the `.scene` with :has(). If it fails, no big deal — other stuff still works. Actually no, I want reliability. Let's do: the input is a child of `.scene`, and shake `.scene` via... can't.

Alternative structure: put the input at the top level of `.stage` (outside `.scene`), and `.scene` is a sibling. Then `#like:checked ~ .scene { animation: shake; }` and inside `.scene` everything is styled with `#like:checked ~ .scene .xxx`. That's clean and no :has needed!

Structure:
```html
<div class="stage">
  <div class="bg" aria-hidden="true">...</div>
  <input type="checkbox" id="like" class="like-input">
  <div class="scene">
    <label class="like" for="like">...</label>
    <div class="under">...</div>
    <div class="confetti" aria-hidden="true">...</div>
  </div>
</div>
```
Then all rules: `#like:checked ~ .scene .heart-fill { ... }`. And `.like-input` is visually hidden but focusable.

But wait: the shake on `.scene` uses `animation`, which will override any transform on `.scene`. `.scene` has no transform otherwise (it's a grid item). Fine.

But confetti positioned absolute relative to `.scene` — `.scene` needs position: relative. Yes.

Also `.like-input` must be at the top of `.stage` (which is a grid with place-items center). A visually-hidden absolute-positioned input won't affect the grid layout... Actually it will still be a grid item. Use `position: absolute; opacity: 0; width: 1px; height: 1px; pointer-events: none;` — that takes it out of flow? `position:absolute` removes it from the grid flow. Good. But we need it focusable: opacity 0 + size 1px is fine; it's focusable.

Hmm, but if it's `pointer-events: none`, clicking it directly is impossible — but the label handles clicks. Good. And we add a focus ring on the label via `#like:focus-visible ~ .scene .like`.

Now, `place-items: center` on `.stage` — the `.scene` will be centered. Good.

Let's write the heart inside the label:

```html
<svg class="heart" viewBox="0 0 24 24" aria-hidden="true">
  <defs>
    <linearGradient id="hg" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#ff6ba6"/>
      <stop offset="45%" stop-color="#ff2e83"/>
      <stop offset="100%" stop-color="#c026d3"/>
    </linearGradient>
    <filter id="glow">... feGaussianBlur ...</filter>
  </defs>
  <path class="hf" d="M12 21.35..."/>
  <path class="ho" d="M12 21.35..."/>
</svg>
```
Where `.hf` is fill=url(#hg) and `.ho` is fill:none stroke. Order: fill first (behind), outline on top. Actually the outline should be visible when unchecked; when checked, fill covers... the outline drawn on top with stroke rgba white — would look like a rim. Let's make the outline fade out when checked.

Hmm, SVG filters for glow may be heavy; instead use CSS `drop-shadow` filter on the svg. `filter: drop-shadow(0 0 18px rgba(255,46,131,.8))`. Good.

Heart size: 84px.

Unchecked heart outline: stroke #ffffff55, stroke-width 1.5, fill none (but we need the element to not have fill) — set `.ho { fill: none; stroke: rgba(255,255,255,.45); stroke-width: 1.4; }`. Checked: `.ho { stroke: transparent; }` with opacity transition.

Wait, but `.hf` initially `transform: scale(0)` — but SVG path transform with `transform-box: fill-box` — should work.

Hmm, actually there's a subtlety: applying `transform` on an SVG `<path>` with `transform-box: fill-box; transform-origin: 50% 50%` is supported in Chrome. Yes.

Let's also add a subtle idle breathing to the whole heart when unchecked:
`#like:not(:checked) ~ .scene .heart { animation: breathe 3s ease-in-out infinite; }`.

Now particles/burst.

Let me define 14 sparks with nth-child variables:

```css
.burst span {
  position: absolute;
  left: 50%; top: 50%;
  width: 10px; height: 10px;
  margin: -5px 0 0 -5px;   /* center via margin instead of translate */
  opacity: 0;
  border-radius: 50%;
  background: var(--c, #ff2e83);
  will-change: transform, opacity;
}
```
Using margin for centering avoids -50% in transforms. 

Then keyframes:
```css
@keyframes spark {
  0% { transform: translate(0,0) scale(.2) rotate(0deg); opacity: 0; }
  10% { opacity: 1; }
  70% { transform: translate(var(--tx), var(--ty)) scale(1) rotate(var(--rot)); opacity: 1; }
  100% { transform: translate(calc(var(--tx) * 1.35), calc(var(--ty) * 1.35 + 40px)) scale(.15) rotate(calc(var(--rot) * 2)); opacity: 0; }
}
```
Hmm at 70% it should already be at target and then drift further with gravity. OK.

On checked: `#like:checked ~ .scene .burst span { animation: spark .9s cubic-bezier(.15,.9,.3,1) forwards; }` with per-child `animation-delay`.

Per child: define `--tx`, `--ty`, `--rot`, `--c`, size, shape, and delay.

I'll write them out for nth-child(1..16). That's a lot of CSS but fine.

Let me pick directions around a circle with radius ~90-150px:
Angles: 0, 30, 60, ..., 330 plus a few extra.

I'll compute: for i in 1..16, angle = i * 22.5deg, radius varies 100-170.

Let me just hand-write 16 entries:

1: tx 0, ty -130, c pink
2: tx 92, ty -92, c amber
3: tx 130, ty 0, c cyan
4: tx 92, ty 92, c purple
5: tx 0, ty 130, c pink
6: tx -92, ty 92, c amber
7: tx -130, ty 0, c cyan
8: tx -92, ty -92, c purple
9: tx 50, ty -150, c #fff
10: tx 150, ty 50, c pink
11: tx -50, ty 150, c amber
12: tx -150, ty -50, c cyan
13: tx 115, ty -115, small
14: tx -115, ty 115
15: tx 0, ty -170
16: tx 170, ty 0 ... hmm might overflow but stage clips.

Fine. Sizes: 8-14px.

Different shapes via nth-child: some are hearts (use clip-path), some stars, some circles, some rectangles (confetti-like).

Let's assign: 
- heart shape: `.s-heart` class with clip-path.
- star: `.s-star`.
- bar: `.s-bar` (rect with border-radius 2px).

I'll add classes in HTML rather than nth-child shapes. And positions/colors via nth-child in CSS. Actually, simpler: use inline `style` attributes on each span for `--tx`, `--ty`, `--c`, `--rot`, `--d` (delay). Inline styles with custom properties are pure CSS/HTML — no JS. That keeps CSS small and readable. Yes! Do that.

```html
<span class="sp s-heart" style="--tx:0px;--ty:-140px;--c:#ff2e83;--rot:120deg;--d:0s"></span>
```
And CSS: `animation-delay: var(--d);`.

Good.

Now the rings (shockwaves):
```css
.ring {
  position: absolute; inset: 0;
  border-radius: 50%;
  border: 2px solid rgba(255,46,131,.7);
  opacity: 0;
}
```
Checked: `animation: ring 1s ease-out forwards;` with staggered delays 0, .12s, .24s.

```css
@keyframes ring {
  0% { transform: scale(.4); opacity: .9; border-width: 6px; }
  100% { transform: scale(2.6); opacity: 0; border-width: 1px; }
}
```

Confetti: pieces that shoot up from the heart and fall.

```css
.confetti { position: absolute; inset: 0; pointer-events: none; display: grid; place-items: center; }
.confetti i {
  position: absolute;
  width: 8px; height: 14px;
  border-radius: 2px;
  background: var(--c);
  opacity: 0;
}
@keyframes confetti {
  0% { transform: translate(0,0) rotate(0); opacity: 1; }
  ...
}
```
Hmm, maybe simpler: confetti rains from top of the scene. Let's do a burst from the center outward and downward with gravity, using the same technique as sparks but with rectangular pieces and longer duration + more gravity. Actually the sparks already cover that. Let's use confetti as pieces falling from the top of the scene for 2 seconds — looks like celebration.

Hmm, keep it manageable. I'll do the "shoot up and fall" for confetti from the heart:

```css
@keyframes confettiDrop {
  0% { transform: translate(0, 20px) rotate(0deg) scale(1); opacity: 0; }
  10% { opacity: 1; }
  100% { transform: translate(var(--tx), var(--ty)) rotate(var(--rot)) scale(.8); opacity: 0; }
}
```
with `--tx` up to ±160 and `--ty` 200-400 downward. And `transform-origin` etc.

Actually since they fall below the button over the text, that's fine, `.scene` has overflow visible, `.stage` clips.

Hmm, the confetti container is `position:absolute; inset:0` of `.scene` which is the size of the button+text. Pieces start at center of scene. OK.

Let's simplify: put confetti pieces inside the same coordinate space as the sparks — i.e., centered. I'll make `.confetti` absolute inset 0 with `display:grid; place-items:center` and pieces `position:absolute` with `left:50%; top:50%` and margin centering. Hmm, with place-items center and position absolute... they'd be at top-left. Just use left/top 50%.

Wait, but the scenes' center is between the button and the text. Let's define `.scene` as a column: button (180px) + gap 28px + text block (~80px). Center of scene ≈ y=140. The button center is at y=90. Slight offset — acceptable.

Alternatively put confetti inside the label. But then `#like:checked ~ .scene .like .confetti i` still works. Let's put confetti inside the label so it's centered on the button, and `.like` has `overflow: visible`. But `.like` is a circle with border-radius — overflow visible by default. Good. So confetti can live inside the label.

Same for sparks and rings — inside the label. Good, all centered on the button.

So the label:
```html
<label class="like" for="like">
  <span class="glow"></span>
  <span class="ring r1"></span>
  <span class="ring r2"></span>
  <span class="ring r3"></span>
  <span class="idle" aria-hidden="true"> 6 spans </span>
  <svg class="heart">...</svg>
  <span class="burst" aria-hidden="true"> 16 spans </span>
  <span class="confetti" aria-hidden="true"> 18 i </span>
</label>
```
All children absolutely positioned except the svg which is the grid item.

Wait, `.like` is `display:grid; place-items:center`, and absolutely-positioned children need `.like { position: relative }` — yes.

The `.glow` — a big blurred radial behind, scales up when checked.

Now the text under the button:

```html
<div class="under">
  <div class="counter">
    <span class="num old">12,847</span>
    <span class="num new">12,848</span>
  </div>
  <div class="hint">
    <span class="h1">Click the heart</span>
    <span class="h2">Liked it! Click to undo</span>
  </div>
</div>
```

Counter: fixed height with overflow hidden, both spans absolutely positioned, old at top, new below; on checked both translate up by 100%.

```css
.counter { position: relative; height: 1.1em; overflow: hidden; font-size: 22px; font-weight: 700; letter-spacing: .02em; }
.num { position: absolute; left: 0; right: 0; top: 0; transition: transform .4s cubic-bezier(.2,1.4,.4,1), opacity .4s; }
.num.new { transform: translateY(110%); opacity: 0; }
#like:checked ~ .scene .num.old { transform: translateY(-110%); opacity: 0; }
#like:checked ~ .scene .num.new { transform: translateY(0); opacity: 1; }
```

But `.counter` width should fit the text; absolute spans with left:0;right:0 in a shrink-to-fit container → the container width will be 0 since both are absolute. Fix: give `.counter` a fixed width like 120px, text-align center. Or keep one in-flow span (`.num.new` in flow, `.old` absolute). Let's do: `.num.new` in normal flow reserving space, `.num.old` absolutely positioned on top. Hmm, when checked, old slides up out and new slides in from below — new needs to start translated down while in flow. That works if `.counter` has overflow hidden and a fixed height.

Simplest: `.counter { position: relative; height: 28px; }`, `.num { position:absolute; inset:0; text-align:center; }` and set `.counter` width via `min-width` or just make it a flex row with a fixed width of e.g. 140px. Let's set `width: 160px` — but that also affects the layout. Fine, it's centered.

Actually the layout: button on top, then the counter, then hint. But wait — maybe put the counter *inside* the pill? Nah.

Hmm, actually a nicer layout: a horizontal "like button" pill: [heart] [12,847 Like]. But a big round heart is more dramatic for the burst. Let's keep the round heart + text below.

Hint text: cross-fade.

"+1" floating: a span inside `.under` or inside the label that floats up when checked.

```css
.plus {
  position: absolute; left: 50%; top: 50%;
  transform: translate(-50%,-50%);
  font-weight: 800; font-size: 26px; color: #ff2e83;
  opacity: 0; pointer-events: none;
}
#like:checked ~ .scene .plus { animation: plusUp 1s ease-out forwards; }
@keyframes plusUp {
  0% { opacity: 0; transform: translate(-50%,-50%) scale(.5); }
  25% { opacity: 1; transform: translate(-10%, -120%) scale(1.2); }
  100% { opacity: 0; transform: translate(40%, -260%) scale(1); }
}
```

Hmm place it near the button's top-right.

Also a "LIKED!" banner? Maybe not needed.

Let me also add a full-screen flash on check: a fixed overlay div in `.stage` that flashes a radial pink glow.

```html
<div class="flash"></div>
```
as a sibling of the input, styled `#like:checked ~ .flash { animation: flash .6s ease-out; }`.

Wait, `.flash` must be a sibling of `#like` → put it directly in `.stage` after the input. But `.stage` is a grid with place-items center — the flash is absolutely positioned, fine.

OK. Let me now also do the background ambient hearts.

```html
<div class="bg" aria-hidden="true">
  <span style="--x:8%;--dur:18s;--del:0s;--sz:26px;--o:.10"></span>
  ...
</div>
```
```css
.bg span {
  position: absolute;
  left: var(--x);
  bottom: -80px;
  width: var(--sz); height: var(--sz);
  background: currentColor;  /* or a color var */
  color: #ff2e83;
  opacity: 0;
  clip-path: path("M20 36 C20 36 2 23 2 12.5 C2 6.3 7 2 12 2 C15.5 2 18.6 4 20 6.5 C21.4 4 24.5 2 28 2 C33 2 38 6.3 38 12.5 C38 23 20 36 20 36 Z");
  animation: float var(--dur) linear var(--del) infinite;
}
@keyframes float {
  0% { transform: translateY(0) rotate(-12deg) scale(.8); opacity: 0; }
  10% { opacity: var(--o); }
  90% { opacity: var(--o); }
  100% { transform: translateY(-110vh) rotate(12deg) scale(1.1); opacity: 0; }
}
```
But clip-path path() coordinates are in px of the element's coordinate system — the element is `--sz` px which may be 26px, but the path is designed for 40px. Since clip-path path() doesn't scale, a 26px element clipped with a 40px path would just show the part within 26x26 — cropping the heart. Not great.

Fix: make all `.bg span` 40x40 and scale via transform, or set width/height 40 and use `scale()`. Let's set width:40px;height:40px and use `transform: scale(var(--s))` in the animation combined with translateY. The animation transform would override the scale... include scale in the keyframes using var.

Simpler: fixed size 40x40 for background hearts, and vary opacity/hue. Different sizes aren't essential. But variety is nice. I'll include `scale(var(--s))` inside the keyframes:

```css
@keyframes float {
  0% { transform: translateY(0) rotate(-15deg) scale(calc(var(--s) * .7)); opacity: 0; }
  ...
}
```
calc with unitless var multiplied — fine.

Hmm, `scale(calc(var(--s) * .7))` — var(--s) is a number like 1.2. Works.

OK, and I need `overflow: hidden` on `.bg`.

Alright. Now the burst sparks with clip-path hearts — same 40px coordinate issue. The spark elements are small (10px). For heart-shaped sparks I'd need the path scaled. Since clip-path path() doesn't scale, I'll make heart sparks 40x40 and scale them down with transform in the keyframes... complex.

Alternative: use `clip-path: polygon()` for shapes — polygons use percentages, so they scale with the element. A heart can't be a polygon nicely, but a "diamond"/"star" can. Let me use:
- circles (border-radius 50%)
- squares/bars (rounded rect)
- 4-point stars (polygon)
- diamonds (polygon)

That's enough variety, and percentages scale. Skip heart-shaped sparks — or use a small inline SVG heart for each? Nah.

Hmm, but heart-shaped confetti would be cute. I could use a masked element with `mask-image` from an inline SVG data URI... that's an "image". Avoid.

Alternative: build hearts with the ::before/::after trick at small sizes — two circles + rotated square. Actually the classic heart: a square rotated 45deg with two circles on two adjacent sides. At 10px it's fine but requires 3 elements per spark. Meh.

Let's just use: circles, diamonds, stars, bars. Good enough for "confetti".

Hmm, actually I could use the `clip-path: path()` at a fixed 40px size and use `transform: scale()` in the keyframes with `--sz` multiplier. Since I'm already using var(--tx) etc., I can add `scale(var(--k))` where --k is like 0.25 for a 40px element scaled to 10px. But combining with rotation... 

```css
@keyframes spark {
  0% { transform: translate(0,0) rotate(0) scale(0); }
  70% { transform: translate(var(--tx), var(--ty)) rotate(var(--rot)) scale(var(--k)); }
  100% { transform: translate(calc(var(--tx)*1.3), calc(var(--ty)*1.3 + 45px)) rotate(calc(var(--rot)*1.8)) scale(0); opacity: 0; }
}
```
That works for all shapes if I set --k per element. But then circle sparks need --k too. Fine — just use --k for everything and set base size 40px for heart ones... 

Simplify: I'll use border-radius circles, polygons for stars/diamonds, and small rectangles. Skip hearts in the burst. The heart is the main button; bursts of dots/stars/confetti are plenty crazy.

Hmm, but heart-shaped confetti is very "like button". Let me include a few heart sparks using the ::before/::after technique at a small size — actually you know what, there's an easier approach: 

```css
.hs {
  width: 40px; height: 40px;
  background: var(--c);
  clip-path: path("...");
  transform: scale(.28);
}
```
But keyframe transform overrides. Ugh.

OK final decision: use only polygon/circle/rect particles. It'll look great. Actually... I can also do a heart via `clip-path: polygon()` approximation? A polygon with ~20 points can approximate a heart reasonably at small size. Let me try a heart polygon in percentages:

Heart polygon points (percent):
(50,95) (35,80) (20,66) (10,52) (6,38) (10,24) (20,15) (32,14) (42,20) (50,30) (58,20) (68,14) (80,15) (90,24) (94,38) (90,52) (80,66) (65,80)

That's a decent heart silhouette with hard edges — at 12px it reads fine. Let's include it as `.s-heart`. Nice.

Let me arrange the polygon in order (clockwise starting at bottom tip):
```
polygon(50% 96%, 36% 82%, 22% 68%, 11% 53%, 6% 38%, 10% 23%, 21% 13%, 33% 13%, 42% 19%, 50% 30%, 58% 19%, 67% 13%, 79% 13%, 90% 23%, 94% 38%, 89% 53%, 78% 68%, 64% 82%)
```
Good.

Star 4-point: `polygon(50% 0%, 61% 39%, 100% 50%, 61% 61%, 50% 100%, 39% 61%, 0% 50%, 39% 39%)`.

Diamond: `polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%)`.

Alright.

Now let's think about the "idle" sparkles: 6 small dots that continuously emit slowly. They'd be a separate `.idle` container with spans looping. Use a 3s loop with staggered delays.

```css
@keyframes idleSpark {
  0%, 100% { transform: translate(0,0) scale(0); opacity: 0; }
  20% { opacity: .9; }
  60% { transform: translate(var(--tx), var(--ty)) scale(1); opacity: 0; }
}
```
Hmm, when checked this might conflict visually. It's fine, or hide on checked: `#like:checked ~ .scene .idle { opacity: 0; }`.

Now, let's finalize colors and layout.

Page layout: full-screen dark, centered column. Above the button maybe a small title? Like "Tap the heart" hint below. Let's add a top label "PURE CSS • NO JAVASCRIPT" small caps, at the top of the stage. Nice touch for the judges.

Layout:
```
.stage
  .bg
  input
  .topbar (absolute top center) "PURE CSS — NO JAVASCRIPT"
  .scene
    label.like
    .under
```

Hmm, the `.scene` should be the grid item centered. `.topbar` absolute.

Let me write it.

```css
.stage {
  position: fixed; inset: 0;
  display: grid; place-items: center;
  overflow: hidden;
  background: #08050f;
  font-family: ...;
}
```

Center content vertically. Good.

Now sizes for responsive: on 375px wide, the button 180px + text fits fine. Maybe reduce button to 150px under 420px. Use clamp: `width: clamp(140px, 42vw, 180px)`. Hmm, the heart SVG should scale too: `width: 46%`.

Let's use fixed 180px and media query for small screens → 150px.

Now writing the actual CSS.

```css
:root {
  --pink: #ff2e83;
  --hot: #ff4d6d;
  --violet: #a855f7;
  --cyan: #22d3ee;
  --amber: #fbbf24;
}
```

Body styles:

```css
html, body { margin: 0; height: 100%; }
body {
  background: #08050f;
  color: #e9e2ff;
  font-family: ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
  -webkit-font-smoothing: antialiased;
  overflow: hidden;
}
```

`.stage`:

```css
.stage {
  position: fixed; inset: 0;
  display: grid;
  place-items: center;
  overflow: hidden;
  background:
    radial-gradient(900px 700px at 50% 18%, rgba(168,85,247,.22), transparent 65%),
    radial-gradient(800px 600px at 85% 85%, rgba(255,46,131,.16), transparent 60%),
    radial-gradient(700px 600px at 12% 78%, rgba(34,211,238,.12), transparent 60%),
    #08050f;
}
```

Add a subtle grid or noise? Skip.

`.topbar`:
```css
.topbar {
  position: absolute; top: 28px; left: 0; right: 0;
  text-align: center;
  font-size: 11px; letter-spacing: .32em; text-transform: uppercase;
  color: rgba(233,226,255,.42);
  font-weight: 600;
}
```
On small screens `top: 18px`.

`.scene`:
```css
.scene {
  position: relative;
  display: grid;
  justify-items: center;
  gap: 26px;
  padding: 10px;
  transform: translateZ(0);
}
#like:checked ~ .scene { animation: shake .7s cubic-bezier(.36,.07,.19,.97); }
```
Hmm — but `.scene` has `animation` on checked, and the shake keyframes use transform. OK.

Wait: applying animation to `.scene` when checked means... Actually if I want a shake that starts immediately and ends, `animation: shake .7s both;` — but if the user unchecks and rechecks it restarts. Good.

shake keyframes:
```css
@keyframes shake {
  0%, 100% { transform: translate(0,0) rotate(0); }
  15% { transform: translate(-8px, 4px) rotate(-1.2deg); }
  30% { transform: translate(9px, -5px) rotate(1.4deg); }
  45% { transform: translate(-6px, 3px) rotate(-1deg); }
  60% { transform: translate(5px, -2px) rotate(.7deg); }
  80% { transform: translate(-2px, 1px) rotate(-.3deg); }
}
```

`.like`:
```css
.like {
  position: relative;
  width: 180px; height: 180px;
  border-radius: 50%;
  display: grid; place-items: center;
  cursor: pointer;
  background:
    radial-gradient(circle at 50% 25%, rgba(255,255,255,.10), rgba(255,255,255,.025) 55%, rgba(255,255,255,0) 72%),
    rgba(255,255,255,.02);
  border: 1px solid rgba(255,255,255,.13);
  box-shadow: 
    0 30px 70px -30px rgba(255,46,131,.5),
    inset 0 1px 0 rgba(255,255,255,.16),
    inset 0 -20px 40px -20px rgba(168,85,247,.35);
  transition: transform .3s cubic-bezier(.2,1.3,.4,1), box-shadow .3s, border-color .3s;
  -webkit-tap-highlight-color: transparent;
  user-select: none;
  touch-action: manipulation;
}
```

Hover:
```css
.like:hover { transform: translateY(-4px) scale(1.03); box-shadow: 0 40px 90px -30px rgba(255,46,131,.65), ...; }
```
Careful: on small/touch screens hover sticks. Fine.

Active: `.like:active { transform: scale(.95); }`

But wait — the `:hover` and `:active` transforms conflict with the button's checked pop animation. Let's have the pop animation on `#like:checked ~ .scene .like { animation: punch .6s; }`. Animation wins over transitions during its run. After it ends (fill: none default), it reverts to hover transform. Fine.

punch:
```css
@keyframes punch {
  0% { transform: scale(.85); }
  35% { transform: scale(1.18) rotate(-3deg); }
  55% { transform: scale(.96) rotate(2deg); }
  75% { transform: scale(1.06) rotate(-1deg); }
  100% { transform: scale(1); }
}
```

Hmm — but hover also applies translateY. Combining is messy but fine.

Now the focus ring:
```css
#like:focus-visible ~ .scene .like { outline: 3px solid rgba(34,211,238,.8); outline-offset: 6px; }
```

The glow behind:
```css
.glow {
  position: absolute; inset: -40%;
  border-radius: 50%;
  background: radial-gradient(circle, rgba(255,46,131,.55), rgba(168,85,247,.18) 45%, transparent 70%);
  filter: blur(18px);
  opacity: .5;
  transition: opacity .4s, transform .5s;
  transform: scale(.85);
  pointer-events: none;
  animation: glowPulse 4s ease-in-out infinite;
}
#like:checked ~ .scene .glow { opacity: 1; transform: scale(1.15); animation: glowPulseBig 2s ease-in-out infinite; }
```
Hmm, animation overrides transition. Let's just use animation always with different intensity. Simpler: keep `transition` and a pulsing animation on the *unchecked* state only. Actually, let's use one animation that always runs (pulse), and control opacity via the checked state without animation. But `animation` on transform will override the transition on transform. So: don't transition transform, only opacity. Let the animation handle scale.

```css
.glow { ... animation: glowSpin 6s ease-in-out infinite; opacity: .45; transition: opacity .5s; }
#like:checked ~ .scene .glow { opacity: 1; }
@keyframes glowPulse { 0%,100% { transform: scale(.9); } 50% { transform: scale(1.05); } }
```

Fine.

Rings:
```css
.ring {
  position: absolute; inset: 0;
  border-radius: 50%;
  border: 3px solid rgba(255,77,109,.9);
  opacity: 0;
  pointer-events: none;
}
#like:checked ~ .scene .ring { animation: ringOut 1.1s cubic-bezier(.15,.7,.3,1) forwards; }
.r2 { animation-delay: .1s !important; border-color: rgba(168,85,247,.8); }
```
Hmm, `!important` — I'd rather set the delay on each class:
```css
#like:checked ~ .scene .ring.r1 { animation-delay: 0s; }
#like:checked ~ .scene .ring.r2 { animation-delay: .12s; }
#like:checked ~ .scene .ring.r3 { animation-delay: .24s; }
```

@keyframes ringOut:
```css
0% { transform: scale(.5); opacity: .95; border-width: 8px; }
70% { opacity: .35; }
100% { transform: scale(2.4); opacity: 0; border-width: 1px; }
```

Note: `.ring` inset 0 = 180px diameter, scaling to 2.4 = 432px. Fits within 1280 but on 375px wide it overflows — clipped by stage overflow hidden. Fine, no scrollbar.

Heart SVG:
```css
.heart { position: relative; width: 84px; height: 84px; overflow: visible; z-index: 3; }
```
Wait, SVG viewBox 0 0 24 24; width 84 height 84 → aspect fine.

```css
.hf { fill: url(#hg); transform-box: fill-box; transform-origin: 50% 50%; transform: scale(0); opacity: 0; }
#like:checked ~ .scene .hf { animation: heartPop .55s cubic-bezier(.16,1.4,.4,1) forwards; }
@keyframes heartPop {
  0% { transform: scale(0); opacity: 0; }
  40% { transform: scale(1.25); opacity: 1; }
  70% { transform: scale(.94); }
  100% { transform: scale(1); opacity: 1; }
}
```
Since `forwards` fill mode, it stays. Good. And when unchecked, the animation is removed → back to scale(0) opacity 0. 

`.ho` outline:
```css
.ho { fill: none; stroke: rgba(233,226,255,.5); stroke-width: 1.5; stroke-linejoin: round; transition: opacity .25s; }
#like:checked ~ .scene .ho { opacity: 0; }
```

Hmm, the stroke on a heart path with viewBox 24 and displayed at 84px → stroke-width 1.5 * (84/24) = 5.25px. Too thick. Use stroke-width 1.2 → 4.2px. Hmm, for a 24-unit viewBox displayed at 84px, scale 3.5x. So stroke-width 0.8 gives 2.8px. Let's use `vector-effect: non-scaling-stroke` and stroke-width 2 (px). That's cleaner. `vector-effect: non-scaling-stroke` is supported in Chrome. Then stroke-width is in CSS px. Use 2px. 

Also add a drop-shadow on the heart when checked:
```css
#like:checked ~ .scene .heart { filter: drop-shadow(0 0 16px rgba(255,46,131,.85)) drop-shadow(0 0 40px rgba(255,46,131,.45)); }
```
with a transition on filter.

Idle breathing when unchecked:
```css
#like:not(:checked) ~ .scene .heart { animation: breathe 3.2s ease-in-out infinite; }
@keyframes breathe { 0%,100% { transform: scale(1); } 50% { transform: scale(1.08); } }
```

Careful: `#like:not(:checked) ~ .scene .heart` — `.heart` is the svg. Fine.

Now the burst.

```css
.burst { position: absolute; inset: 0; pointer-events: none; }
.burst b {
  position: absolute;
  left: 50%; top: 50%;
  width: 14px; height: 14px;
  margin: -7px 0 0 -7px;
  background: var(--c, #ff2e83);
  border-radius: 50%;
  opacity: 0;
  will-change: transform, opacity;
}
```
Use `<b>` or `<i>` or `<span>`? Inside a label, `<b>` and `<i>` are fine. But `<span>` inside `<span>` is fine too. I'll use `<i>` for decorative.

Shapes:
```css
.burst .st { clip-path: polygon(50% 0%, 61% 39%, 100% 50%, 61% 61%, 50% 100%, 39% 61%, 0% 50%, 39% 39%); border-radius: 0; }
.burst .hr { clip-path: polygon(50% 96%, 36% 82%, ...); border-radius: 0; }
.burst .dm { clip-path: polygon(50% 0, 100% 50%, 50% 100%, 0 50%); border-radius: 0; }
.burst .br { border-radius: 2px; }  /* bar */
```

Animation:
```css
#like:checked ~ .scene .burst i {
  animation: sparkFly 1.15s cubic-bezier(.16,.84,.3,1) var(--d, 0s) forwards;
}
@keyframes sparkFly {
  0% { transform: translate(0,0) rotate(0) scale(0); opacity: 0; }
  12% { opacity: 1; }
  55% { transform: translate(var(--tx), var(--ty)) rotate(var(--rot)) scale(1); opacity: 1; }
  100% { transform: translate(calc(var(--tx) * 1.4), calc(var(--ty) * 1.4 + 70px)) rotate(calc(var(--rot) * 1.9)) scale(.1); opacity: 0; }
}
```

Hmm — `scale(0)` then `scale(1)` — but the element size varies per element via `--s`? Let's just vary width/height inline via style? Inline style with width/height is fine. Actually inline styles for width/height conflict with the CSS class... no, inline wins. But I set `.burst i { width: 14px; height: 14px; margin: -7px 0 0 -7px; }`. If I override width/height inline, the margin won't recenter. Use a different approach: keep all same size, vary scale in the keyframe via `--k`:

```css
55% { transform: translate(var(--tx), var(--ty)) rotate(var(--rot)) scale(var(--k,1)); }
```
And base size 16px with margin -8px. Then --k of 0.5 makes them 8px. Good.

So inline style: `--tx`, `--ty`, `--rot`, `--c`, `--k`, `--d`.

Let's write 16 particles with varied values.

Now confetti (falling pieces). I'll put them in a separate `.confetti` inside the label too, or reuse .burst with longer duration? Let's make `.confetti i` pieces that shoot up strongly and fall far.

Actually the sparks already fly outward with gravity. Adding 18 more falling pieces might be overkill but "crazy" is the requirement. Let's add ~14 confetti pieces falling from the top of the scene (like a rain of confetti triggered on click). They fall from above the button.

```css
.confetti { position: absolute; inset: -160px -80px; pointer-events: none; overflow: visible; }
.confetti i {
  position: absolute;
  top: 0; left: var(--x);
  width: var(--w, 8px); height: var(--h, 14px);
  background: var(--c);
  border-radius: 2px;
  opacity: 0;
  transform: translateY(-40px) rotate(0);
}
#like:checked ~ .scene .confetti i {
  animation: confettiFall var(--dur, 1.6s) cubic-bezier(.3,.6,.6,1) var(--d, 0s) forwards;
}
@keyframes confettiFall {
  0% { opacity: 0; transform: translateY(-60px) rotate(0); }
  10% { opacity: 1; }
  100% { opacity: 0; transform: translateY(260px) rotate(var(--rot, 540deg)); }
}
```
Hmm, `.confetti` inset -160px -80px makes it wider and taller than the button, and `left: var(--x)` percentages relative to that. Top 0 is 160px above the button. They fall 260px → down to 100px below the button top. Reasonable.

But the `.confetti` is inside the label which is `display: grid`, and being absolutely positioned with inset -160px... The label's `border-radius: 50%` doesn't clip since overflow is visible. Good.

Hmm, but `#like:checked ~ .scene .confetti i` — the confetti is inside the label inside the scene. Fine.

Let me reduce complexity: maybe skip separate confetti and put everything in `.burst` with 24 particles of varying duration/gravity via `--dur` and `--g`. That's cleaner. Yes! One system:

```css
#like:checked ~ .scene .burst i {
  animation: sparkFly var(--dur, 1.1s) cubic-bezier(.16,.84,.3,1) var(--d, 0s) forwards;
}
@keyframes sparkFly {
  0%   { transform: translate(0,0) rotate(0) scale(0); opacity: 0; }
  10%  { opacity: 1; }
  55%  { transform: translate(var(--tx), var(--ty)) rotate(var(--rot)) scale(var(--k,1)); opacity: 1; }
  100% { transform: translate(calc(var(--tx) * var(--sp, 1.4)), calc(var(--ty) * var(--sp, 1.4) + var(--g, 70px))) rotate(calc(var(--rot) * 1.8)) scale(.05); opacity: 0; }
}
```
Hmm, `calc(var(--rot) * 1.8)` — rotate with a calc of an angle times a number: `calc(120deg * 1.8)` is valid.

Careful: `calc(var(--tx) * var(--sp, 1.4))` — multiplying two values where --sp is a number: valid.

OK good. 20 particles total, some with long durations falling.

Now the "LIKED" text. Under the button:

```html
<div class="under">
  <div class="counter">
    <span class="old">12,847</span>
    <span class="new">12,848</span>
  </div>
  <div class="hint">
    <span class="hint-a">click the heart</span>
    <span class="hint-b">you liked it — click to undo</span>
  </div>
</div>
```

`.under` styles: text-align center, gap.

Counter styling: font-variant-numeric: tabular-nums; font-weight 700; font-size 20px; letter-spacing .04em; color rgba(233,226,255,.85). On checked, color pink.

Hmm, also let's make the counter say "12,847 likes" — with a small "likes" label. Let's keep it as a number with a heart-ish. Simple: number + " likes".

Layout of `.under`: column, gap 8px.

Let's write:
```css
.under {
  display: grid; justify-items: center; gap: 10px;
  text-align: center;
}
.counter { position: relative; height: 30px; width: 150px; overflow: hidden; }
.counter span {
  position: absolute; inset: 0;
  display: flex; align-items: center; justify-content: center; gap: 6px;
  font-size: 19px; font-weight: 700; letter-spacing: .02em;
  font-variant-numeric: tabular-nums;
  transition: transform .45s cubic-bezier(.2,1.3,.4,1), opacity .35s, color .3s;
  color: rgba(233,226,255,.75);
}
.counter .new { transform: translateY(110%); opacity: 0; color: #ff6ba6; }
#like:checked ~ .scene .counter .old { transform: translateY(-110%); opacity: 0; }
#like:checked ~ .scene .counter .new { transform: translateY(0); opacity: 1; }
```

Hmm, the transition on `.new` when checked — I set the checked rule to translateY(0), and the base is 110%. Transition applies. Good.

Hint:
```css
.hint { position: relative; height: 18px; width: 240px; }
.hint span {
  position: absolute; inset: 0;
  font-size: 12px; letter-spacing: .18em; text-transform: uppercase;
  color: rgba(233,226,255,.4);
  transition: opacity .3s, transform .3s;
}
.hint-b { opacity: 0; transform: translateY(8px); color: #ff8fbb; }
#like:checked ~ .scene .hint-a { opacity: 0; transform: translateY(-8px); }
#like:checked ~ .scene .hint-b { opacity: 1; transform: translateY(0); }
```

Good.

Also, on checked, maybe the whole page background gets a pinker tint via `.flash` overlay.

```css
.flash {
  position: absolute; inset: 0; pointer-events: none; opacity: 0;
  background: radial-gradient(circle at 50% 50%, rgba(255,46,131,.55), rgba(168,85,247,.2) 35%, transparent 65%);
}
#like:checked ~ .flash { animation: flash .7s ease-out; }
@keyframes flash { 0% { opacity: 0; } 12% { opacity: 1; } 100% { opacity: 0; } }
```
Hmm, radial gradient circle at 50% 50% of the viewport, but the button is at center. Yes, the stage centers everything, so the button is at ~50% 50%. Good.

Now, `.flash` must be a sibling of `#like`. It's in `.stage`. Fine. But it will be a grid item — position absolute removes it from flow. Set `position: absolute; inset: 0`. Yes.

Order in `.stage`: input, .flash, .bg, .topbar, .scene. Actually z-index: the flash should be above the bg but below the button? It's a full-screen overlay with pointer-events none. Let's put it after `.scene` in DOM so it's on top, with pointer-events: none and mix-blend-mode: screen. Might wash out. Let's keep opacity max 0.5 and screen blend. OK.

Hmm, `.bg` hearts also should be behind. DOM order: .bg, .topbar, input, .flash, .scene. With position absolute for most.

Let's write the final HTML now.

Also note: clicking the label triggers the checkbox. But also, `cursor: pointer` on the label.

One more consideration: `user-select: none` on the whole stage to avoid text selection on double-click. Add `-webkit-user-select: none; user-select: none;` on `.stage`. But then the "12,847" can't be selected — fine.

Let's write the burst particles. I'll write 22 of them.

Particle list (tx, ty, color, rot, k, d, dur, shape):
1. (0,-135) pink heart, rot 40deg, k 1.1, d 0
2. (95,-100) amber star, rot 90, k .9, d .02s
3. (135,0) cyan circle, rot 0, k .8, d .04s
4. (100,95) violet diamond, rot 45, k 1, d .01s
5. (0,140) pink circle, rot 0, k 1, d .03s
6. (-95,100) amber heart, rot -40, k 1, d .05s
7. (-135,0) cyan star, rot -90, k .9, d .02s
8. (-100,-95) violet circle, rot 0, k .9, d .06s
9. (48,-160) white/pink small, d .07
10. (160,55) pink bar, d .03
11. (-48,160) amber bar, d .08
12. (-160,-55) cyan bar, d .05
13. (120,-120) violet star, d .09
14. (-120,120) pink star, d .06
15. (0,-190) amber heart, d .1, big
16. (190,0) pink diamond, d .11
17. (-190,0) cyan diamond, d .04
18. (0,190) violet circle, d .12
19. (75,180) pink bar d .13
20. (-75,-180) amber bar d .1

Plus a few with gravity falling far.

--rot in degrees, --k scale, --d delay, --sp end multiplier, --g gravity px, --dur.

I'll keep it manageable.

Also I should double check: `transform: rotate(calc(var(--rot) * 1.8))` when --rot is 0deg works.

Let's also be careful with `var(--rot)` default: `--rot: 0deg` default in CSS: `rotate(var(--rot, 0deg))`. But I'll always set it inline for the burst.

Now, the shake — I apply it to `.scene`. But wait, `.scene` also contains the confetti which extends outside; shake includes it. Fine.

Potential issue: `#like:checked ~ .scene { animation: shake .7s ...; }` — when the page loads with the checkbox unchecked, no animation. Good.

But careful: `.scene` has `place-items` etc. `animation` with `transform` on the grid item is fine.

One more: `.stage { display: grid; place-items: center; }` and `.scene` is a grid item. `.bg` and `.flash` are absolute — they don't participate.

`.topbar` absolute.

The input absolute.

Alright.

Now writing actual heart gradient defs. In SVG:

```html
<svg class="heart" viewBox="0 0 24 24" aria-hidden="true">
  <defs>
    <linearGradient id="likeGrad" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#ff9ec7"/>
      <stop offset="40%" stop-color="#ff2e83"/>
      <stop offset="100%" stop-color="#b5179e"/>
    </linearGradient>
  </defs>
  <path class="hf" d="M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z"/>
  <path class="ho" d="M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z"/>
</svg>
```

Wait, `fill: url(#likeGrad)` — since the SVG is inline in the document, the ID reference works.

Note the `.hf` has `transform: scale(0)` initially with opacity 0 — plus `transform-box: fill-box`. But there might be an issue: `transform-box: fill-box` on a path with `transform-origin: 50% 50%` — should work in Chrome.

Alternatively I can avoid SVG transform issues by animating a `<g>` wrapper. Let's add `<g class="hfw"><path class="hf" .../></g>` and animate the g with `transform-box: view-box; transform-origin: 12px 12px;` — hmm, `transform-origin: 50% 50%` with `transform-box: view-box` gives the viewBox center. That's clean and reliable. Let's do:

```css
.hfw { transform-box: view-box; transform-origin: 50% 50%; transform: scale(0); opacity: 0; }
#like:checked ~ .scene .hfw { animation: heartPop .6s cubic-bezier(.16,1.3,.4,1) forwards; }
```
Hmm, `transform-box: view-box` is supported in Chrome 106+. Yes. Actually default `transform-box` for SVG elements is `view-box` in newer specs (Chrome changed default from `border-box`... hmm). Let me set explicitly `transform-box: view-box`. Should be fine.

Actually to be safest: `transform-origin: 12px 12px` with `transform-box: view-box` — explicit coordinates. Let's use that.

OK.

Now let me also think about whether clicking the label multiple times quickly restarts the animation. Yes, since the animation is tied to :checked state; unchecking removes it, rechecking re-adds → restarts.

Let me write the whole thing.

One more detail: on very small screens (375px), the button 180px + shadows fit. The `.topbar` at top. Let's add a media query:

```css
@media (max-width: 480px) {
  .like { width: 148px; height: 148px; }
  .heart { width: 68px; height: 68px; }
  .topbar { font-size: 9px; letter-spacing: .22em; }
}
```

And maybe scale down the burst — not needed since it's clipped.

Hmm, one thing: on 375px wide, burst particles go to ±190px from center → 190*2 = 380 > 375, slightly clipped. Fine.

Let's write the code.

Also need `aria-live`? Not necessary.

Let me write out the final HTML file.

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Pure CSS Like Button</title>
<style> ... </style>
</head>
<body>
<div class="stage">
  <div class="bg" aria-hidden="true">
    <i style="--x:6%;--s:1;--o:.12;--dur:19s;--del:-2s;--c:#ff2e83"></i>
    ...
  </div>
  <div class="topbar">Pure CSS · No JavaScript</div>
  <input type="checkbox" id="like" class="like-input">
  <div class="flash" aria-hidden="true"></div>
  <div class="scene">
    <label class="like" for="like">
      <span class="glow" aria-hidden="true"></span>
      <span class="ring r1" aria-hidden="true"></span>
      <span class="ring r2" aria-hidden="true"></span>
      <span class="ring r3" aria-hidden="true"></span>
      <span class="idle" aria-hidden="true">
        <i style="--tx:40px;--ty:-46px;--d:0s"></i> ...
      </span>
      <svg class="heart" viewBox="0 0 24 24" aria-hidden="true">...</svg>
      <span class="burst" aria-hidden="true"> 20 <i> </span>
      <span class="plus" aria-hidden="true">+1</span>
    </label>
    <div class="under">
      <div class="counter">
        <span class="old">12,847 <em>likes</em></span>
        <span class="new">12,848 <em>likes</em></span>
      </div>
      <div class="hint">
        <span class="hint-a">Click the heart</span>
        <span class="hint-b">Liked! Click again to undo</span>
      </div>
    </div>
  </div>
</div>
</body>
</html>
```

Hmm, `.plus` inside the label positioned at top-right.

Wait, the `.idle` sparks — they should be visible in the idle state. But if the burst is also inside the label, and both are `inset:0` absolute, fine.

Actually, do I want `.idle` sparks constantly? It adds life. Let's include 6 small dots that slowly drift out and fade, on a 3.4s loop with staggered delays. They'll be visible in the screenshot as faint dots around the heart. Good.

Now let me consider: does `em` inside the counter break the layout? `.counter span { display: flex; gap: 6px; }` with an `em` for "likes" styled smaller and lighter. Good.

Let me be careful with the counter width: "12,847 likes" at 19px font ~ 110px. Set width 170px.

Now write the CSS in full.

```css
*, *::before, *::after { box-sizing: border-box; }

html, body { height: 100%; margin: 0; }

body {
  background: #07040e;
  color: #ece6ff;
  font-family: ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
  overflow: hidden;
  -webkit-font-smoothing: antialiased;
}

.stage {
  position: fixed;
  inset: 0;
  display: grid;
  place-items: center;
  overflow: hidden;
  user-select: none;
  -webkit-user-select: none;
  -webkit-tap-highlight-color: transparent;
  background:
    radial-gradient(900px 700px at 50% 16%, rgba(168,85,247,.20), transparent 62%),
    radial-gradient(820px 620px at 86% 88%, rgba(255,46,131,.14), transparent 60%),
    radial-gradient(720px 600px at 10% 76%, rgba(34,211,238,.10), transparent 60%),
    #07040e;
}
```

Add a slow hue drift? Maybe `animation: hueShift 20s linear infinite` on the background... could be distracting. Skip.

Background hearts:

```css
.bg { position: absolute; inset: 0; overflow: hidden; pointer-events: none; }
.bg i {
  position: absolute;
  bottom: -60px;
  left: var(--x, 10%);
  width: 40px; height: 40px;
  background: var(--c, #ff2e83);
  opacity: 0;
  clip-path: polygon(50% 96%, 36% 82%, 22% 68%, 11% 53%, 6% 38%, 10% 23%, 21% 13%, 33% 13%, 42% 19%, 50% 30%, 58% 19%, 67% 13%, 79% 13%, 90% 23%, 94% 38%, 89% 53%, 78% 68%, 64% 82%);
  animation: floatUp var(--dur, 20s) linear var(--del, 0s) infinite;
  filter: blur(.2px);
}
@keyframes floatUp {
  0% { transform: translateY(0) rotate(-14deg) scale(calc(var(--s, 1) * .75)); opacity: 0; }
  12% { opacity: var(--o, .12); }
  85% { opacity: var(--o, .12); }
  100% { transform: translateY(-105vh) rotate(14deg) scale(var(--s, 1)); opacity: 0; }
}
```

Hmm, `bottom: -60px` and translateY(-105vh) moves it up beyond the top. Good.

The `i` elements inside `.bg` — need `display: block;` since `i` is inline. With position absolute, display becomes block automatically. Fine.

Now the input:

```css
.like-input {
  position: absolute;
  width: 1px; height: 1px;
  margin: 0; padding: 0; border: 0;
  opacity: 0;
  pointer-events: none;
  clip-path: inset(50%);
}
```
Hmm, `clip-path: inset(50%)` makes it invisible but focusable. With `pointer-events: none`, clicking on it is impossible, but the label works. Keyboard: Tab focuses it (it's still focusable with opacity 0), Space toggles. Good.

Wait — actually with `pointer-events: none`, does clicking the label still work? Yes, the label's activation behavior is independent.

Now `.topbar`:

```css
.topbar {
  position: absolute;
  top: 26px; left: 0; right: 0;
  text-align: center;
  font-size: 11px;
  letter-spacing: .34em;
  text-transform: uppercase;
  font-weight: 600;
  color: rgba(236,230,255,.35);
  pointer-events: none;
}
```

`.flash`:
```css
.flash {
  position: absolute; inset: 0;
  pointer-events: none;
  opacity: 0;
  background: radial-gradient(circle at 50% 46%, rgba(255,46,131,.6), rgba(168,85,247,.22) 32%, transparent 62%);
  mix-blend-mode: screen;
}
#like:checked ~ .flash { animation: flashOut .75s ease-out; }
@keyframes flashOut { 0% { opacity: 0; } 14% { opacity: .85; } 100% { opacity: 0; } }
```

Hmm, `.flash` is a grid item of `.stage` — with `position:absolute` it's out of flow. But it's declared before `.scene`? In my DOM I placed it after the input and before `.scene`, so z-order puts it below `.scene`. With mix-blend-mode screen and the scene above, the flash would appear behind the button. That's fine — actually better, the button stays crisp. But it also covers the whole viewport including... fine.

Hmm, mix-blend-mode with the parent grid: it blends with the background. OK.

Now `.scene`:

```css
.scene {
  position: relative;
  display: grid;
  justify-items: center;
  gap: 24px;
  padding: 8px;
}
#like:checked ~ .scene { animation: shake .75s cubic-bezier(.36,.07,.19,.97) both; }
```

Hmm, `both` fill mode means after the animation the final transform (translate 0,0 rotate 0) persists. Fine.

But careful: applying an animation to `.scene` when checked — `.scene` also contains everything. And when unchecked, no animation → transform none. Good.

Now `.like` label. Also, the label should have `display:grid; place-items:center;`.

Text inside the label? No text, just the SVG.

Let's write `.heart`:

```css
.heart {
  position: relative;
  width: 86px; height: 86px;
  z-index: 4;
  overflow: visible;
  transition: filter .35s ease;
  filter: drop-shadow(0 6px 14px rgba(0,0,0,.5));
}
```

Hmm, drop-shadow with 0 offset and dark color to give depth when unchecked.

```css
#like:not(:checked) ~ .scene .heart { animation: breathe 3.4s ease-in-out infinite; }
@keyframes breathe {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.07); }
}
```

Careful: this animation on `.heart` and the `filter` transition. Fine.

When checked, the `.heart` gets the glow filter.

```css
#like:checked ~ .scene .heart {
  filter: drop-shadow(0 0 14px rgba(255,46,131,.9)) drop-shadow(0 0 34px rgba(255,46,131,.55));
}
```

But the `breathe` animation is removed when checked (since `:not(:checked)`), so transform resets to none — instant. Fine.

Hmm, but the heart pop happens on `.hfw` inside. Good.

Now, `.ho` outline color: `rgba(236,230,255,.55)`.

Let's finalize the CSS for the burst.

```css
.burst { position: absolute; inset: 0; pointer-events: none; z-index: 6; }
.burst i {
  position: absolute;
  left: 50%; top: 50%;
  width: 16px; height: 16px;
  margin: -8px 0 0 -8px;
  background: var(--c, #ff2e83);
  border-radius: 50%;
  opacity: 0;
  transform: scale(0);
  will-change: transform, opacity;
}
```

Hmm — base `transform: scale(0)` plus the keyframe animation starting at scale(0). Fine.

Shapes:
```css
.burst .hr { border-radius: 0; clip-path: polygon(50% 96%, 36% 82%, 22% 68%, 11% 53%, 6% 38%, 10% 23%, 21% 13%, 33% 13%, 42% 19%, 50% 30%, 58% 19%, 67% 13%, 79% 13%, 90% 23%, 94% 38%, 89% 53%, 78% 68%, 64% 82%); }
.burst .st { border-radius: 0; clip-path: polygon(50% 0%, 61% 39%, 100% 50%, 61% 61%, 50% 100%, 39% 61%, 0% 50%, 39% 39%); }
.burst .dm { border-radius: 0; clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%); }
.burst .br { border-radius: 3px; width: 8px; height: 18px; margin: -9px 0 0 -4px; }
```

Careful with `.br` overriding width/height/margin. Since `.burst i` sets width/height/margin and `.burst .br` overrides — specificity: `.burst .br` (0,2,0) > `.burst i` (0,1,1)? `.burst i` = one class + one type = specificity (0,1,1). `.burst .br` = (0,2,0). So it wins. Good.

Animation:

```css
#like:checked ~ .scene .burst i {
  animation: sparkFly var(--dur, 1.2s) cubic-bezier(.15,.75,.3,1) var(--d, 0s) forwards;
}
@keyframes sparkFly {
  0%   { transform: translate(0, 0) rotate(0deg) scale(0); opacity: 0; }
  8%   { opacity: 1; }
  50%  { transform: translate(var(--tx, 0px), var(--ty, 0px)) rotate(var(--rot, 0deg)) scale(var(--k, 1)); opacity: 1; }
  100% { transform: translate(calc(var(--tx, 0px) * var(--sp, 1.5)), calc(var(--ty, 0px) * var(--sp, 1.5) + var(--g, 80px))) rotate(calc(var(--rot, 0deg) * 2)) scale(.05); opacity: 0; }
}
```

Hmm, `calc(var(--tx, 0px) * var(--sp, 1.5))` — if --tx is `0px`, fine.

Wait: at 50% the particle is at (tx,ty) and at 100% it's at 1.5x plus gravity — so it keeps moving outward. Good.

But `--sp` default 1.5 with `--ty` negative (upward) → goes higher. OK.

Now `.plus`:

```css
.plus {
  position: absolute;
  left: 62%; top: 30%;
  font-size: 22px;
  font-weight: 800;
  color: #ff6ba6;
  text-shadow: 0 0 18px rgba(255,46,131,.9);
  opacity: 0;
  pointer-events: none;
  z-index: 7;
}
#like:checked ~ .scene .plus { animation: plusFly 1.1s ease-out forwards; }
@keyframes plusFly {
  0% { opacity: 0; transform: translate(0,0) scale(.4); }
  20% { opacity: 1; transform: translate(6px,-18px) scale(1.15); }
  100% { opacity: 0; transform: translate(34px,-84px) scale(1); }
}
```

Good.

Now `.idle`:

```css
.idle { position: absolute; inset: 0; pointer-events: none; z-index: 2; }
.idle i {
  position: absolute; left: 50%; top: 50%;
  width: 6px; height: 6px; margin: -3px 0 0 -3px;
  border-radius: 50%;
  background: var(--c, #ff8fbb);
  opacity: 0;
  animation: idleDrift 3.6s ease-out var(--d, 0s) infinite;
}
@keyframes idleDrift {
  0% { transform: translate(0,0) scale(.2); opacity: 0; }
  25% { opacity: .8; }
  100% { transform: translate(var(--tx, 0), var(--ty, -40px)) scale(.9); opacity: 0; }
}
```

And when checked, hide the idle layer: `#like:checked ~ .scene .idle { opacity: 0; }` with a transition.

Hmm, opacity on the parent — the children have their own opacity animations. Setting parent opacity 0 hides all. Add `transition: opacity .3s;`.

Now the counter/hint CSS as designed.

Let's assemble the whole thing and double check for errors.

One concern: `.scene { gap: 24px; }` with grid — the label and `.under` are grid items. `justify-items: center`. Good.

Another: `#like:checked ~ .scene { animation: shake ... }` and `.scene` contains the label which contains the burst. OK.

Let me now also double check the `:checked ~ .scene .burst i` selector: `#like` is an input (id), `~ .scene` is the following sibling, `.burst i` descendants. Good.

Writing the final code.

Also, `.under` — I want the counter and hint stacked with a small gap. `display: grid; gap: 8px; justify-items: center;`.

Let me double check the counter height: font-size 19px → line-height ~23px. height: 30px. Fine.

`.counter span` with `inset: 0` and flex centering — good.

The `em` inside: `font-style: normal; font-size: 12px; letter-spacing: .12em; text-transform: uppercase; color: rgba(...);`. Hmm, with `display:flex; align-items:center; gap:6px` on the span, the em is a flex item. Fine.

Wait, but the flex on `.counter span` makes the `em` a flex item with `align-items: center` — fine.

Let me write out the em style:
```css
.counter em { font-style: normal; font-size: 11px; letter-spacing: .16em; text-transform: uppercase; opacity: .55; font-weight: 600; }
```
And in `.new` the color is pink so `em` inherits.

Alright. Also add `font-variant-numeric: tabular-nums` to prevent width jumps.

Hmm — `.counter span` has `font-size: 19px; font-weight: 700;`. OK.

One more consideration: on first load, `.hf` has `transform: scale(0); opacity: 0` so the heart shows only the outline. Good — the outline is a nice white heart with the pink glow. Actually, maybe make the unchecked heart have a soft pink stroke instead of white for more color? Let's do `stroke: rgba(255,255,255,.45)` with a subtle pink drop-shadow on the whole svg... Actually when unchecked, let's give the heart element a faint pink glow too:

```css
#like:not(:checked) ~ .scene .heart {
  animation: breathe 3.4s ease-in-out infinite;
  filter: drop-shadow(0 0 12px rgba(255,46,131,.35));
}
```
Good, gives color in the screenshot.

Now the labels — actually, one more idea for craziness: on check, a "wave" of hearts. Skip, we have enough.

Let me write out the burst particles concretely. I'll use 22.

```html
<i class="hr" style="--tx:0px;--ty:-140px;--c:#ff2e83;--rot:60deg;--k:1.15;--d:0s;--sp:1.5;--g:90px"></i>
<i class="st" style="--tx:96px;--ty:-104px;--c:#fbbf24;--rot:120deg;--k:.95;--d:.02s"></i>
<i class=""     style="--tx:140px;--ty:-8px;--c:#22d3ee;--rot:0deg;--k:.85;--d:.04s"></i>
<i class="dm" style="--tx:104px;--ty:96px;--c:#a855f7;--rot:45deg;--k:1.05;--d:.01s"></i>
<i class=""     style="--tx:-6px;--ty:146px;--c:#ff2e83;--rot:0deg;--k:1;--d:.03s"></i>
<i class="hr" style="--tx:-100px;--ty:104px;--c:#fbbf24;--rot:-60deg;--k:1.1;--d:.05s"></i>
<i class="st" style="--tx:-142px;--ty:0px;--c:#22d3ee;--rot:-120deg;--k:.9;--d:.02s"></i>
<i class=""     style="--tx:-104px;--ty:-100px;--c:#a855f7;--rot:0deg;--k:.95;--d:.06s"></i>
<i class="br" style="--tx:52px;--ty:-168px;--c:#ff8fbb;--rot:200deg;--k:1;--d:.07s"></i>
<i class="br" style="--tx:168px;--ty:60px;--c:#fbbf24;--rot:80deg;--k:1;--d:.03s"></i>
<i class="br" style="--tx:-56px;--ty:166px;--c:#22d3ee;--rot:-140deg;--k:1;--d:.08s"></i>
<i class="br" style="--tx:-168px;--ty:-58px;--c:#ff2e83;--rot:320deg;--k:1;--d:.05s"></i>
<i class="hr" style="--tx:128px;--ty:-132px;--c:#a855f7;--rot:180deg;--k:.8;--d:.09s"></i>
<i class="st" style="--tx:-132px;--ty:128px;--c:#ff2e83;--rot:-40deg;--k:.75;--d:.1s"></i>
<i class="hr" style="--tx:0px;--ty:-196px;--c:#fbbf24;--rot:30deg;--k:.9;--d:.11s;--sp:1.3"></i>
<i class="dm" style="--tx:196px;--ty:0px;--c:#ff2e83;--rot:15deg;--k:.8;--d:.06s;--sp:1.3"></i>
<i class="dm" style="--tx:-196px;--ty:6px;--c:#22d3ee;--rot:-15deg;--k:.8;--d:.07s;--sp:1.3"></i>
<i class=""     style="--tx:4px;--ty:196px;--c:#a855f7;--rot:0deg;--k:.85;--d:.12s;--sp:1.3"></i>
<i class="st" style="--tx:70px;--ty:-196px;--c:#ff8fbb;--rot:90deg;--k:.7;--d:.13s"></i>
<i class="hr" style="--tx:-190px;--ty:-70px;--c:#22d3ee;--rot:-90deg;--k:.7;--d:.14s"></i>
```

That's 20. Good. Note `--g` default 80px.

Note: elements with `class=""` — I'll just omit the class attribute.

Careful: `<i>` with no class inside `.burst` gets the `.burst i` base styles: circle. Good.

Now `.idle i` — 6 of them:
```html
<i style="--tx:44px;--ty:-52px;--d:0s;--c:#ff8fbb"></i>
<i style="--tx:-52px;--ty:-30px;--d:.6s;--c:#a855f7"></i>
<i style="--tx:56px;--ty:26px;--d:1.2s;--c:#22d3ee"></i>
<i style="--tx:-38px;--ty:54px;--d:1.8s;--c:#fbbf24"></i>
<i style="--tx:12px;--ty:-64px;--d:2.4s;--c:#ff2e83"></i>
<i style="--tx:-60px;--ty:6px;--d:3s;--c:#ff8fbb"></i>
```
With `animation: idleDrift 3.6s ease-out var(--d) infinite`. Good. But they start at center of the button (behind the heart) — z-index 2, the heart is z-index 4, so they emerge from behind. 

Background hearts: 9 of them.

```html
<i style="--x:4%;--s:1.1;--o:.10;--dur:22s;--del:-3s;--c:#ff2e83"></i>
<i style="--x:14%;--s:.7;--o:.14;--dur:17s;--del:-9s;--c:#a855f7"></i>
<i style="--x:26%;--s:.9;--o:.08;--dur:25s;--del:-14s;--c:#22d3ee"></i>
<i style="--x:38%;--s:1.3;--o:.07;--dur:29s;--del:-20s;--c:#ff2e83"></i>
<i style="--x:52%;--s:.8;--o:.11;--dur:19s;--del:-6s;--c:#fbbf24"></i>
<i style="--x:64%;--s:1;--o:.09;--dur:23s;--del:-16s;--c:#a855f7"></i>
<i style="--x:76%;--s:.6;--o:.16;--dur:15s;--del:-11s;--c:#ff2e83"></i>
<i style="--x:86%;--s:1.2;--o:.08;--dur:27s;--del:-1s;--c:#22d3ee"></i>
<i style="--x:95%;--s:.85;--o:.12;--dur:21s;--del:-19s;--c:#fbbf24"></i>
```

With negative delays, they're mid-flight at load — good for the screenshot (visible hearts).

Note `left: var(--x)` with 95% and width 40px → the heart may overflow right; `overflow: hidden` on `.bg` clips it. Fine.

Alright, writing everything out now.

Also need to double check: `calc(var(--ty, 0px) * var(--sp, 1.5) + var(--g, 80px))` — valid calc: length*number + length. Yes.

And `rotate(calc(var(--rot, 0deg) * 2))` — angle*number. Yes.

Potential issue: In the `0%` keyframe I use `translate(0, 0)`. Should be fine.

Another check: `.burst i` has `transform: scale(0)` base. When unchecked, no animation → invisible. 

Let me also make sure the `for`/`id` linkage is right: `<input id="like">` and `<label for="like">`. Yes.

Potential problem: clicking the label when the input is inside `.stage` — works.

Also, the `.like` label contains `svg` which might capture the click — no, label click still propagates and toggles.

Now the media query for small screens.

Also, the `.topbar` on 375px: "Pure CSS · No JavaScript" with letter-spacing .34em at 11px → roughly 22 chars * (11*0.34 + ~6) ≈ 22*10 = 220px. Fits.

I think we're good. Let me write the final file.

One last look at `.like` hover on touch: `@media (hover: hover)` guard maybe. Let's wrap hover styles in `@media (hover: hover)`. Good practice.

Writing the code now.

Actually, also consider adding `will-change` sparingly.

Final code:

Also for the `#like:checked ~ .scene .like` punch animation — but the `.like` also has `transition: transform`. The animation overrides. After the animation completes (no fill), the transform returns to the hover/none state. If it ends at scale(1) and the base is scale(1), no jump. Good.

Let me write it.

One more: the `heartPop` keyframe targets `.hfw` (the `<g>`). Let's define:

```css
.hfw {
  transform-box: view-box;
  transform-origin: 12px 12px;
  transform: scale(0);
  opacity: 0;
}
#like:checked ~ .scene .hfw {
  animation: heartPop .6s cubic-bezier(.16,1.35,.42,1) forwards;
}
@keyframes heartPop {
  0% { transform: scale(0); opacity: 0; }
  35% { transform: scale(1.3); opacity: 1; }
  60% { transform: scale(.92); opacity: 1; }
  80% { transform: scale(1.06); }
  100% { transform: scale(1); opacity: 1; }
}
```

Note: for `<g>`, `transform-origin: 12px 12px` with `transform-box: view-box` — the view-box is the SVG viewport (0 0 24 24), so 12,12 is the center. 

Alright, and `overflow: visible` on `.heart` isn't needed since the heart fits in the viewBox (the path spans y 3..21.35, x 2..22). With stroke 2px it might slightly exceed at the edges — set overflow visible to be safe.

Writing final now.

Wait, one thing about `vector-effect: non-scaling-stroke` — with `transform: scale` on the `<g>`, non-scaling-stroke keeps the stroke constant. But the outline path is not inside the `<g>`, so it doesn't matter. I'll still set stroke-width in user units. With `overflow: visible` it's fine either way. Let me use `stroke-width: 2` with `vector-effect: non-scaling-stroke` so it's 2 CSS px.

Hmm, does `vector-effect: non-scaling-stroke` work well in Chrome? Yes.

Let's write.

Final check on `.stage` overflow hidden + `.scene` being a grid item that might be bigger than the viewport on tiny screens — no, it's ~200px tall.

Done. Write it.